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The "mute" Warden or Hawke, which one did you feel was more "your character"?


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#26
Vengeful Nature

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Warheadz wrote...

So, as a side note:

Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?


Yes. In a heartbeat.

My main reason is, as I said, the devs could get so much more time out of NPC's if they didn't have to spend it on the protagonist. So we end up with more developed companions and side characters.

Modifié par Vengeful Nature, 20 mars 2011 - 06:32 .


#27
Jadabu

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Warheadz wrote...

So, as a side note:

Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?


No.

#28
Lotto

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i don't even like the dialogue wheel. why does DA need to be ME? why can't it be its own game?

#29
S_I_a_D

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Naughty Bear wrote...
Just more dialogue please i beg you! More dialogue options can help people determine their character their more.


You can't have your cake and eat it too. Putting as much voiced dialogue in a game as the written material games used to contain just goes beyond the capabilities of studios so far.

Oh and as a sidenote: I didn't mind voiced Isaac in principle, but in the end they made him a generic action hero whose lines made me cringe. "F*** YOU I TRUSTED YOU!!!!!!!1111" ...seriously?

Warheadz wrote...

So, as a side note:

Would you
give up the wheel and Voiced main character to regain the dialogue tree
and the amount of dialogue choices it offered?


Absolutely.

Modifié par S_I_a_D, 20 mars 2011 - 06:34 .


#30
arathor_87

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Sandmanifest wrote...

Naughty Bear wrote...

Hawke, voice acting made it better, same for Isaac Clarke in Dead Space 2.

Keep the voicing, Fem hawke is great and so is Male hawke. Just more dialogue please i beg you! More dialogue options can help people determine their character their more.


This as well.


Its not possible to get more dialogue than in DA2 with VA: It will cost to much money. And a foreign voice on the main characther don't make it personal for me at all.  It make it even worse since i can't decide how he feels.

For example after a lovescene you get three options: A) I'm hungry B) Yes C ) Shut up!

No depth at all, it's  just pathetic.

#31
mesmerizedish

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Warheadz wrote...

What the topic says. You know, it's a RPG after all. Made this thread to know everyone's opinions, and to debate whether we should have VO or no VO/preset character or self-made/ dialogue wheel or tree in the future.


Difficult to say. Neither, I think. If anything, the voiced PC leads to a better sense of who my character is, since it allows me to define the tone of my lines in a way that the game can actually react to. It's all fine and dandy to think "I'm saying this like I'm angry" in Origins, but if the game doesn't acknowledge that in any way, then it's an exercise in playing pretend. I want the game to react to how I phrase things, and the voiced PC does that better than the silent PC.

Bottom line, I think, is that I'm freer to define my character in Origins, but how I define my character is much more significant in DAII.

Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?


The wheel has just as many options as the list did. I prefer the way the wheel is organized; it's just neater. I'd be fine with a return to a silent protagonist, but I think the wheel is superior to the list in every way. The paraphrasing is meh, though.

#32
Everwarden

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Warheadz wrote...

What the topic says. You know, it's a RPG after all. Made this thread to know everyone's opinions, and to debate whether we should have VO or no VO/preset character or self-made/ dialogue wheel or tree in the future.

Edit:To add discussion value, as a side note:

Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?


The warden is the clear, obvious winner here. 

#33
Zealuu

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Warheadz wrote...

Would you give up the wheel?


Getting rid of the spacewheel would be a gift.

#34
arathor_87

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Warheadz wrote...

So, as a side note:

Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?


Yes, yes and yes. Because: More choices, better companions and a better story.

I knew more about Leliana and her background five minutes after I met her, than I knew about all the companions togheter in DA2 after 40 hours. And then I only knew 1% of everthing about her.

For example, when Leliana sang her song at the party camp. That's my strongest and most touching moment in a game ever. Just that moment is better than whole DA2, it was epic and mindblowing. The game stopped for 3 minutes but who cares? 

This is the difference between the games. DA2 has voiceacting on the main charachter, but no good story and no epic moments. DA:O are full of them and the story is 100 times better than DA2.

I rest my case..

#35
mesmerizedish

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arathor_87 wrote...

Yes, yes and yes. Because: More choices, better companions and a better story.

I knew more about Leliana and her background five minutes after I met her, than I knew about all the companions togheter in DA2 after 40 hours. And then I only knew 1% of everthing about her.

For example, when Leliana sang her song at the party camp. That's my strongest and most touching moment in a game ever. Just that moment is better than whole DA2, it was epic and mindblowing. The game stopped for 3 minutes but who cares? 

This is the difference between the games. DA2 has voiceacting on the main charachter, but no good story and no epic moments. DA:O are full of them and the story is 100 times better than DA2.

I rest my case..


Your case is based on subjectivity. I thought that DAII's story was 100 times better than Origins'.

For what it's worth, Leliana's song was also my favorite moment in Origins, and DAII didn't really have any comparable scenes, but that has nothing to do with the voiced PC. You're setting up straw men, and you're doing it very poorly.

#36
arathor_87

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Doublepost..

Modifié par arathor_87, 20 mars 2011 - 06:49 .


#37
AkiKishi

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Every line not spoken by the Protagonist is one more line for a companion, thats win/win in my book.
There is however another way. Some spoken lines, but not all spoken lines. Key scenes are voiced , but choice lines are not. You really don't need to hear what you have already read.

This method is used by a lot of JRPGs.

Modifié par BobSmith101, 20 mars 2011 - 06:50 .


#38
arathor_87

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ishmaeltheforsaken wrote...

arathor_87 wrote...

Yes, yes and yes. Because: More choices, better companions and a better story.

I knew more about Leliana and her background five minutes after I met her, than I knew about all the companions togheter in DA2 after 40 hours. And then I only knew 1% of everthing about her.

For example, when Leliana sang her song at the party camp. That's my strongest and most touching moment in a game ever. Just that moment is better than whole DA2, it was epic and mindblowing. The game stopped for 3 minutes but who cares? 

This is the difference between the games. DA2 has voiceacting on the main charachter, but no good story and no epic moments. DA:O are full of them and the story is 100 times better than DA2.

I rest my case..


Your case is based on subjectivity. I thought that DAII's story was 100 times better than Origins'.

For what it's worth, Leliana's song was also my favorite moment in Origins, and DAII didn't really have any comparable scenes, but that has nothing to do with the voiced PC. You're setting up straw men, and you're doing it very poorly.


Yes is has.

With a muted main character you get more money, you can focus on epic momenst like that. With a voiced main charachter you have short and limited options. Otherwise it would be to expensive.

And I think my main character has more depth and choices if he's muted. It give's me more options to know things about the world and everything.

EDIT: And I said, I res MY case. Not yours..

Modifié par arathor_87, 20 mars 2011 - 06:55 .


#39
mesmerizedish

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arathor_87 wrote...

No, listen. With a muted main character you get more money, you can focus on epic moment like that. With a voiced main charachter you have short and limited options. Otherwise it would be to expensive.


That doesn't follow. A spoken line is a spoken line, no matter who's doing the speaking. DAII already has less than half the line count of Origins. That has nothing to do with the voiced PC. It's just as expensive to do 500k NPC lines and 500K PC lines as it is to do 1M NPC lines.

#40
arathor_87

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ishmaeltheforsaken wrote...

arathor_87 wrote...

No, listen. With a muted main character you get more money, you can focus on epic moment like that. With a voiced main charachter you have short and limited options. Otherwise it would be to expensive.


That doesn't follow. A spoken line is a spoken line, no matter who's doing the speaking. DAII already has less than half the line count of Origins. That has nothing to do with the voiced PC. It's just as expensive to do 500k NPC lines and 500K PC lines as it is to do 1M NPC lines.


I get more options with my main character if he is muted. I get to know more things about my companions if he is muted, I get to know more about the world if he is muted.

And I won't get forced to listen to a foreign man who says how my character feels with his tone. Its not me, its some other dude that I don't care about.

#41
IntoTheDarkness

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Hawke. Mute Warden did not even have any chracters.

I value imaginations, too; but that is for lore and world that are not directly involved with my chracter, but is there regardlessly.

If you guys value imagination so much, than TRPG is for you. 'lacking' in any contents doesn't make a game masterpiece. What if they had left all voices out for other characters to let you 'imagine' their voices? Anything there is is better than none.

#42
AkiKishi

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IntoTheDarkness wrote...



Hawke. Mute Warden did not even have any chracters.

I value imaginations, too; but that is for lore and world that are not directly involved with my chracter, but is there regardlessly.

If you guys value imagination so much, than TRPG is for you. 'lacking' in any contents doesn't make a game masterpiece. What if they had left all voices out for other characters to let you 'imagine' their voices? Anything there is is better than none.


You mean like before they starting adding voices to RPGs....

That aside only the PC matters, the PC is supposed to be you in the game. It's really not hard to imagine your voice coming out of a "mute" character, you hear your voice often enough it's almost an auto reflex.

Modifié par BobSmith101, 20 mars 2011 - 07:02 .


#43
aluanira

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Warden.

Yes, I would absolutely give up the wheel and voiced main character to regain the dialogue tree. I like the cinematics of course but I'd rather have more substance and interaction.

#44
arathor_87

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No, VA on a main character costs alot of money. That's the reason why DA:O didn't have VA on the Warden. Three different races. It would have been a lot of money.

With a muted character you get more options since you can play the game in your pace. If the story in DA2 was as deep as the one in DA:O the game would have been very very slow since the options would have been so many.

And ít would have been very expensive. In DA2 you get short lines like: A) I'm hungry B) Yes C) Kill him D) Shut up

Modifié par arathor_87, 20 mars 2011 - 07:06 .


#45
mesmerizedish

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arathor_87 wrote...

I get more options with my main character if he is muted. I get to know more things about my companions if he is muted, I get to know more about the world if he is muted.

And I won't get forced to listen to a foreign man who says how my character feels with his tone. Its not me, its some other dude that I don't care about.


You don't get more options, you get lengthier options.

Again, this has nothing to do with Leliana singing.

#46
Insom

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IntoTheDarkness wrote...
 
What if they had left all voices out for other characters to let you 'imagine' their voices?



Doesn't bother me any. They could add even more content. DA would have 1000 quests.

#47
arathor_87

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ishmaeltheforsaken wrote...

arathor_87 wrote...

I get more options with my main character if he is muted. I get to know more things about my companions if he is muted, I get to know more about the world if he is muted.

And I won't get forced to listen to a foreign man who says how my character feels with his tone. Its not me, its some other dude that I don't care about.


You don't get more options, you get lengthier options.

Again, this has nothing to do with Leliana singing.


You can't read? I explained myself in the post afer that one. I said with a muted character you get more money for other things in the game, to add epic moments and a better story. You won't get that with VA on the MC since it costs alot of money. Or do you think voiceactors works for free? If they did the length of your choices wouldn't be so short.

#48
cotheer

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ishmaeltheforsaken wrote...

arathor_87 wrote...

I get more options with my main character if he is muted. I get to know more things about my companions if he is muted, I get to know more about the world if he is muted.

And I won't get forced to listen to a foreign man who says how my character feels with his tone. Its not me, its some other dude that I don't care about.


You don't get more options, you get lengthier options.

Again, this has nothing to do with Leliana singing.


You CAN get more options.
It's all about expenses, it's A LOT cheaper to go with the text than to hire someone to do a 5 minutes VA.
With expenses cut down, you can focus more on the content without worrying how will VA sound.
So VA=less options.

EDIT: nvm arathor explained it.

Modifié par cotheer, 20 mars 2011 - 07:12 .


#49
arathor_87

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..

Modifié par arathor_87, 20 mars 2011 - 07:10 .


#50
Lord Gremlin

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Warden of course. That said, that could be easily fixed by simply displaying full exact phrases for Hawke, like in Gothic or Witcher. It's a flaw that is easy to fix in next game.