arathor_87 wrote...
No, VA on a main character costs alot of money. That's the reason why DA:O didn't have VA on the Warden. Three different races. It would have been a lot of money.
With a muted character you get more options since you can play the game in your pace. If the story in DA2 was as deep as the one in DA:O the game would have been very very slow since the options would have been so many.
And ít would have been very expensive. In DA2 you get short lines like: A) I'm hungry
Yes C) Kill him D) Shut up
Video game voice actors typically clear under the $50,000 range whilst better know individuals may command slightly more. Of course this excludes celebrity voice actors. Now an approximated $100,000 to $200,000 cost for a single character may seem expensive by initial perception and for many of us it would be. For BioWare, I beg to differ. They are allotted a budget ranging in the tens of millions. I would estimate Mass Effect 2 cost close to fifty million to produce. Do not tell me they cannot afford ample dialogue sessions.
SourceIt is less the cost and more the implication that bodes problematic. I imagine technology only allows for so many possible lines to be chosen at a single given moment. Although Alpha Protocol did a fairly decent attempt at depth in voice acting.
On the topic at hand. I hold preference to voiced character. I haven't the need nor desire to imagine myself as the character and have nary a qualm envisioning who my character is. Sassy femhawke for instance was a welcone addition I nigh squeed for given my penchant for sarcasm. Perhaps my years of dedication to JRPGs has led me to become accustom to the main character being less myself and their own entity.
Such is not to insinuate I would dislike a scripted silent protagonist provided the dialogue options warranted acclaim, but I fancy hearing the response and witnessing the reaction; both facial and body. With that in mind I would loathe a Mass Effect where Shepard was not voiced.
Modifié par Bourne Endeavor, 22 mars 2011 - 06:22 .