The "mute" Warden or Hawke, which one did you feel was more "your character"?
#176
Posté 21 mars 2011 - 11:31
When the character has voice, than I'm playing the game 'with' the main hero. When he's mute like DA:O, I'm the hero.
There are advantages to both.
#177
Posté 21 mars 2011 - 11:37
I have learn to accept voiced protagonist but I'm still having problem matching the paraphrase words with my intent. Origins can be played as first person perspective. Every time my warden talk, the camera switch to first person view to give impression that I'm inside the character body and the dialogues choices are floating in my mind. So when I click I am talking except I don't have the voice. Because I feel I am talking ( even mute ), therefore, I am the Warden. I love my main character. Heck I spend 2 days and half to morph one of my character's face. When her families died, I was devastated. I was so eager to kill Rendon Howe. When Varric mentioned about the Warden at the end of his tale, I feel sadness because I always know I am the Warden.. the Hero of Ferelden.Warheadz wrote...
Would you give up the wheel and Voiced main character to regain the dialogue tree and the amount of dialogue choices it offered?
More:
And another question:
Do you prefer the more roleplayish, traditional- approach Origins had going on, or the cinematic and modern approach Dragon Age 2 took? If you can, explain why.
DA 2 employ third person narrator, Varric as the storyteller. There's absolutely zero first person perspective. Everything is described by Varric as "he/she is the Champion of Kirkwall" instead of "I am the champion of Kirkwall," Furthermore, the existent of exaggerating element to question the truth of the story hurt my role-play badly. This isn't my real story. This is Varric tale. Because this isn't my real story I cannot connect myself to Hawke. When Hawke talks, I watch him as different person rather than myself. I mean who on earth can see his own facial expression? Hawke's facial expression isn't mine. ( Same goes to his voice but I close my eye on that ). Why am I have to bother with how his face expression looks? I really can't understand this. Am I suppose to watch a movie or what? This character I get shape his personality based on 3 different dominant choices and I get to choose what armor to wear, gender, class, talents etc... and yet I don't feel I live through his world. His personal story has no impact on me. Each time one of his family dies, I don't feel anything. The story suppose to be cliffhanger, yet, I don't feel the eagerness to know what happen next. Instead I'm glad the story end. I feel absolutely nothing about Hawke. There is no connection. His world is not mine. His personal story is not mine. It's Varric's Tale and this story is about his main character called Hawke. I just control Hawke like I control other NPCs. There's nothing special about Hawke. Because I am not Hawke, the Champion of Kirkwall.
Modifié par Sacred_Fantasy, 21 mars 2011 - 11:43 .
#178
Posté 21 mars 2011 - 11:43
#179
Posté 21 mars 2011 - 11:49
The more personal nature of the narrative helped, too, and Hawke shows up Shepard for being the personality free meta-avatar she/he always has been.
Due to GAMEKILLING BUGS I've still not finished my first playthrough, so I'm not entirely sure how a male Hawke will fare (re quality of acting).
Overall, I'd now favour a talking PC.
#180
Posté 21 mars 2011 - 11:50
#181
Posté 21 mars 2011 - 11:53
Baldrick67 wrote...
If you need to hear your character speak lines in a RPG to "immerse" yourself in the character you must have little immagination.
By reading the actual reply in DAO I was able to fully weigh the response in my mind. In DA2 Hawke doesn't even say what is on the wheel - very confusing.
Oh yes this must be true, forget that I write actual fiction full of characters whose voice I only hear in my head, paint, read, write poetry, day dream etc I guess I have no imagination because I embrace the voiced Hawke.
#182
Posté 21 mars 2011 - 01:44
#183
Posté 21 mars 2011 - 01:51
BobSmith101 wrote...
Warden
When it comes to RPGs the less control the writers have over the character, the more you can make it your own.
The writers didn't have less control, though. Now, you could say the actor has more control over Hawke, but that's more a hazard of the dialogue system and the presence of a voice, than anything.
Now, for my part, the Warden felt more "mine," but Hawke felt more "alive." If that makes any sense.
#184
Posté 21 mars 2011 - 06:09
SilverSentinel wrote...
Baldrick67 wrote...
If you need to hear your character speak lines in a RPG to "immerse" yourself in the character you must have little immagination.
By reading the actual reply in DAO I was able to fully weigh the response in my mind. In DA2 Hawke doesn't even say what is on the wheel - very confusing.
Oh yes this must be true, forget that I write actual fiction full of characters whose voice I only hear in my head, paint, read, write poetry, day dream etc I guess I have no imagination because I embrace the voiced Hawke.
Embracing is different than NEEDING.
#185
Posté 21 mars 2011 - 06:51
#186
Posté 21 mars 2011 - 07:25
However, if the PC is going to be voiced from now on, can we at least cut out the segments where the character speaks without player input? I was willing to experiment with the wheel and the voice (even though I prefer mute and the tree better) but Hawke speaking on her own never stopped being annoying to me. For example, my character in the beginning was mostly using 'funny' responses with maybe one or two diplomatic responses for their family (like 'we're in this together'). Then the scene comes where Hawke declares that south is the way to go. Even with choosing mostly snarky choices, my character automatically went to the 'diplomatic' choice when I would have preferred the 'funny' choice in that instance. At the end of the day, that's what soured my opinion of the voiced protagonist the most.
#187
Posté 21 mars 2011 - 07:29
But they were both my character, the warden had more customization in the range of what they were and such but without that voice, there was no tone. I felt more in depth with my Hawke.
#188
Posté 21 mars 2011 - 07:30
Although I would contribute the decision to the flexibility of the characters and the VAs of Hawke.
Didn't really like the male, but the female was good for the most part.
And for a non-voiced protagonist the budget could also be diverted into something else.
#189
Posté 21 mars 2011 - 08:10
Ah yes, but Hawke certainly has reach.JabbaDaHutt30 wrote...
the warden was very flexible.
#190
Posté 21 mars 2011 - 10:57
#191
Posté 21 mars 2011 - 11:11
I'd gladly see the wheel go - I don't like facepalming every five minutes because the character I'm supposed to play says something completely unexpected/stupid.
After finishing DA2, my forehead is still kinda sore...
#192
Posté 21 mars 2011 - 11:35
#193
Posté 21 mars 2011 - 11:43
Now which one is a BETTER character? Hawke, by miles.
#194
Posté 21 mars 2011 - 11:48
We all suffered I think when we lost the myriad options of dialogue in exchange for some very good voice work. Again though, he'd make a great companion.
#195
Posté 22 mars 2011 - 12:18
#196
Posté 22 mars 2011 - 12:22
Razcalking1978 wrote...
Oh please.Useless question, of course the Mute Warden was more "your character", he/she had no personality at all.
Now which one is a BETTER character? Hawke, by miles.
Better character to watch, perhaps.
Better character to play? Not so much, especially when you don't know what he/she will say when you pick a hint.
Everyone has their own opinion.
#197
Posté 22 mars 2011 - 12:34
#198
Posté 22 mars 2011 - 12:52
But I still like Hawke better. The voice makes such a difference. It was hard to connect with my warden, even though I felt more like he belonged to me.
#199
Posté 22 mars 2011 - 01:01
#200
Posté 22 mars 2011 - 01:04
http://pc.ign.com/ar...2/982624p1.html
I'm not sure what caused this philosophy to suddenly change, but I can't help feeling like Hawke comes off as just another cliche "badass" archetype.
Granted, his delivery never reaches the comically over-the-top fratboy douchery of Shepard, but his personality (or sometimes lack thereof) continuously broke my immersion.





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