Aller au contenu

Photo

Advice on books which give feats


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
I have several books in my campign which bestow bonus feats.  Currently I do this by giving the book the property of giving the character that has the book in his/her inventory the bonus feat.  I was thinking about changing this and making the book a 1 time useable item and whichever character uses the book permanently gains the feat and the book is destroyed in the process.

Which would you prefer?

#2
The Fred

The Fred
  • Members
  • 2 516 messages
Personally the latter makes a little more sense to my mind, at least, because otherwise the book can be passed around for a benefit. Unless it's some sort of manual you have to keep refering to, I don't think this makes much sense. On the other hand, it could be a magical tome like the ones from BG which rasied your stats after being read.

#3
rjshae

rjshae
  • Members
  • 4 506 messages
You could limit the re-use by including prerequisites. Thus, for example, make a prestige class a prerequisite, or a particular race, gender and/or alignment. (But you would need to prevent the Use Magic item ability of a rogue from breaking this limitation.)

#4
kamalpoe

kamalpoe
  • Members
  • 711 messages
Giving the feat could make a character unusuable in a mod that enforces legit characters (you'd have extra feats), whereas a inventory item giving the feat would not. Despite that I think the permanent feat gain from a one time use book is superior, and permanent feat gains are what I normally do if it's supposed to represent something like "book lernin'".

Apep's item package on the vault has totems you can give players to give them a feat while the totem is in inventory, a magical bonus as opposed to extra book study.

#5
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
Kind of what i am doing with this system -> Languages 2.0 to which i am working on including books which are very versatile. Hoping to recreate a lot of the feel i get when i read the elminister series of books where you have a lot of secret treasures hidden inside these books.

A book which after reading increases your intelligence by one, well it's a great deal especially if i force the play to read every single page and the player really has to sweat the fact any page turn could reveal explosive runes, snake sigils or something even more nasty. Makes em earn it, especially if it happens to be written in netherese and requiring copious lore points to decipher it properly.

I am trying to think of these things as a game unto themselves, with books becoming almost like a puzzle only a very clever wizard can unlock, and even then won't know if there is something even more valuable hidden inside a given book, or if that plain looking cookbook happens to really be hiding a great 5th level spell.

My goal with all this is to make it so each page turn, and also opening the book, or revealing a given page, you can add your own event scripts easily ( or use prepackaged ones ) to make this extremely flexible.

You can now set the base ability score too, which prevents a lot of issues, even though valid character has to be off, but then that is so bug ridden you have to turn it off even with the vanilla game or run into numerous issues.

Modifié par painofdungeoneternal, 22 mars 2011 - 07:04 .


#6
PJ156

PJ156
  • Members
  • 2 987 messages
I like pains ideas, these sit better with my view than clicking on a tome and then being assumed to have read it.

It seems odd to me to pick up a book and take what must be a significant amount of knowledge and not have time pass. I have this image of a party of adventurers keen to move on but the fighter is hunkered down in the corner reading a book - just another hundred pages to go lads, why dont you do the next room without me :) That's the fighter with 8 int by the way.

I like the idea that the book is a token. It represents knowledge rather than specifically giving knowledge and thus may be passed around and used as any other resource, be it ring, weapon or toilet paper. It could be a book but equally the exotic weapon feat might be passed on by carrying a small bastard sword token.

I like the idea that using a token such as a ring or necklace takes up a slot as well and not just a space in he inventory, the character must then balance having this feat against greater protection or spell slots etc. 

If a book is going to give permanent knowledge then this should take time and perhaps be dangerous as Pain suggests.

PJ

Modifié par PJ156, 22 mars 2011 - 09:22 .


#7
The Fred

The Fred
  • Members
  • 2 516 messages
Hmm, I was actually going to try and do stuff with books myself, but then languages were on my wish list too, so it makes sense to combine them all.

That system you're working on pain looks like yet another awesomely massive undertaking.

#8
Shaughn78

Shaughn78
  • Members
  • 637 messages
I think that saying toliet paper is a tolken and can be handed around is a bit incorrect, that should be a one time use item.

#9
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Perhaps a book item that periodically imparts new insight would be good. Perhaps every time you rest, you learn something new or get closer to learning something very valuable. Of course you would have to script limitations so a player couldn't just rest 10 times in a row or something and get the end result.

#10
NWN DM

NWN DM
  • Members
  • 1 126 messages

Shaughn78 wrote...

I think that saying toliet paper is a tolken and can be handed around is a bit incorrect, that should be a one time use item.

Well, it's got two sides. :pinched:

#11
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
God that's awful!

#12
Alupinu

Alupinu
  • Members
  • 528 messages
Not sure if this is what your talking about Matt but have you looked at these books by Apep? This is what I'm using in Fanglewood.

nwvault.ign.com/View.php