BobSmith101 wrote...
Games are becoming more and more movie like. JRPGs like FF are and always have been character driven. You play the game, you watch the cinematics, it's just like a movie experience.
Also adventure games like, say, Grim Fandango.
BobSmith101 wrote...
Games are becoming more and more movie like. JRPGs like FF are and always have been character driven. You play the game, you watch the cinematics, it's just like a movie experience.
MonkeyLungs wrote...
RPG's were NOT dull. At least not to the millions of fans that helped Bioware become a succesful RPG maker.
The sales of DAO rebukes your so called facts.Bioware/EA is changing its target audience to make money. Face the facts Hardcore CRPGers are a dying audience
AlanC9 wrote...
MonkeyLungs wrote...
RPG's were NOT dull. At least not to the millions of fans that helped Bioware become a succesful RPG maker.
Not dull, no, but Bio's always had a lot of fans who like their games despite the traditional RPG elements, not because of them. Plus fans like me, who are more-or-less indifferent tot hem.
Modifié par Merced652, 21 mars 2011 - 06:12 .
Psython wrote...
I dont think the crpg market is shrinking. I think TES4 Oblivion sold like a billion copies on consoles and that game is way more complex interface wise and mechanics wise than DA2.
When you design products around the market you lose your soul and your art has no merit.
Modifié par BobSmith101, 21 mars 2011 - 06:17 .
Realmzmaster wrote...
Bioware/EA is changing its target audience to make money. Face the facts Hardcore CRPGers are a dying audience. A company the size of Bioware/EA will not make enough money catering to that audience. It is a simple matter of economics.
The hardcore CRPG market is shrinking. An independent firm maybe able to make money in that market, but do not expect the graphic quality or large scale scope like a DA:O. Most idependent CRPGs die before making it to market. The independents can subsist off of selling a few thousand copies maybe. A company the size of Bioware/EA cannot.
CRISIS1717 wrote...
ishmaeltheforsaken wrote...
CRISIS1717 wrote...
So basically Mike Laidlaw wants to make rpgs for people who don't play rpgs.
He wants to turn people who don't play RPGs into people who play RPGs.
That game is called Fable 3 and it didn't work.
You are not special because you have bought a BioWare game. They are not obliged to make something you want to play, just as you are not obliged to buy something from them because they make it. Go buy stock if you want them to listen to you. (Unless you already own it, of course, and what are you doing here if you do? Go complain!)
chzrm3 wrote...
CRISIS1717 wrote...
ishmaeltheforsaken wrote...
CRISIS1717 wrote...
So basically Mike Laidlaw wants to make rpgs for people who don't play rpgs.
He wants to turn people who don't play RPGs into people who play RPGs.
That game is called Fable 3 and it didn't work.
No, it was called Mass Effect 2, and it worked perfectly. : P
Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
Modifié par AlanC9, 21 mars 2011 - 06:29 .
AlanC9 wrote...
Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
I don't know the percentages, no. Neither do you.
chzrm3 wrote...
CRISIS1717 wrote...
ishmaeltheforsaken wrote...
CRISIS1717 wrote...
So basically Mike Laidlaw wants to make rpgs for people who don't play rpgs.
He wants to turn people who don't play RPGs into people who play RPGs.
That game is called Fable 3 and it didn't work.
No, it was called Mass Effect 2, and it worked perfectly. : P
Merced652 wrote...
AlanC9 wrote...
Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
I don't know the percentages, no. Neither do you.
We're both ignorant, but i'm somehow right
Is that how it goes?
The difference would be that he didn't post as though were making anything more than a slightly educated guess.AlanC9 wrote...
I don't know the percentages, no. Neither do you.Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
This is entirely spot on. Make a list of the gameplay features in MW2 and ME2 and see how much is significantly different between them. Heck, MW2 even had it's own attempt at a gripping story.Merced652 wrote...
Worked perfectly in the sense that those people still don't like playing RPGs, they just didn't mind allocating worthless points in to worthless skills ocassionally.chzrm3 wrote...
No, it was called Mass Effect 2, and it worked perfectly. : PCRISIS1717 wrote...
That game is called Fable 3 and it didn't work.ishmaeltheforsaken wrote...
He wants to turn people who don't play RPGs into people who play RPGs.CRISIS1717 wrote...
So basically Mike Laidlaw wants to make rpgs for people who don't play rpgs.
Merced652 wrote...
AlanC9 wrote...
Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
I don't know the percentages, no. Neither do you.
We're both ignorant, but i'm somehow right
Is that how it goes?
BobSmith101 wrote...
Psython wrote...
I dont think the crpg market is shrinking. I think TES4 Oblivion sold like a billion copies on consoles and that game is way more complex interface wise and mechanics wise than DA2.
When you design products around the market you lose your soul and your art has no merit.
You can play games like TES without having to engage in the story I've got a bunch of different Oblivion characters, only one ever "finished" the game. With Bioware the games are the story. I can't just create a character, good around in Kirkwall for a couple of days I have no choice but to follow the story.
This is why I'm coming to the conclusion that it's not the mechanics, plenty of other RPGs with complicated mechanics sell, but the story and character design that is keeping them niche.
Whatever666343431431654324 wrote...
Merced652 wrote...
AlanC9 wrote...
Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
I don't know the percentages, no. Neither do you.
We're both ignorant, but i'm somehow right
Is that how it goes?
Ok, here is evidence. The mechanics of the mass effect series are very different than a traditional RPG. And yet it has millions of fans. These are not new fans, these are Bioware fans. Yes, not every Bioware fan liked Mass Effect but I think we can safely say that a great many did.
AlanC9 wrote...
Merced652 wrote...
AlanC9 wrote...
Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.
I don't know the percentages, no. Neither do you.
We're both ignorant, but i'm somehow right
Is that how it goes?
Yeah, that was pretty much how I interpreted your post.
I've been on the BioWare forums since like 2004. I can tell you conclusively that many of the "old BioWare fans" enjoyed ME but were unhappy with it's mechanics. I am conjecturing, but I'd be much much more accepting of the notion that the thoughts of the newer fans are what pushed ME2 in the direction it went rather than the "old BioWare fans."Whatever666343431431654324 wrote...
Ok, here is evidence. The mechanics of the mass effect series are very different than a traditional RPG. And yet it has millions of fans. These are not new fans, these are Bioware fans. Yes, not every Bioware fan liked Mass Effect but I think we can safely say that a great many did.
Merced652 wrote...
Baseless assumption just like the one i was responding to. Are you really gonig to tell me that me1 or me2 didn't bring in a bunch of fans because it was a psuedo rpg with a cinematic feel and good story? So they were all bg2 fans from back in the day that were just like oh ****s me1/2 is awsum.
the_one_54321 wrote...
The difference would be that he didn't post as though were making anything more than a slightly educated guess.AlanC9 wrote...
I don't know the percentages, no. Neither do you.Merced652 wrote...
I'd like to know how the hell you can say that, believe it, and then spout it here as if it were a fact. I guess the only thing you got going for you is that "a lot' is largely subjective. But whatever, you have no statistical evidence to even begin to support such a claim.