So basically, I'm wondering how do you assign attribute points for Rogues? I can spec mages and warriors pretty well, but I'm pretty dense about Rogues, so any tips are appreciated.
Also, would getting whatever the attribute for lockpicking up very high be a good idea? I know it's one of the two "primary" rogue attributes, but is it the more important one?
I don't know about you, but when I was playing as a Mage during my first playthrough, my companion rogues always seemed unable to unlock most chests. Isabella, I think, was the best of the three, but even then she wasn't great.
Basic Rogue Attribute Distribution? Particularly Archer/Lockpicking
Débuté par
Silver Direwolf
, mars 20 2011 04:43
#1
Posté 20 mars 2011 - 04:43
#2
Posté 20 mars 2011 - 04:47
If you're going Assasin, the Cunning Stat is very important.
#3
Posté 20 mars 2011 - 04:50
Id say dont be an Archer Rogue. The Specialization for Rogue leans toward duelist not Archery.
#4
Posté 20 mars 2011 - 04:51
for lockpicking, cunning is not so important. if you wear 3 different lockpick boost items, each one increases your effective cunning score by 10, so you can pick Master locks with a cunning score below 20.
however you can only reach insanely high crits with a high cunning score, especially if you get Devious Harm
however you can only reach insanely high crits with a high cunning score, especially if you get Devious Harm
#5
Posté 20 mars 2011 - 04:53
Vendetta and Assasinate do as much, if not more, damage with a Bow.DarthSliver wrote...
Id say dont be an Archer Rogue. The Specialization for Rogue leans toward duelist not Archery.
Modifié par T3hAnubis, 20 mars 2011 - 05:06 .
#6
Posté 20 mars 2011 - 05:39
You need about 33 cunning to open any chest.
#7
Posté 20 mars 2011 - 05:42
AngryFrozenWater wrote...
You need about 33 cunning to open any chest.
I thought each item adds 10 to your effective cunning score for lockpick purposes.
i have 3 different items that I found that I can wear at once.
#8
Posté 20 mars 2011 - 05:46
You need 40 to open all chests in the game including the Master ones. If you get just one Improves Lockpicking item (+50% cunning equivalent), the amount of cunning you need drops to 27.
#9
Posté 20 mars 2011 - 05:55
Awesome, thanks guys.
So once I get to 27 cunning, I don't need more, but I'm sure it'd be useful. For an Archer is Dex the more important of the two? Like Magic for mages compared to Willpower, or Strength to Con for 2h warriors.
To start, I'm guessing something like 2 dex/ 1 cun per level?
So once I get to 27 cunning, I don't need more, but I'm sure it'd be useful. For an Archer is Dex the more important of the two? Like Magic for mages compared to Willpower, or Strength to Con for 2h warriors.
To start, I'm guessing something like 2 dex/ 1 cun per level?
#10
Posté 20 mars 2011 - 06:36
There are 4 different chest difficulties. They require 10, 20, 30, or 40 cunning respectively. Items that "increase your lockpicking ability" increase your effective cunning by 50%, so 27 is all you need to open the hardest chests if you use one.
As for rogue stat distribution, roughly balanced 1:1 dex and cunning is usually bes, with perhaps a few points in con if dying to AoE or assassins is a problem (con is more important on harder difficulties than on lower difficulties).
DEX - Higher base damage, higher crit chance, higher attack
CUN - Higher defense, higher crit damage
There are diminishing returns on how much attack and defense helps, however. Pay attention to the percentages of each as you add or remove points to see what I mean.
Both dexterity and cunning will increase your overall damage, they just do it in different ways. Also, don't forget that "critical damage" increases the damage you do with abilities if they crit as well, and many rogue abilities have 100% crit chance.
Regarding bow/dagger, any assassin or duelist ability works with either daggers or bow. Bows will do less damage from the same abilities, because with daggers they hit twice (even abilities that don't say they hit twice, such as Assassinate), but you'll be safer because you can use them at long range.
As for rogue stat distribution, roughly balanced 1:1 dex and cunning is usually bes, with perhaps a few points in con if dying to AoE or assassins is a problem (con is more important on harder difficulties than on lower difficulties).
DEX - Higher base damage, higher crit chance, higher attack
CUN - Higher defense, higher crit damage
There are diminishing returns on how much attack and defense helps, however. Pay attention to the percentages of each as you add or remove points to see what I mean.
Both dexterity and cunning will increase your overall damage, they just do it in different ways. Also, don't forget that "critical damage" increases the damage you do with abilities if they crit as well, and many rogue abilities have 100% crit chance.
Regarding bow/dagger, any assassin or duelist ability works with either daggers or bow. Bows will do less damage from the same abilities, because with daggers they hit twice (even abilities that don't say they hit twice, such as Assassinate), but you'll be safer because you can use them at long range.
Modifié par Rehwyn, 20 mars 2011 - 06:40 .
#11
Posté 20 mars 2011 - 08:29
Cool, thanks for your help
#12
Posté 20 mars 2011 - 11:53
Obviously cunning is massively helpful for Rogues for crit damage, but I was curious what is the actual minimum cunning you need just to open master locks.
It's very easy to get 3 different lockpick items by Act 2.
So it becomes an algebra problem lol.
1.5*1.5*1.5x = 40
3.375x = 40
x = 11.85
so if you have 12 cunning
+ 1 item you get 18 effective cunning
+2 items you get 27 effective cunning
+3 items you get 41 effective cunning
It's very easy to get 3 different lockpick items by Act 2.
So it becomes an algebra problem lol.
1.5*1.5*1.5x = 40
3.375x = 40
x = 11.85
so if you have 12 cunning
+ 1 item you get 18 effective cunning
+2 items you get 27 effective cunning
+3 items you get 41 effective cunning
#13
Posté 21 mars 2011 - 12:22
Rehwyn wrote...
Regarding bow/dagger, any assassin or duelist ability works with either daggers or bow. Bows will do less damage from the same abilities, because with daggers they hit twice (even abilities that don't say they hit twice, such as Assassinate), but you'll be safer because you can use them at long range.
Daggers hit twice but the most powerful bows have much more than double damage than either the best daggers combined. The ability (as Assassinate), then, hits only once, it is just the critical that adds the damage of both daggers.
With an assassinate on bow my max damage was about 85k, with dagger the maximum I had was about 50k. Daggers do more damage on average, since their speed, but for spike damage bows are better.
Modifié par Amioran, 21 mars 2011 - 12:26 .





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