Tirigon wrote...
Someone make a poll about this, I wonder if ANYONE has even said "Hawke" so far.
The "mute" Warden or Hawke, which one did you feel was more "your character"?
#126
Posté 20 mars 2011 - 11:17
#127
Posté 20 mars 2011 - 11:19
Tirigon wrote...
Someone make a poll about this, I wonder if ANYONE has even said "Hawke" so far.
I have been checking this thread quite constantly. About 70% say Warden was better. About 25% say Hawke is better and the remaining 5% says both are good. As people don't answer my other questions all the time, I can't tally those answers, really.
Modifié par Warheadz, 20 mars 2011 - 11:20 .
#128
Posté 20 mars 2011 - 11:26
Having a voice adds a different element to the piece. It provoked more emotion than simply picking a line of dialogue and waiting for a response. I got to see my character interact rather than justy receive responses.
My Warden was kick-ass but Hawke was a sarcastic, fire-ball casting son of a ****.
#129
Posté 20 mars 2011 - 11:35
Warheadz wrote...
What the topic says. You know, it's a RPG after all. Made this thread to know everyone's opinions, and to debate whether we should have VO or no VO/preset character or self-made/ dialogue wheel or tree in the future.
Edit:To add discussion value, as a side note:
Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?
More:
And another question:
Do you prefer the more roleplayish, traditional- approach Origins had going on, or the cinematic and modern approach Dragon Age 2 took? If you can, explain why.
I like the cinematic approach of mass effect, however, I think DA2 didn't quite get that. Shepard felt like my shepard, because I felt like I was reasonably in control and the dialogue wheel was well done.
On the flip side, DA2 didn't do the dialogue wheel well at all in my opinion. As a result Hawke didn't feel like my Hawke. In this respect the Warden was far more like me. And to be perfectly honest you could have a voice actor voice a character like a warden, it really makes no difference, its all in the options. (A dwarf, elf and human could all sound fairly similar in the DA2 universe, no need for multiple VO.)
Also, maybe if all of Hawkes friends weren't each difficult in their own way, or you had a better selection it might also have helped. the party dialogue wasn't very good. Merril results in either saying blood magic is ok, or being all angry, or snarky. These are not all good choices. Anders, well, aside from him throwing himself at the first guy he sees, just, eugh, again your either anti-mage or you appease him.
I think that may be it, the entire dragon age 2 storyline is about railroading you down one of two extremes. Since I tend to not be a fanatic, and sought a peaceful resolution first, it never felt like anything he did was entirely my choice.
#130
Posté 20 mars 2011 - 11:38
#131
Posté 20 mars 2011 - 11:39
"What's the password?"
"Sausage."
"Sausage? Bloody no."
Good times.
#132
Posté 20 mars 2011 - 11:42
#134
Posté 20 mars 2011 - 11:43
MasterSamson88 wrote...
Neither really. I've always looked at interactions in more of a cinematic sense rather than a "This is me" sense, even as the Warden. Personally I prefer Hawke's interactions then overall because the Warden felt too much like a wooden cut out.
I hear books and movies are sweet if you don't care to rp in any sense.
Modifié par Merced652, 20 mars 2011 - 11:43 .
#135
Posté 20 mars 2011 - 11:44
I think I liked DA2's plot and story a lot better, but I missed the Dwarven stuff and human politics of Ferelden in DAO but absolutely loved the Quanri/chantry stuff and the mage/templar/ stuff in DA2. I wan't so see more of Hawk though, so I guess I would go with DA2 by a nose.
#136
Posté 20 mars 2011 - 11:47
Also, for those saying you got to "decide how my Warden responded." No. You didn't. The intent behind every line in the game was chosen for you. You simply had to pick from a list. The responses of the characters in the world were set. For those who use the tired "I just imagine they didn't get what I said, that's why they reacted incorrectly" argument: you don't get to decide Leliana's personality. If you're so into "traditional" RPGs then you know what an NPC is. Not yours. The GM/DM/Storyteller decides all that. For all intents and purposes BioWare is/was your GM/DM/Storyteller. Quit deluding yourselves.
That said, if you prefer the silent protagonist more, I can't fault you for that. I can, however, fault your reasoning when it's based on false principles.
#137
Posté 20 mars 2011 - 11:48
That has nothing to do about the dialog wheel though as I've never had this sensation playing Mass Effect 1 & 2.
Making a game like that is all about the details and they missed something, I can't quite put my finger on it, but somewhere they missed something that made the connection between the video game character and me.
Something Bioware has never missed in any of their games so far.
#138
Posté 20 mars 2011 - 11:52
Mrwakka wrote...
I think that may be it, the entire dragon age 2 storyline is about railroading you down one of two extremes. Since I tend to not be a fanatic, and sought a peaceful resolution first, it never felt like anything he did was entirely my choice.
That's kind of the point. It's a lot more realisitic of an outcome. Hawke, no matter how important, is only one person. Not everything can be worked out diplomatically. My first playthrough I played a reasonable advocate for mages. When it came down to it though, there's not a lot reason can do when your opposition is Meredith and she's having her Templars outright exterminate the people you're trying to protect. It's not supposed to be a happy ending where everyone hugs and kisses and makes up.
#139
Posté 20 mars 2011 - 11:52
Merced652 wrote...
MasterSamson88 wrote...
Neither really. I've always looked at interactions in more of a cinematic sense rather than a "This is me" sense, even as the Warden. Personally I prefer Hawke's interactions then overall because the Warden felt too much like a wooden cut out.
I hear books and movies are sweet if you don't care to rp in any sense.
As far as I could tell I was roll playing. I just think of it in more of a what would I do in this situation rather than a I'm going to do this as myself in game form.
#140
Posté 20 mars 2011 - 11:58
That said, my Hawke feels more personal to me, and more immersive to me as well. I really like having the voice.
#141
Posté 21 mars 2011 - 12:00
Narreneth wrote...
Mrwakka wrote...
I think that may be it, the entire dragon age 2 storyline is about railroading you down one of two extremes. Since I tend to not be a fanatic, and sought a peaceful resolution first, it never felt like anything he did was entirely my choice.
That's kind of the point. It's a lot more realisitic of an outcome. Hawke, no matter how important, is only one person. Not everything can be worked out diplomatically. My first playthrough I played a reasonable advocate for mages. When it came down to it though, there's not a lot reason can do when your opposition is Meredith and she's having her Templars outright exterminate the people you're trying to protect. It's not supposed to be a happy ending where everyone hugs and kisses and makes up.
Right, it is more realistic because not everything has a diplomatic solution to it. There's no way Hawke is going to be able to reason with the Divine in reguards to how Mages should be treated. Because when it comes to the Chantry and Templars it's one way overall for the Mages. They don't compromise, people have tried, but the Chantry never has any of it. Heck the Warden can try to free the circle in Ferelden with a boon but in the end the Divine essentially tells the Warden to get lost and mind their own business. Reason doesn't always work, especially with radical Templars.
#142
Posté 21 mars 2011 - 12:05
#143
Posté 21 mars 2011 - 12:15
Besides, I don't really understand the idea of the main character being "your character." Most of the choices in this game lead to the same result (just different dialogue), so it's not really like there's that much of a difference between the different Hawkes possible. In the end, the big story is still the same regardless of what choices you made.
I prefer voiced characters and I admit that one of the reasons I buy Bioware games (or at least, Mass Effect and this game), is because they are fully voiced games. I'm still thinking whether I should buy DAO or not, but I keep being put off when I think of the main character not being voiced.
#144
Posté 21 mars 2011 - 12:23
#145
Posté 21 mars 2011 - 12:24
But ill say the Wheel is part of the problem .
When you categorize the dialog in such a way it feels ..well fake .
You could take the same options presented in DA2 and put them back in DAO and i think it would present better ... Having a Information , or Happy , Sarcastic , Evil , just removes the illusion of conversation and gives too much insight into the mechanics at work in the code behind ...
Select Conversation_option
case : funny
funny_counter+=1
case : angry
angry_counter+=1
case: diplomatic
diplomatic_counter+=1
End Select
Modifié par Jitter, 21 mars 2011 - 12:26 .
#146
Posté 21 mars 2011 - 12:25
With Planescape however, I could atleast choose what to say in conversations, the wheel doesn't give me any clue on what's going to be said or accur. I feel I have no control over the protagonist.
Modifié par Viking_Warrior, 21 mars 2011 - 12:28 .
#147
Posté 21 mars 2011 - 12:45
#148
Posté 21 mars 2011 - 01:06
#149
Posté 21 mars 2011 - 02:25
#150
Posté 21 mars 2011 - 02:32





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