Personally I felt pretty bad after reading it, considering I'm one of the people that "enjoy that experience". Also a little insulted after the second paragraph, but that could be completely unwarranted. I just want your opinions.
1UP: It's safe to say that there was a lot of people who expected "Origins 2," and to have more of Origins' gameplay (which in itself hearkens back to Baldur's Gate 2's gameplay). Dragon Age 2 is obviously not that; it's you taking RPGs in a different direction. In light of that, I'm curious: do you think there's still room for a more, "grognard"-driven RPG in the vein of BG2 in the modern marketplace?
ML: It presents an intriguing thought experiment: is it viable to have a game that's closer to Baldur's Gate 2 in terms of the raw mechanics and execution? I don't think there's anything preventing it. However, I do think that, as a genre, if RPGs can't evolve and can't change -- and I know people yell at me for daring to use the word "evolve" -- but if they can't change or experiment, then the genre itself is going to stagnate. Not only in terms of mechanics,
like in rehashes and stuff, which I think we mostly manage to avoid, but the bigger problem is that if we don't have RPGs that present a different type of experience, then we kind of encapsulate our potential audience to people who enjoy just that experience, and we drive others away.In of itself, that runs the risk of genre death -- it becomes too referential or too reliant on people understanding that STR means strength which feeds into accuracy which results in damage done, and so on. You end up in a case where, the genre eventually burns out, or falls flat, or becomes too risky to take any risks in development, and so on and so forth, and that's not something I want to see happen.
http://www.1up.com/f...?pager.offset=0
Modifié par Sandmanifest, 20 mars 2011 - 06:54 .





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