The "mute" Warden or Hawke, which one did you feel was more "your character"?
#101
Posté 20 mars 2011 - 09:34
The Warden was my guy for sure.
#102
Posté 20 mars 2011 - 09:39
There seems to be a chance to have a more persona based conversation before having to decide the outcome of a situation which allows my Hawke to be more herself, if that makes sense to anyone else.
#103
Posté 20 mars 2011 - 09:39
#104
Posté 20 mars 2011 - 09:44
#105
Posté 20 mars 2011 - 09:46
Warheadz wrote...
So, as a side note:
Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?
Answer the first question; All my Wardens.
Second answer: YES.
#106
Posté 20 mars 2011 - 09:49
I do prefer the dialogue tree since I felt it added more variety, but can live with the wheel. I grew to like my Hawke more and more though.
#107
Posté 20 mars 2011 - 09:58
#108
Posté 20 mars 2011 - 09:59
2. Wheel dialogue removal: Yes. It works great for ME2.. not for DA
Modifié par neppakyo, 20 mars 2011 - 10:00 .
#109
Posté 20 mars 2011 - 10:04
#110
Posté 20 mars 2011 - 10:10
#111
Posté 20 mars 2011 - 10:12
#112
Posté 20 mars 2011 - 10:18
#113
Posté 20 mars 2011 - 10:21
RVonE wrote...
Both are my characters. And the dialogue wheel doesn't affect the amount of dialogue in the game. It's a graphic interface that presents the choices in a way that differs from the interface in DAO. If there is less dialogue in DA2 it is the fault of the devs, not the dialogue wheel.
Yup. The formating is a completely separate issue from the voiced/unvoiced or paraphrase/full line debate.
#114
Posté 20 mars 2011 - 10:21
#115
Posté 20 mars 2011 - 10:22
I wanted to see more of her.
I'm still on my first playthrough in DA2 and have even to force myself to game on to see it all at least one time. I have no interest/connection to Hawke nor to see his/her story continuing whatsoever.
So I think you can put two and two together which PC and game was more immersive for me.
Modifié par Merilsell, 20 mars 2011 - 10:26 .
#116
Posté 20 mars 2011 - 10:23
RVonE wrote...
Both are my characters. And the dialogue wheel doesn't affect the amount of dialogue in the game. It's a graphic interface that presents the choices in a way that differs from the interface in DAO. If there is less dialogue in DA2 it is the fault of the devs, not the dialogue wheel.
It does indirectly because of where it is located.
#117
Posté 20 mars 2011 - 10:35
Im Canadian Hawke isn't.
Hawke can't be me , it is obvious the second he speaks , the first syllable from his mouth confirms , i will now be participating , in the quest of some chronically indecisive guy.
Then again i used to read which way books......
#118
Posté 20 mars 2011 - 10:41
The main problems with the dialogue wheel in DA2 are paraphrasing and icons indicating the tone of the selected lines.
The only problem with the voiced main character is the lack of options (i.e. only one voice actor for the main male/female character).
#119
Posté 20 mars 2011 - 10:51
1. The family never felt like my family. They just felt like a generic family.
2.The time skips, which they bragged about being "Oh, years late people you don't know will be like 'Hawke, remember me" is really immersion breaking. Everytime an NPC knows me, I found myself thinking do I know him or does Hawke know him?
3. Small thing, but all UI refers to Hawke as Hawke, and not his first name.
WARDEN ALL THE WAY.
#120
Posté 20 mars 2011 - 10:52
Merilsell wrote...
After finishing the game with my Dalish Warden I have started to write a FF because there were so many pictures and scenes in my head that DA:O wasn't capable to deliver due to game limitations. Now after a year and 230k words, I'm still avidly writing and plotting on this story to expend the story of my Warden further, because what the game gave me was ultimately not enough.
I wanted to see more of her.
I'm still on my first playthrough in DA2 and have even to force myself to game on to see it all at least one time. I have no interest/connection to Hawke nor to see his/her story continuing whatsoever.
So I think you can put two and two together which PC and game was more immersive for me.
Aww, thats really nice! What's it about? Tell me please, I really want to know! : )
I want to do this myself but I'm not so sure about my english. I could write it in swedish but I'm not sure if would turn out to be good. : )
#121
Posté 20 mars 2011 - 11:00
Sappy69 wrote...
I would definitely say the Warden felt more immersive and was more of a character that I "projected" myself onto. Playing Hawke felt like I was spectating and perhaps offering suggestions...playing the Warden felt like I was in full control of the Warden. Several reasons for this:
- The lack of voice is a big thing. Hawke only has one voice, and rarely does that voice sound like how I'd imagine my character to sound.
- Paraphrasing - both in its execution and its use. Not knowing exactly what my character will say places a divide between myself and the character. Having the paraphrasing often result in confusing actual lines that have little to do with the paraphrase causes the divide to grow further.
- Set last name. In DAO, the Warden also had a set last name (1 of 7 possible). However, the fact that it could be different went a long way towards individualizing your Warden, compared to Hawke who was only ever "Hawke".
- Male Hawke's voice actor. I believe it's the same guy who played Vaughn in DAO, correct? If so, every time he speaks I keep thinking "hey isn't that the rapist guy from DAO?" I haven't heard enough of FemHawke to comment.
- When you hold TAB and you see your party's character names, they didn't even bother to refer to your first name like they did in DAO. In DA2, when you hit TAB, you'll see "Hawke" instead of "<FIRST NAME>" like in DAO. Another little thing that was easily rectified and yet places another small divide between myself and the character.
Another thing I noticed is that only having one voice actor for each gender effectively renders much of the character customization irrelevant. The voice only fits a certain range of faces, and all the faces that don't quite "match" the voice will not feel right to the player, and thus not likely used. In future games, I suppose they could include multiple voice sets for the player character, but I can easily see this getting very expensive, especially if the player character is allowed to be multiple races, thus requiring multiple accents in addition to matching different looks. Personally, I think this can get out of hand and if Bioware wants to offer true customizability and thus promote "immersiveness" in the player character, a silent protagonist may be the smarter and more economical move.
TheRealJayDee approves +25
This perfectly sums up my thoughts and feelings about the voiced protagnoist. Kudos, Sappy, great post! I might quote this in the future.
@topic
As you might have guessed, it's the Warden for me, too. That being said, I have to admit I'm enjoying my Hawke more than I'd have initially thought. He's just not really my character and I felt pretty restricted when I created him, because to make the game enjoyable to me I needed to build a character who both fit the voice AND could somehow be the basis for the darn "legendary" Hawke from the prologue. So I'm playing a white, bearded, not too young, not too old Hawke. I really wishe there were options for some scars or such in the character creator, to explain the weird bloodstain...
Modifié par TheRealJayDee, 20 mars 2011 - 11:02 .
#122
Posté 20 mars 2011 - 11:03
#123
Posté 20 mars 2011 - 11:12
Don't get me wrong, I love my Warden, but I also love my Hawke. I was immersed in both of them, but as I said previously, VA made it better. Both of them felt like MY characters, but the interaction between Hawke and other characters was more satisfying.
#124
Posté 20 mars 2011 - 11:14
#125
Posté 20 mars 2011 - 11:16





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