If I wanted to open up a Chess club by starting with checkers - I would be alienating my original club members and I believe that's wrong.
Ya, well if you were losing your club to all the other games out there, you might think twice. BG2 style RPG's don't don't sell like the sand box, action oriented Oblivions and its ilk,. RPG's right now need to have tons of loot, shiney graphics and lots of "Elite Orders" to join and conquer.
Story driven old school mechanic CRPG's have just not grown enough, apparently, for big budget companies to justify the expenses that come with what is expected in games, nowadays.
DAO is a perfect example. At least, half a decade making that game, and they cap out with around 3 mil units? Really? Imagine the costs that went into making a game for that long?
As much as I loved DAO, for the amount of time invested, with the amount of people playing games nowadays, the numbers just were not anything special at all. Specially when a 18-24 month dev cycle can at the very least double that.
So BW is doing what a lot of companies are doing right now, getting into the markets that are hot or more money for the same amount of work. And currently people are pushing the action rpg's for people's RPG stick. Hell, even the JRPG's are starting to gravitate a lot more to it and THAT is saying something, cause they almost never change formats.
Modifié par Meltemph, 20 mars 2011 - 10:09 .