The "mute" Warden or Hawke, which one did you feel was more "your character"?
#51
Posté 20 mars 2011 - 07:13
However, Hawke was much better than Shepard with his VA and wheel. At least.
#52
Posté 20 mars 2011 - 07:13
cotheer wrote...
ishmaeltheforsaken wrote...
arathor_87 wrote...
I get more options with my main character if he is muted. I get to know more things about my companions if he is muted, I get to know more about the world if he is muted.
And I won't get forced to listen to a foreign man who says how my character feels with his tone. Its not me, its some other dude that I don't care about.
You don't get more options, you get lengthier options.
Again, this has nothing to do with Leliana singing.
You CAN get more options.
It's all about expenses, it's A LOT cheaper to go with the text than to hire someone to do a 5 minutes VA.
With expenses cut down, you can focus more on the content without worrying how will VA sound.
So VA=less options.
Yes, but he can't understand this. With a muted character I got more depth on both my PC and my companions. Muted character = you get to know things about people. With VA on the maincharacter you get some oneliners, but not as good story or depth.
I want to know things when I play, I knew nothing about my companions in DA2 even if i tried. And my warden felt like mine, not some unknown dude talking on my main character. It didn't feel like my main character. He just felt like a boring companion without a good background story..
Modifié par arathor_87, 20 mars 2011 - 07:16 .
#53
Posté 20 mars 2011 - 07:16
arathor_87 wrote...
You can't read? I explained myself in the post afer that one. I said with a muted character you get more money for other things in the game, to add epic moments and a better story. You won't get that with VA on the MC since it costs alot of money. Or do you think voiceactors works for free? If they did the length of your choices wouldn't be so short.
I already explained how you're wrong. The cost of VO is based on number of spoken lines, not who's speaking. Given that Origins had over twice as many spoken lines as DAII did, I'd imagine its VO budget was a good deal larger.
#54
Posté 20 mars 2011 - 07:17
#55
Posté 20 mars 2011 - 07:19
Modifié par Curlain, 20 mars 2011 - 07:21 .
#56
Posté 20 mars 2011 - 07:19
Jennifer Hale as Shepard has this. I have three playthoughs and I pick up different inflections in relation to how Shep looks in her voice. The Hawke's voice's were not quite there.
#57
Posté 20 mars 2011 - 07:19
lx_theo wrote...
Either or, though its looks like VO is going to be used for any future games.
Yes, and when it´s about the companions that´s good.
But the main character shouldn´t talk, unless they f*cking hire ME for it. It´s my character so he talks what I say, not some voiceactor I don´t care for....
#58
Posté 20 mars 2011 - 07:24
ishmaeltheforsaken wrote...
arathor_87 wrote...
You can't read? I explained myself in the post afer that one. I said with a muted character you get more money for other things in the game, to add epic moments and a better story. You won't get that with VA on the MC since it costs alot of money. Or do you think voiceactors works for free? If they did the length of your choices wouldn't be so short.
I already explained how you're wrong. The cost of VO is based on number of spoken lines, not who's speaking. Given that Origins had over twice as many spoken lines as DAII did, I'd imagine its VO budget was a good deal larger.
Yes, since your main character have voice they can't expand the lines. It would have cost so much money if they had the same length as in DA:O and thats why DA:O has a better story, dialogue and more depth. This is what I mean. You just said it yourself.
"The cost of VO is based on number of spoken lines, not who's speaking."
And that's why the Hawke is more boring than the Warden. Shortes lines, less information less depth = less story and more boom boom. Since the main character in DA2 is the one who interact with all NPC:s and all other people if would have been to expensive to make more lines and a better story.
And its weird if they VA was cheaper in DA2 than DA:O, then I wonder why the re-used the same maps over and over again. Sure they made some improved combat and graphics but everthing else lacks effort.
And as I said, a voiced main charachter feels like a companion, not your main character. With a muted character the difference between my char and the companions are bigger and I'm not forec to listen to a unknown dude speaking with a voice I don't want.
Modifié par arathor_87, 20 mars 2011 - 07:29 .
#59
Posté 20 mars 2011 - 07:26
#60
Posté 20 mars 2011 - 07:27
#61
Posté 20 mars 2011 - 07:29
The only thing that hampers Hawke is that what I think I am going to say sometimes isn't really what is being said. More "neutral" responses would also be welcome, for example a response to a romance attempt shouldn't have to be "I'll be yours forever!" or "Go to hell or I'll rip your face off!".
Modifié par byzantine horse, 20 mars 2011 - 07:31 .
#62
Posté 20 mars 2011 - 07:37
#63
Posté 20 mars 2011 - 07:42
Do you prefer the more roleplayish, traditional- approach Origins had going on, or the cinematic and modern approach Dragon Age 2 took? If you can, explain why.
#64
Posté 20 mars 2011 - 07:46
The Warden was an awkward mute.
#65
Posté 20 mars 2011 - 07:48
Warheadz wrote...
And another question:
Do you prefer the more roleplayish, traditional- approach Origins had going on, or the cinematic and modern approach Dragon Age 2 took? If you can, explain why.
DA:O here to.
#66
Posté 20 mars 2011 - 07:49
So the Warden.
The fact that you had multiple backgrounds also helped make multiple playthroughs feel like they were seperate characters rather than diffrent versions of the same one.
#67
Posté 20 mars 2011 - 07:52
Warheadz wrote...
And another question:
Do you prefer the more roleplayish, traditional- approach Origins had going on, or the cinematic and modern approach Dragon Age 2 took? If you can, explain why.
I liked both, honestly. However, DA2 had so many minor flaws that it's relaly hard to compare it objectively with its predecessor. DAO was a much meatier game. DA2 might as well be a requirement for employment at Fed Ex.
In short, to me, DAO felt like a modern motion picture, while DA2 felt like a straight to DVD sequel, in terms of quality.
Not to say that DA2 didn't do everything poorly. Anything to get away from BioWare's interchangeable hub story structure after ten years is welcome.
I assume the question means in the dialogue approach (Origins's "Talking Heads" and DA2's...arm flailing?) as both games had some truly cinematic moments (Battle of Ostagar in DAO, and Flemeth's introduction in DA2, for example).
#68
Posté 20 mars 2011 - 07:53
#69
Posté 20 mars 2011 - 07:54
And for the second question: Both. I think different styles work for different stories and I like experiencing new ways of tale-telling. If I'd only ever read books written in one particular style, I would be a very bored woman.
Modifié par AllThatJazz, 20 mars 2011 - 07:56 .
#70
Posté 20 mars 2011 - 08:00
they are more customizable
#71
Posté 20 mars 2011 - 08:03
#72
Posté 20 mars 2011 - 08:04
#73
Posté 20 mars 2011 - 08:10
Hawke was good from a more cinematic approach, but it didn't feel like my character. Hawke is more someone elses character that I'm allowed to help guide through the story.
#74
Posté 20 mars 2011 - 08:10
#75
Posté 20 mars 2011 - 08:22
Indeed all my wardens were better. And there was a punch of them.
Modifié par Galad22, 20 mars 2011 - 08:23 .





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