The "mute" Warden or Hawke, which one did you feel was more "your character"?
#76
Posté 20 mars 2011 - 08:24
#77
Posté 20 mars 2011 - 08:26
#78
Posté 20 mars 2011 - 08:27
- The lack of voice is a big thing. Hawke only has one voice, and rarely does that voice sound like how I'd imagine my character to sound.
- Paraphrasing - both in its execution and its use. Not knowing exactly what my character will say places a divide between myself and the character. Having the paraphrasing often result in confusing actual lines that have little to do with the paraphrase causes the divide to grow further.
- Set last name. In DAO, the Warden also had a set last name (1 of 7 possible). However, the fact that it could be different went a long way towards individualizing your Warden, compared to Hawke who was only ever "Hawke".
- Male Hawke's voice actor. I believe it's the same guy who played Vaughn in DAO, correct? If so, every time he speaks I keep thinking "hey isn't that the rapist guy from DAO?" I haven't heard enough of FemHawke to comment.
- When you hold TAB and you see your party's character names, they didn't even bother to refer to your first name like they did in DAO. In DA2, when you hit TAB, you'll see "Hawke" instead of "<FIRST NAME>" like in DAO. Another little thing that was easily rectified and yet places another small divide between myself and the character.
Another thing I noticed is that only having one voice actor for each gender effectively renders much of the character customization irrelevant. The voice only fits a certain range of faces, and all the faces that don't quite "match" the voice will not feel right to the player, and thus not likely used. In future games, I suppose they could include multiple voice sets for the player character, but I can easily see this getting very expensive, especially if the player character is allowed to be multiple races, thus requiring multiple accents in addition to matching different looks. Personally, I think this can get out of hand and if Bioware wants to offer true customizability and thus promote "immersiveness" in the player character, a silent protagonist may be the smarter and more economical move.
#79
Posté 20 mars 2011 - 08:28
The dramatic scenes are voiced, but the regular conversations are not.
#80
Posté 20 mars 2011 - 08:30
Warheadz wrote...
So, as a side note:
Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?
A) I felt like I WAS the Warden. I had immersion, I had a feeling of accomplishment, and I honestly didn't freak out that he was so quiet. I feel like the Warden could stare at Hawke hard enough to make that yapping head explode from over-exposure to awesomeness.
Just being at the party camp between areas in Origins I'd spend 10-15 minutes checking in with all the companions to see if I had new dialog, and more if I unlocked some juicy stuff I wanted to hear (Wynne's stuff was especially interesting). In DA2 I was running around like Lu Bu the whole game and only got to say things to the companions sparingly. They weren't friends, they were just "work friends". The kind you don't hang out with after you punch the clock.
#81
Posté 20 mars 2011 - 08:30
#82
Posté 20 mars 2011 - 08:54
I hate the wheel, it makes for very short answers, bring back the tree.
Modifié par Pink Leaf, 21 mars 2011 - 05:46 .
#83
Posté 20 mars 2011 - 08:58
#84
Posté 20 mars 2011 - 08:59
I ended up taking such a huge liking to my Minerva (the name I gave to the City Elf Warden) that I ended up immigrating her into the history of my own fictional universe. I'm even drawing a picture of her.
I sincerely doubt I'll ever have that sort of connection with Hawke.
#85
Posté 20 mars 2011 - 09:01
#86
Posté 20 mars 2011 - 09:04
#87
Posté 20 mars 2011 - 09:07
I'd also be willing to give up the voiced PC and the wheel for more dialogue and whatnot.
Modifié par gotthammer, 20 mars 2011 - 09:09 .
#88
Posté 20 mars 2011 - 09:08
Grunk wrote...
Hawke. The Warden felt like a puppet, Hawke felt like someone I had control over and was directing.
#89
Posté 20 mars 2011 - 09:13
Grunk wrote...
Hawke. The Warden felt like a puppet, Hawke felt like someone I had control over and was directing.
Nice way of putting it, this. I could ramble on for days about how much more Hawke felt like my character who was evolving and developing in the way I wanted. Some of it may have been illusion on BioWare's part, but so much of it was just great writing and voice work amongst other things. It's not just the VA either, he blew Shepard out of the water for me as well.
#90
Posté 20 mars 2011 - 09:14
#91
Posté 20 mars 2011 - 09:16
Grunk wrote...
Hawke. The Warden felt like a puppet, Hawke felt like someone I had control over and was directing.
Sounds about right. In an RPG you are supposed to be the character, not the director of the character.
#92
Posté 20 mars 2011 - 09:18
Grunk wrote...
Hawke. The Warden felt like a puppet, Hawke felt like someone I had control over and was directing.
Warden the puppet? I feel like Hawke is the puppet, Meredith and Anders is just toying with him, he's just a brick in their mastermind game! ; ) hehe
#93
Posté 20 mars 2011 - 09:18
The dialogue wheel in DA II was an improvement over Mass Effect (though a step down from the old system), and the voice happened to fit with my character - but if I hadn't gotten lucky like that, I can see how it would've felt completely wrong, and I can't see myself replaying any time soon. It was still possible to roleplay and determine your character's personality, which was a relief. The locking onto personality thing worked a lot better than I was expecting it would, but I would rather have been able to choose what to say every time.
I'd've preferred them both to be un-voiced and dialogue wheel-less, but it wasn't as crippling as I was expecting.
#94
Posté 20 mars 2011 - 09:19
#95
Posté 20 mars 2011 - 09:22
BobSmith101 wrote...
Grunk wrote...
Hawke. The Warden felt like a puppet, Hawke felt like someone I had control over and was directing.
Sounds about right. In an RPG you are supposed to be the character, not the director of the character.
I totally agree with the underlined statment. But I admit, I have a hard time seeing as how some people can feel more like they are Hawke or Shepard vs the Warden. Not that I think they are wrong, but I feel like the less predefined a character is, the more I can become them, and be them. Where as with a more predefined PC, i'm just directing.
Diffrent styles and prefrances.
#96
Posté 20 mars 2011 - 09:26
I'd say something and in my head it might be cheeky and flirty but the receiver would take it as an insult or something... i'd have to try different responses just to find the right intention behind what i was saying, rather than choosing the phrasing that i preferred if that makes sense.
Not having a voice didn't bother me, because i would hear it in my head anyway.
I think my ideal would be the larger selection of options, without a voice, but also with the indicator to indicate how it will be recieved.
I didn't like how the responses were either diplomatic, funny or aggressive all the time in DA2. Surely they could have more categories than that...
Also, i'm glad i play a female character in DA2. I dind't mind my voice, but the male Hawke voice was horrible - not manly or sexy at all... someone described it as Jean-Luc Picard and they weren't far off. It had the same overly academic nasal sound to it
I can't really decide on the traditional vs cinematic.
I liked how Origins was, but i liked ME slightly better which i think is more cinematic... BUT i actually like them being different.
A sci-fi being more modern and cinematic and the fantasy being a bit more traditional feels right to me.
#97
Posté 20 mars 2011 - 09:26
Morroian wrote...
Hawke is a much more vivid character for me.
Same for me.
#98
Posté 20 mars 2011 - 09:29
Picking the renegade options or whatever in this game I often times wasn't sure if I clicked the joke one.
For instance when you are talking with Varric about getting the maps from Anders, if you pick the renegade option, Hawke will start slamming his fist into his palm saying something like "Yeah, maybe we'll pay him a little visit!"
It just seems silly to me and I think the writers were really stretching to fit in the different things for Hawke to say that would be believable.
In DA:O they could have had a similar problem just it wasn't as noticeable because it doesn't seem as silly when you're reading something like that than actually hearing it come out of someones mouth.
Modifié par Greenleaf6, 20 mars 2011 - 09:30 .
#99
Posté 20 mars 2011 - 09:31
Sometimes I didn't care for her voice, but I still prefer it over the Warden's muteness. It would be great if you were able to choose from three different voices or modify the voice.
Being mute does not make me feel more connected to my character.
#100
Posté 20 mars 2011 - 09:31





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