Hawke. I have been able to craft a personality and demeanor for Hawke in far more significant ways than I could the warden, especially in that it gets reflected in the game. I could and did imagine the world reacting to the personalities I created in my mind for my wardens, but even then, it felt more like I was pretending The Warden was a character he/she really wasn't as opposed the a character with a personality I crafted. At the end of the day, those character didn't exist anywhere but in my mind. They certainly didn't exist in the game. It reminiscent of when players in the tabletop RPG I GM say, for example, "Oh, before I incarnated in the mortal realm I played poker with Bane all the time. Hell of a poker face, that guy." And I'm forced to respond, "No you didn't." That very much felt to me like the relationship with my wardens as I envisioned them and my wardens as they existed in Origins.
Hawke, however, is a completely different story. When my Hawke, unbidden by me, quipped that Aveline never let her have any fun and Bethany thanked her for it, I found myself ridiculously pleased. It was the sort of quip I imagined my Hawke making, but now she was actually making it, and the world recognized that aspect of her personality in a dynamic way. I felt the same way when she started joking about the name of the Wounded Coast. It was the sort of off-hand comment to no one in particular that won't work with a silent protagonist and a dialogue tree. I was surprised by it because I didn't expect it, but pleasantly so. It was completely in line with the character I had crafted in my mind. It's things like that, the parts of the voiced protagonist system that go beyond the dialogue wheel, that give me a sense of her being my character that I created more so than the silence in Dragon Age: Origins ever did.
I would never give up this system for the old one. I had more "choices" in terms of what to say in most any given dialogue tree, sure, but mostly they were false choices. They had no more effect and the world showed no more reaction to many of them than half the other choices in the tree. The amount "real" responses, on average, was no higher than it is now. In fact, the number may even be higher now.
I didn't see Origins as more role-player-ish, frankly, but then equipping companions and having item descriptions aren't inherently RPGish to me. I also think that to a significant extent, Origins was more traditional because it started development so long ago, not necessarily because of conscious design decisions. For me, the core parts that made Origins an RPG are mostly still there. For me, what got stripped away were mostly the systems surrounding the RPG, and I was glad to see them stripped away in the name of progress. I was sorely disappointed in the lack of evolution of game design when I first played Origins. I felt like I had played the same game before in the Baldur's Gate series. Origins didn't feel like a spiritual successor to me so much as it felt like Baldur's Gate with a new story thrown into a 3D MMO interface, and I found that disappointing. Structurally, the game was predictably and disappointingly told in the exact same structure as all the other Bioware games over the last decade or so too. DA2, then, is very welcome. It went a bit to far in the name of progress, sure, but after all this time, I much prefer that to stagnation, which is what Origins and Awakenings had begun to feel like. I prefer DA2 for that alone, if nothing else, and I think it will lead to an even better DA3 than playing it safer would have.
The "mute" Warden or Hawke, which one did you feel was more "your character"?
Débuté par
Warheadz
, mars 20 2011 05:47
#301
Posté 23 mars 2011 - 12:55
#302
Posté 23 mars 2011 - 03:36
Warden was much better.
The dialog Wheel is a pain in the ass and if you get rid of it i dont need a Voice Actor reading the stuff im answering since i did already read it myselve anyways.
Games where i choose an answer like
"Im going to kill you!"
I dont need a Hawk saying "im going to kill you!" because i already know that
i would skip that anyways.
Warden just gave me the illusion it MY Avatar. I does what i want he looks what i want he answers what i want and he was the Race that i want him to be.
A Guy saying something i didnt even want to say absolutly destroys the immersion for me.
To Hell with the "I Love you" "im Hungry" "im outa here" crap. He dont even says "im hungry!"
Shepard and Isaac are ok. Im fine if the Guy in a Shooter game talks and got a voice. But in a RPG i dont like it one bit. Its a Waste of money and time in my opinion. They should use those resources to make the Group members talk more.
The dialog Wheel is a pain in the ass and if you get rid of it i dont need a Voice Actor reading the stuff im answering since i did already read it myselve anyways.
Games where i choose an answer like
"Im going to kill you!"
I dont need a Hawk saying "im going to kill you!" because i already know that
Warden just gave me the illusion it MY Avatar. I does what i want he looks what i want he answers what i want and he was the Race that i want him to be.
A Guy saying something i didnt even want to say absolutly destroys the immersion for me.
To Hell with the "I Love you" "im Hungry" "im outa here" crap. He dont even says "im hungry!"
Shepard and Isaac are ok. Im fine if the Guy in a Shooter game talks and got a voice. But in a RPG i dont like it one bit. Its a Waste of money and time in my opinion. They should use those resources to make the Group members talk more.
#303
Posté 23 mars 2011 - 08:43
Hmm. I'd probably say the warden felt more like my character. I just wish she was able to give emotions. I mean I preferred the dialogue tree cos most of the time I'd end up speaking those options out loud anyway (don't judge me). The voiced character has led me into a lot of situations where what I chose would have been the last thing I'd say IRL.
However, the warden did have it's drawbacks. Being a brick in conversations was one of them. But Hawke doesn't improve much. It's generally just "You stand there, I'll stand here and I'll look concerned when you explain your plight"
I think in RPG's like this, it might be an idea to retain control over a character in conversations. Think about it, when people talk IRL we don't just stand there staring at the person, you walk around, fiddle with stuff. And your friends certainly don't just stand there and react only when it suits them. They should either go off on their own for a while or actually chip in without us telling them to.
However, the warden did have it's drawbacks. Being a brick in conversations was one of them. But Hawke doesn't improve much. It's generally just "You stand there, I'll stand here and I'll look concerned when you explain your plight"
I think in RPG's like this, it might be an idea to retain control over a character in conversations. Think about it, when people talk IRL we don't just stand there staring at the person, you walk around, fiddle with stuff. And your friends certainly don't just stand there and react only when it suits them. They should either go off on their own for a while or actually chip in without us telling them to.
#304
Posté 23 mars 2011 - 09:23
I like Hawke more.
#305
Posté 23 mars 2011 - 09:23
My Warden. No contest.
#306
Posté 23 mars 2011 - 10:18
None they are all f^cking sh!t. So is this game
#307
Posté 23 mars 2011 - 10:31
Warden
#308
Posté 23 mars 2011 - 10:32
Warden.
And I'd get rid of "Paraphrase Wheel" in a heartbeat.
I didn't care that my Warden didn't talk. He was cool. I could forge everything in my own head.
And I'd get rid of "Paraphrase Wheel" in a heartbeat.
I didn't care that my Warden didn't talk. He was cool. I could forge everything in my own head.
#309
Guest_Arabella_*
Posté 23 mars 2011 - 10:42
Guest_Arabella_*
Warden for me.
I did enjoy having a voiced Hawke though. I would like the origins system with a voice.
I did enjoy having a voiced Hawke though. I would like the origins system with a voice.
#310
Posté 23 mars 2011 - 11:22
The Warden. Hawke was BioWare's character, a solid character at that, but not a character of mine. I already had the companions to fill my predetermined-character need. I do hope this was the very last time BioWare uses PC VO in the Dragon Age series.
#311
Posté 23 mars 2011 - 11:30
It felt more immersive to me with the voiced chacter.





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