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The "mute" Warden or Hawke, which one did you feel was more "your character"?


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#251
xandrian29

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TJSolo wrote...

Oh poo, I forgot about the super-demon-god child option for taking out the Arch Demon.
Nothing negative about that.


As far as you or anyone else that isn't developing canonical lore is aware of, nothing negative happened because of that.  You're kind of making MJRick's point for him.

#252
Froswald

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Warden 100 times over. The voiced character does show more emotion yes, but I feel detached. It doesn't fit to me at all with a game series like DA. Not that it doesn't have uses, Mass Effect does it nicely (maybe because it was in use from the start) but I hope in future games we have an option to remove the voiced version and switch the wheel to the list again. Basically,

Hawke: More story-ish, less immersion
Warden: Can really self-develop, but sometimes have to 'fill in the gaps' with my own story so to speak.

Maybe there will be a mod to change hawke to silent? Or I am just hopeful.

Modifié par Froswald, 22 mars 2011 - 06:14 .


#253
saresy

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Hawke.

I never play characters modeled on myself in RPGs, it would just be too wierd to me. I would never want to be in the situations they find themselves in, really. It was great to actually hear a voice and see expressions on my protagonists face, really hooked me into her story.
I loved Origins like anyone but I love the new system, including the wheel. Sentences to choose from often didn't show the emotion I wanted from the line to the person I was speaking to. I prefer to choose the emotion.

#254
xandrian29

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saresy wrote...

I loved Origins like anyone but I love the new system, including the wheel. Sentences to choose from often didn't show the emotion I wanted from the line to the person I was speaking to. I prefer to choose the emotion.


^This.

#255
Bourne Endeavor

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arathor_87 wrote...

No, VA on a main character costs alot of money. That's the reason why DA:O didn't have VA on the Warden. Three different races. It would have been a lot of money.

With a muted character you get more options since you can play the game in your pace. If the story in DA2 was as deep as the one in DA:O the game would have been very very slow since the options would have been so many.

And ít would have been very expensive. In DA2 you get short lines like: A) I'm hungry B) Yes C) Kill him D) Shut up


Video game voice actors typically clear under the $50,000 range whilst better know individuals may command slightly more. Of course this excludes celebrity voice actors. Now an approximated $100,000 to $200,000 cost for a single character may seem expensive by initial perception and for many of us it would be. For BioWare, I beg to differ. They are allotted a budget ranging in the tens of millions. I would estimate Mass Effect 2 cost close to fifty million to produce. Do not tell me they cannot afford ample dialogue sessions.

Source

It is less the cost and more the implication that bodes problematic. I imagine technology only allows for so many possible lines to be chosen at a single given moment. Although Alpha Protocol did a fairly decent attempt at depth in voice acting.

On the topic at hand. I hold preference to voiced character. I haven't the need nor desire to imagine myself as the character and have nary a qualm envisioning who my character is. Sassy femhawke for instance was a welcone addition I nigh squeed for given my penchant for sarcasm. Perhaps my years of dedication to JRPGs has led me to become accustom to the main character being less myself and their own entity.

Such is not to insinuate I would dislike a scripted silent protagonist provided the dialogue options warranted acclaim, but I fancy hearing the response and witnessing the reaction; both facial and body. With that in mind I would loathe a Mass Effect where Shepard was not voiced.

Modifié par Bourne Endeavor, 22 mars 2011 - 06:22 .


#256
xandrian29

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Bourne Endeavor wrote...

arathor_87 wrote...

No, VA on a main character costs alot of money. That's the reason why DA:O didn't have VA on the Warden. Three different races. It would have been a lot of money.

With a muted character you get more options since you can play the game in your pace. If the story in DA2 was as deep as the one in DA:O the game would have been very very slow since the options would have been so many.

And ít would have been very expensive. In DA2 you get short lines like: A) I'm hungry B) Yes C) Kill him D) Shut up


Video game voice actors typically clear under the $50,000 range whilst better know individuals may command slightly more. Of course this excludes celebrity voice actors. Now an approximated $100,000 to $200,000 cost for a single character may seem expensive by initial perception and for many of us it would be. For BioWare, I beg to differ. They are allotted a budget ranging in the tens of millions. I would estimate Mass Effect 2 cost close to fifty million to produce. Do not tell me they cannot afford ample dialogue sessions.

Source

It is less the cost and more the implication that bodes problematic. I imagine technology only allows for so many possible lines to be chosen at a single given moment. Although Alpha Protocol did a fairly decent attempt at depth in voice acting.

On the topic at hand. I hold preference to voiced character. I haven't the need nor desire to imagine myself as the character and have nary a qualm envisioning who my character is. Sassy femhawke for instance was a welcone addition I nigh squeed for given my penchant for sarcasm. Perhaps my years of dedication to JRPGs has led me to become accustom to the main character being less myself and their own entity.

Such is not to insinuate I would dislike a scripted silent protagonist provided the dialogue options warranted acclaim, but I fancy hearing the response and witnessing the reaction; both facial and body. With that in mind I would loathe a Mass Effect where Shepard was not voiced.


I think I agree with you, but you use a lot of nerdy words in your prose.  :P

#257
Bourne Endeavor

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xandrian29 wrote...

Bourne Endeavor wrote...

arathor_87 wrote...

No, VA on a main character costs alot of money. That's the reason why DA:O didn't have VA on the Warden. Three different races. It would have been a lot of money.

With a muted character you get more options since you can play the game in your pace. If the story in DA2 was as deep as the one in DA:O the game would have been very very slow since the options would have been so many.

And ít would have been very expensive. In DA2 you get short lines like: A) I'm hungry B) Yes C) Kill him D) Shut up


Video game voice actors typically clear under the $50,000 range whilst better know individuals may command slightly more. Of course this excludes celebrity voice actors. Now an approximated $100,000 to $200,000 cost for a single character may seem expensive by initial perception and for many of us it would be. For BioWare, I beg to differ. They are allotted a budget ranging in the tens of millions. I would estimate Mass Effect 2 cost close to fifty million to produce. Do not tell me they cannot afford ample dialogue sessions.

Source

It is less the cost and more the implication that bodes problematic. I imagine technology only allows for so many possible lines to be chosen at a single given moment. Although Alpha Protocol did a fairly decent attempt at depth in voice acting.

On the topic at hand. I hold preference to voiced character. I haven't the need nor desire to imagine myself as the character and have nary a qualm envisioning who my character is. Sassy femhawke for instance was a welcone addition I nigh squeed for given my penchant for sarcasm. Perhaps my years of dedication to JRPGs has led me to become accustom to the main character being less myself and their own entity.

Such is not to insinuate I would dislike a scripted silent protagonist provided the dialogue options warranted acclaim, but I fancy hearing the response and witnessing the reaction; both facial and body. With that in mind I would loathe a Mass Effect where Shepard was not voiced.


I think I agree with you, but you use a lot of nerdy words in your prose.  :P


To each their own mate. :P

#258
cachx

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Voiced.
In both games I control a character, fight, build and make choices. One of them emits sound. I like that one better.

While (the first time) I play through a game, I try to use a "what would I do" type of mentality, I don't really feel related or identified by my avatar. And if I ever do, then I'll seek professional help.

I also happen to think that the concept of "immersion" is utterly stupid, but that may be a conversation for another time. :wizard:

#259
Mike2640

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I prefer the Silent Protaganist when it comes to games where I'm supposed to be making my own character. With the Warden I really felt like I was in control, and every response I chose felt natural with the character I was creating. With Hawke and Shepard it just feels like I'm this persons' conscience, telling them whether to be nice or to be an ****.

I don't always have a problem with that, I didn't with Geralt or JC Denton because I knew those were their own characters. Maybe I just have a hard time switching perspectives, but when the character's supposed to be "mine" I don't want the developer surprising me with their mannerisms and speech.

#260
TJSolo

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MJRick wrote...

TJSolo wrote...

Oh poo, I forgot about the super-demon-god child option for taking out the Arch Demon.
Nothing negative about that.

anything bad happen yet.....didnt think so.


The essence of the Archdemon is inside the Warden's child.
That is not anything bad at all.

As far as you or anyone else that isn't developing canonical lore is
aware of, nothing negative happened because of that.  You're kind of
making MJRick's point for him.


Am not.
I made a post that used several sarcastic events to point out the how wrong MJRick's statement that most of the decisions on DAO had options to that would allow for win-win situations is. At this point MJRick and you are nagging that ignorance is bliss for one example instead of providing any sort of to support MJRick's point.

Modifié par TJSolo, 22 mars 2011 - 07:43 .


#261
MrWakka

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MasterSamson88 wrote...

Narreneth wrote...

Mrwakka wrote...


I think that may be it, the entire dragon age 2 storyline is about railroading you down one of two extremes. Since I tend to not be a fanatic, and sought a peaceful resolution first, it never felt like anything he did was entirely my choice.


That's kind of the point.  It's a lot more realisitic of an outcome.  Hawke, no matter how important, is only one person.  Not everything can be worked out diplomatically.  My first playthrough I played a reasonable advocate for mages.  When it came down to it though, there's not a lot reason can do when your opposition is Meredith and she's having her Templars outright exterminate the people you're trying to protect.  It's not supposed to be a happy ending where everyone hugs and kisses and makes up.


Right, it is more realistic because not everything has a diplomatic solution to it. There's no way Hawke is going to be able to reason with the Divine in reguards to how Mages should be treated. Because when it comes to the Chantry and Templars it's one way overall for the Mages. They don't compromise, people have tried, but the Chantry never has any of it. Heck the Warden can try to free the circle in Ferelden with a boon but in the end the Divine essentially tells the Warden to get lost and mind their own business. Reason doesn't always work, especially with radical Templars.  


I disagree completely.

Compromise could exist, its why certain things occured at the end, with the specific goal of preventing compromise. Without that, the chantry could have continued a level of peace between the circle and templars. Now obviously the circle and templars were both corrupted, and there would have been issues, but a full out war need never have happened.

As far as radical templars, thats rather one sided way to look at it considering the extent to which mages throughout the game did harm to everyone from innocent bystanders, to your own family. And in the end go nuts regardless.

Meredith is insane, but it is difficult to disagree when almost every mage you meet goes out of his way to prove them right.

#262
xandrian29

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TJSolo wrote...

MJRick wrote...

TJSolo wrote...

Oh poo, I forgot about the super-demon-god child option for taking out the Arch Demon.
Nothing negative about that.

anything bad happen yet.....didnt think so.


The essence of the Archdemon is inside the Warden's child.
That is not anything bad at all.

As far as you or anyone else that isn't developing canonical lore is
aware of, nothing negative happened because of that.  You're kind of
making MJRick's point for him.


Am not.
I made a post that used several sarcastic events to point out the how wrong MJRick's statement that most of the decisions on DAO had options to that would allow for win-win situations is. At this point MJRick and you are nagging that ignorance is bliss for one example instead of providing any sort of to support MJRick's point.






Avoiding making assumptions about the impact of an event in DAO does not equal ignorance.

As far as nagging goes, I'm not sure how you consider objective statements nagging, but whatever.  /shrug

#263
BFBHLC

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The mute Warden - 1. Because he made choices that had actual consequences, and 2. He/she could've had a voice if they had the funding from EA to get the pre-set voice actors to read all of the lines. :innocent:

#264
Marko GW

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The Warden by far!

#265
arathor_87

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Razcalking1978 wrote...

 Oh please. :huh: Useless question, of course the Mute Warden was more "your character", he/she had no personality at all.

Now which one is a BETTER character? Hawke, by miles.


For other people he/she had personality. So stop your bull****, those people who said the Warden have good arguments. Only because you have no imagination and need everything simplified it doesn't mean other people do.

Modifié par arathor_87, 22 mars 2011 - 09:10 .


#266
Vollkeule

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Warden. Hawke is not a bad character i guess but he lives in a loveless designed world where everything looks the same.

#267
nn2000

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The voice is naive. Either too fridenly or the opposition.

#268
Warheadz

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Mrwakka wrote...
I disagree completely.

Compromise could exist, its why certain things occured at the end, with the specific goal of preventing compromise. Without that, the chantry could have continued a level of peace between the circle and templars. Now obviously the circle and templars were both corrupted, and there would have been issues, but a full out war need never have happened.


In Dragon Age 2 they created conflict just for the sake of conflict. Why? Because Conflict is interesting and awesome.
It's annoying to have to choose between two extreme choices, especially when a compromise/golden mid-road could exist. It could fall apart in time, but there COULD be one. And: in my opinion, the story/dialogue/plot leading to the choice between the two extremes isn't good enough to make it seem like the only option to choose between the bad and the bad. Especially that companion's stunt felt REALLY forced to me.

#269
Shockwave Pulsar

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Hawke, simply because he is a character and not a mute puppet with no facial expressions.

#270
Lord_Kaza

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The Warden... over and out

#271
Lord_Kaza

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The warden

#272
Lotion Soronarr

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Warden...


But how about having no paraphrases, and emotions for the PC... generate his facial expressions, then remove the voice.

You get a PC that "talks" exactly what it sez on the screen and emotes, but still has no set voice...

#273
Beovuk

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cachx wrote...
I also happen to think that the concept of "immersion" is utterly stupid, but that may be a conversation for another time. :wizard:


concept of "immersion" is utterly stupid - and you're discussing a ROLE PLAYING game.
lol gg

on topic: warden was epic.

Modifié par Beovuk, 22 mars 2011 - 11:38 .


#274
Dr. Nexas

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Neither is my character. The Warden is the Warden. Hawke is Hawke. I am myself. Both of their personalties are defined by the options the game gives me. That said I prefer Hawke. A silent protagonist doesn't work in an RPG unless it takes place from an isometric or first-person point of view.

#275
randName

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I prefer Hawk over the Warden.

At least the female Hawk, I kind of have issues with the male voice, like I had in ME1&2.