Now I played through DA2 and while I really liked the game I feel like the choices you make have no impact at all compared to origins. Things like not helping Anders on his quest and he still blows up the chantry but if that's the arguement for DA3 I can forgive that. I also refused to give the horn to merill but the next time when you waltz in her house she fixed the mirror and smashed it again I mean what's the point did I just kill an entire dalish clan for that?
I hope for the next DA that the choices you make actually have a bigger impact, I've felt through the entire playthrough like no matter what choice I make the result will be the same wheter you side with the templars or mages the ending is practically the same so why have a choice at all.
Anyone else felt like that?
Choices with no impact?
Débuté par
Sparks1987
, mars 20 2011 03:58
#1
Posté 20 mars 2011 - 03:58
#2
Posté 20 mars 2011 - 04:00
See the thread lower down the page...
#3
Posté 20 mars 2011 - 04:02
What impact did the treaty quest decisions have on the flow of Origins?
Without extensive mutually exclusive content, choices are always about roleplaying, not game progression.
Without extensive mutually exclusive content, choices are always about roleplaying, not game progression.
#4
Posté 20 mars 2011 - 04:11
Sparks, I agree entirely. In Origins you decided some major things .... who becomes king, who slays the archedemon and dies, do you empower your apostate party member by granter her a GOD-Child. You represented the LAST wardens of Ferelden. Not to mention the race Origin plots themselves.
In DA:2 the only lasting decision you have is "Who likes me more" in the MAGE/TEMPLAR war you really had no say in.
In DA:2 the only lasting decision you have is "Who likes me more" in the MAGE/TEMPLAR war you really had no say in.
#5
Posté 20 mars 2011 - 04:19
Just because the effects were more obvious in Origins (And far more immediate), doesn't mean they were any less drastic in DA2 and carrying forward into other sequels. I think that was more of their intention, broadening the choices to extend further out into the entire series than to simply have it be then and there.
A lot of the choices are also likely, far less obvious of "this guy, or this guy on the throne of Orzimmar". The God-Child was probably the biggest actual choice in all of Origins. The rest of it, is minor, and doesn't involve the greater world outside Fereldan. But as evidence by Leliana's visit in DA2, the very fact that we're playing the game in the past tense for Cassandra, and that Flemeth is deeply involved with our very pressence speaks to how over-arching our choice is going to be in the long run.
A lot of the choices are also likely, far less obvious of "this guy, or this guy on the throne of Orzimmar". The God-Child was probably the biggest actual choice in all of Origins. The rest of it, is minor, and doesn't involve the greater world outside Fereldan. But as evidence by Leliana's visit in DA2, the very fact that we're playing the game in the past tense for Cassandra, and that Flemeth is deeply involved with our very pressence speaks to how over-arching our choice is going to be in the long run.





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