Psython wrote...
I think a good example of genre evolution is Starcraft 2 in the RTS genre. In order to broaden the audience, there were changes to interface and a lot of tutorials to help non-rts players ease into the experience. Blizzard did a lot of things to evolve the game and make it appealing using changes that are mostly around the periferal of the core experience. What I mean is that most of the changes are not to the core game on the whole. Blizzard could have released a very dumbed down version of starcraft to play to the masses, but they made the smart decision and designed the game to please hardcore fans first and foremost. It has payed of for them.
I dont think the crpg market is shrinking. I think TES4 Oblivion sold like a billion copies on consoles and that game is way more complex interface wise and mechanics wise than DA2.
When you design products around the market you lose your soul and your art has no merit.
Completely agree with this - though I'd argue Oblivion is anything but complex, but that's another debate
Difference is, Blizzard know what they're doing. Others, to put it bluntly, don't.





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