Act 1 was little more than an MMORPG, Act 2 was good, Act 3 was poorly written and implemented.
#1
Posté 20 mars 2011 - 02:34
Now Act 2 was good. Act 2 was solid. We got to see much more of the Qunari, we got a new flavour in the world of dragon age (The mage templar conflict was done quite a bit in DAO whilst the Qunari appeared relatively little) and we had a clear goal to root for "To quell the situation with the Qunari before it spirals out of control". We were set a task and we got drawn in as our actions had effects that caused that plot to unravel. We were the catalyst in act 2, we weren't just some smalltime crook going for gold not really changing the enviroment around him, we were doing what DA2 promised to deliver. We were rising to power and effecting the lives of many people. The Quests began to take more political turns, we watched as elements of the Chantry spread discourse about the Qunari, as a brutal serial killer took a loved one and as our companions began to grow (Varic seems to take a more serious tone after confronting Bartrand whilst Aveline a light hearted one upon "Getting with" Donnic". To put it simply our Actions started to have an affect and we actually had a semi decent story going on rather than collecting gold.
Unfortuantely all good things come to an end in what was the Clusterf**k of Act 3. Don't get me wrong I'm not slating DA2s visuals, combat or voice acting just elements of the plot that seemed rushed. We already have multiple threads about how Orsino doing what he did if you sided with the mages was pointless (I'll reiterate again though Bioware....WTF!). But there really wasn't a sense of urgency. Varric going "Tensions increased in the last 3 years" followed by some encounters with batsh** crazy bloodmages *Yawn* because we haven't seen that anywhere before have we now *Insert Uldred + Blackmarsh + random encounters from DAO + Mage Collective+ Chanters board quest*. It was just doing the same thing we'd done a hundred times with an autistic dwarf babbling about a prophecy which will no doubt come of nothing due to Bioware having the opportunity to say "Nothing happened in DA2, Varic made it all up" ( I mean they already brung Leliana back after I decapitated her head... not to mention Anders awakening epilogue not matching up with DA2). Blah I'm just babbling now aren't I. Look you don't need me to point out the obvious. Act 3 was dumb. Meredith wielding some big ass lightsaber (Yes I know it's the idol but it looks like something Cloud would wield) plus Zevran possibly turning up without even greeting the player just confuses people (Lets add that to the Orsino equation) followed by some poorely written character "twists" all ends up with a headache. Then it ends with 3 years left in Hawkes rise to power (no doubt reserved for a dlc or expansion so we can suck further upon EAs teat pumping its udders with our money).
/rant
#2
Posté 20 mars 2011 - 02:48
#3
Posté 20 mars 2011 - 02:50
#4
Posté 20 mars 2011 - 02:54
#5
Posté 20 mars 2011 - 03:01
Act 2 was better but still suffered from the sidequest syndrome with very few main quests.
Act 3 I actually liked except the whole "You might sympathize with mages, SO WE'RE GONNA SHOVE HOW BAD THEY CAN BE DOWN YOUR THROATS!" and the Orsino thing just made me laugh. We were slaughtering the Templars and he went "they could use a boss battle right about now".
Modifié par Danjaru, 20 mars 2011 - 03:02 .
#6
Posté 20 mars 2011 - 03:05
#7
Posté 20 mars 2011 - 03:07
#8
Posté 20 mars 2011 - 03:14
#9
Posté 20 mars 2011 - 03:19
DanteCousland wrote...
Bioware having the opportunity to say "Nothing happened in DA2, Varic made it all up"
I hope they don't do this, otherwise DA2 is a little pointless plotwise.
Admittedly Act 3 did feel a little short compared to Act 1 and 2, and having 95% of the mages being either a abomination or blood mage did get a little silly towards the end of the game espically with Orsino, but I still liked DA2 (would have liked more Flemeth time though, and I prefer the orginal Darkspawn designs: Shrieks, Genlocks and Hurlocks have seemed to have gone on holiday
Modifié par Chaia, 20 mars 2011 - 03:28 .
#10
Posté 20 mars 2011 - 03:45
I was really annoyed though, how in the end everyone in the Circle becomes a blood mage or an abomination. They've been raised with "blood magic is evil" being hammered into them, how can ALL of them turn to it when cornered, or just allow themselves to become abominations? Isn't that supposed to be WORSE than death? Yet half the mages do it at a moments notice?
It really ruins the point about the oppression of mages when everything every mage hater says about them is completely true. I really think the resisting mages should have been MAGES. How can you NOT side with the Templars when the only things left in the tower are Demons?
#11
Posté 20 mars 2011 - 03:49
DanteCousland wrote...
Okay here's what I think of the different acts and me and a few other online and irl friends have come to a consensus about this. Act 1 played out little more than an MMORPG. Past the escape from Lothering the plot was little more than to do several self contained side quests for gold to get on an expedition (which in itself was to make more money). Having a single overarching goal is not the same as a plot. Granted subplots were handled perfectly like with Fenyriel and I have to admit the Side quests were excellent in DA2 but that's the thing. Act 1 was composed of what felt like little more than sidequests. I mean going on an expedition is hardly as exciting, something you wish to root for or are encaptured by as trying to overthrow a traitor to the king and raise an army (plus gaining vengeance if you were from the human noble origin). However in Act 1 there was no overarching plot, nothing to root for except for Gold. Act 1 was achieving a goal rather than going through an intertwining plot and that killed it for me. Add that to endless spawns of mercenaries and it feels like something out of WoW rather than Dragon Age. However and this is going slightly off topic I loved how act 1 mentioned alot of the things you did from origins such as saving Renvil Harrowmont from the Bhelens thugs or killing the Amaranthine Traitors.
Now Act 2 was good. Act 2 was solid. We got to see much more of the Qunari, we got a new flavour in the world of dragon age (The mage templar conflict was done quite a bit in DAO whilst the Qunari appeared relatively little) and we had a clear goal to root for "To quell the situation with the Qunari before it spirals out of control". We were set a task and we got drawn in as our actions had effects that caused that plot to unravel. We were the catalyst in act 2, we weren't just some smalltime crook going for gold not really changing the enviroment around him, we were doing what DA2 promised to deliver. We were rising to power and effecting the lives of many people. The Quests began to take more political turns, we watched as elements of the Chantry spread discourse about the Qunari, as a brutal serial killer took a loved one and as our companions began to grow (Varic seems to take a more serious tone after confronting Bartrand whilst Aveline a light hearted one upon "Getting with" Donnic". To put it simply our Actions started to have an affect and we actually had a semi decent story going on rather than collecting gold.
Unfortuantely all good things come to an end in what was the Clusterf**k of Act 3. Don't get me wrong I'm not slating DA2s visuals, combat or voice acting just elements of the plot that seemed rushed. We already have multiple threads about how Orsino doing what he did if you sided with the mages was pointless (I'll reiterate again though Bioware....WTF!). But there really wasn't a sense of urgency. Varric going "Tensions increased in the last 3 years" followed by some encounters with batsh** crazy bloodmages *Yawn* because we haven't seen that anywhere before have we now *Insert Uldred + Blackmarsh + random encounters from DAO + Mage Collective+ Chanters board quest*. It was just doing the same thing we'd done a hundred times with an autistic dwarf babbling about a prophecy which will no doubt come of nothing due to Bioware having the opportunity to say "Nothing happened in DA2, Varic made it all up" ( I mean they already brung Leliana back after I decapitated her head... not to mention Anders awakening epilogue not matching up with DA2). Blah I'm just babbling now aren't I. Look you don't need me to point out the obvious. Act 3 was dumb. Meredith wielding some big ass lightsaber (Yes I know it's the idol but it looks like something Cloud would wield) plus Zevran possibly turning up without even greeting the player just confuses people (Lets add that to the Orsino equation) followed by some poorely written character "twists" all ends up with a headache. Then it ends with 3 years left in Hawkes rise to power (no doubt reserved for a dlc or expansion so we can suck further upon EAs teat pumping its udders with our money).
/rant
It's all in the eye of the beholder. I for one liked the story sooo yeah..doesn't mean it sucks just because some people like it and some people don't.
#12
Posté 20 mars 2011 - 03:54
And I liked Act 3, with the exception of a few details.
#13
Posté 20 mars 2011 - 04:01
#14
Posté 20 mars 2011 - 04:06
I would have liked the plot much better if Acts 2 and 3 had simply switched places (i.e. Mage vs Templar in Act 2, Qunari in Act 3), and maybe if there'd been a choice to help the Arishok convert Kirkwall to the Qun.
#15
Posté 20 mars 2011 - 04:07
Also agree about the quality of most side quests and companion quests.
#16
Posté 20 mars 2011 - 04:07
Act 2 everyone agrees was great, no argument there
Act 3 was good right up until the end with the whole tacked on excuses to give you boss battles. I mean how can you say that it didn't engage you at all when I'm sure most people here spent at least 5-10mins maybe more trying to decide what the hell to do after the almighty WTF ANDERS! moment. It sucked you in, whether you think so or not I find that moment alone one of the best written points in the games that I've played.
#17
Posté 20 mars 2011 - 04:18
Cuthlan wrote...
Seeing as the only common factor of an MMO is the massive multiplayer part... no.
And I liked Act 3, with the exception of a few details.
Lots of quests telling you to go here and kill these guys, I believe is what he is referring to, and most MMOs do do this.
I can't think of one save Eve Online off the top of my head that does not.
Anyway, I completely agree with the OP, I think you read my mind or something. That's pretty much how I felt.
#18
Posté 20 mars 2011 - 04:28
Act 1=okey, but very unfocused with an endless amount sidequests that didn't do much to make you feel involved in the story.
Act 2=Finally bioware showing their true quality, this is great!
Act 3=It felt like bioware finished Act 2 then got a notice that they were completely out of both time and resources. "Hurry up guys and gals, I want this game done by tomorrow!"
#19
Posté 20 mars 2011 - 04:58
#20
Posté 20 mars 2011 - 05:32
#21
Posté 20 mars 2011 - 05:41
DanteCousland wrote...
-Many people may not like this new dark political story because they want a rehash of origins, to defeat an old evil. I mean it's good we have "extra content" (depends how far that goes, that in itself is subjective) but at the end of the day you still have bad setting and due to setting being one of the most important elements in a story (who, what, WHERE, when, why) it does break immersion. Anyway I've very rarely seen anyone wanting to play another blight within the dragon age. It seems the majority of people wanted a dark political tale and alot of the devs can't admit that they didn't do a good job, I'm not saying they did a bad job just not a good job of it.
Huh. If the developers thinks it's the "defeat an ancient evil"-part of Origins that people want to see again, then they're wrong by far...
#22
Posté 20 mars 2011 - 06:24
I found it admirable that they strayed away from the stereotypical Lord of the Rings plot where Orcs come out of the ground then an ancient organization reunites and recruits new members to destroy the orc threat. They tried addressing too many issues at once and I can only HOPE its because they plan on focusing the next installment on the invasion of the Qunari while the Circles are broken and most of the entire world is engaged in a civil war. The warden and the champion are both missing, leaving room for a hero in Dragon Age 3 to wander about Thedas cleaning up a giant mess. However, this is simply wishful thinking. The random disappearances of both the Warden and the Champion were a bit sloppy as far as plot devices go, hopefully they explain it well.
Dragon Age 2 had an extreme case of "second installment syndrome". It was jumping from plot device to plot device in an attempt to completely destroy Thedas' laws. This made it feel like an extremely long version of DLC that should have been released between Origins and 2. My time in Kirkwall felt as if it could have been explain through a codex. It was a pivotal point in history, but it didn't feel involving. The lack of player choice in Act III was (my assumption) meant to make the player feel completely insignificant and out of control. It added an extreme amount of pressure, but it took away our voices as players. Why couldn't we simply have stood up on our soap box and rallied followers from both sides that simply desired a common ground? We could have led our own army against the abominations of the circle and the templars who couldn't think for themselves.
Also, I'm still not sure what they intend to do with the Awakening plot, but it didn't really feel like solid plot development unless the "Allies" Nathaniel was speaking of in the deep roads of Dragon Age 2 WERE the intelligent Darkspawn. But that wouldn't be consistent with the player's decision at the end of Awakening. Fffffff. Too much fan fiction wishful thinking. I need to stop.
ALSO, it could just be because I'm a hardcore Demon's Souls fan, but did anyone here think the fight with Meredith feel similar to the fight with "The False King"? I think Dragon Age 2 has made me mildly insane. :|
Modifié par GunMoth, 20 mars 2011 - 06:47 .
#23
Posté 20 mars 2011 - 06:37
Dark Specie wrote...
DanteCousland wrote...
-Many people may not like this new dark political story because they want a rehash of origins, to defeat an old evil. I mean it's good we have "extra content" (depends how far that goes, that in itself is subjective) but at the end of the day you still have bad setting and due to setting being one of the most important elements in a story (who, what, WHERE, when, why) it does break immersion. Anyway I've very rarely seen anyone wanting to play another blight within the dragon age. It seems the majority of people wanted a dark political tale and alot of the devs can't admit that they didn't do a good job, I'm not saying they did a bad job just not a good job of it.
Huh. If the developers thinks it's the "defeat an ancient evil"-part of Origins that people want to see again, then they're wrong by far...
Almost all of Bioware's games (Mass Effect, Dragon Age) begin with the call to arms. A normal citizen or soldier becoming a hero. Players want a large world, and a threat that will force them to explore different countries and ideaology while trying to unite against that threat. Ancient Evil and large threat =/= the same thing.
I have love for a lot of the writers, but I think they're trying too hard to please us sometimes. Or maybe they simply don't know what we want.
#24
Posté 20 mars 2011 - 09:59
#25
Posté 21 mars 2011 - 02:46
LookingGlass93 wrote...
Act 3 was just bad. Anders blew up the Chantry so Meredith decides to annul the Circle? The guy who did it is standing RIGHT THERE. ARREST HIM if it makes you happy. Or you could use your buster sword to animate some statues, that's cool too. Why would she even want a sword made out of lyrium? That stuff is toxic.
I would have liked the plot much better if Acts 2 and 3 had simply switched places (i.e. Mage vs Templar in Act 2, Qunari in Act 3), and maybe if there'd been a choice to help the Arishok convert Kirkwall to the Qun.
Shes a Templar, shes addicted to lyrium makes perfect sense to crave the idol. To help convert Kirkwall to the Qun would have been a cool option but also would have ruined the entire story they had planned and could in no way be canon to carry over to da3.





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