Ha!Nozybidaj wrote...
When people pull your finger does something awesome happen? If not you haven't evolved like DA2 has.
Now everyone here is looking at me oddly for laughing.
Ha!Nozybidaj wrote...
When people pull your finger does something awesome happen? If not you haven't evolved like DA2 has.
Meltemph wrote...
Eh, it is all sibjective... Well I don't understand why he want's to or anyone else really, want to use the word evolve. Words like that are just throwaway's imo. By evolve he means change...
But one of my favorite aspects of DA:O was the combat.
Il Divo wrote...
Here's what it comes down to: CoD can have a year-long development cycle and break 7 million sales. Dragon Age had a 5 year development cycle and broke 3 million (but still an accomplishment). Can Bioware ever out-sell CoD without becoming CoD in the process? At which point, EA loses all marketing of Bioware as 'RPG developers'.Mrbananagrabber wrote...
Granted, if this game oversells DA:O with a 15 months devleopment cycle, it's not the problem of the company but the problem of the retarded fanbase who likes being given **** and like mr Twist, asks for another please?
Mrbananagrabber wrote...
Trying to make a RPG game with hours and hours of text into a game fit for ritalin-using 12 yrs old kids is like putting make-up on Susanne Boyle and hoping to make money off pimping her.
MonkeyLungs wrote...
I think that there is honestly too much story and talking and reading in Bioware games to ever make that huge appeal that the most popular shooters have. Also they never have multiplayer. GoW, CoD, Halo would not be neary as popular without the multiplayer.
Meltemph wrote...
Mrbananagrabber wrote...
Trying to make a RPG game with hours and hours of text into a game fit for ritalin-using 12 yrs old kids is like putting make-up on Susanne Boyle and hoping to make money off pimping her.
That was horrible and you should feel bad. That wasn't even Dane Cook worthy!
MonkeyLungs wrote...
I think that there is honestly too much story and talking and reading in Bioware games to ever make that huge appeal that the most popular shooters have. Also they never have multiplayer. GoW, CoD, Halo would not be neary as popular without the multiplayer.
DAO didn't have a full team on it right from the beginning, though. Because it was a new IP, they spent a bunch of time building the setting and fleshing out the lore. With the groundwork already laid, they should be able t produce new games faster.Il Divo wrote...
I think another question to ask is not simply: did Origins sell enough? But rather, how well did it sell given the time/money that went into it? That doesn't justify Dragon Age 2 completely, but regardless I think it would be difficult to think that Bioware was going to perform a 5 year development cycle for every Dragon Age game.
It's been 9 years.MonkeyLungs wrote...
Yeah I used to make stuff for NWN. Should have said "They never have multiplayer anymore." It hasn't really been that long.
Modifié par 1varangian, 21 mars 2011 - 09:36 .
DAO didn't have a full team on it right from the beginning, though. Because it was a new IP, they spent a bunch of time building the setting and fleshing out the lore. With the groundwork already laid, they should be able t produce new games faster.
I consider DA2 a failed experiment that proves that a game can be a good action/RPG game or a good party based tactical RPG, but not both.
1varangian wrote...
RPG genre evolving and whatnot.. it doesn't change the fact that DA2 is simply a more shallow experience than Origins.
I absolutely love both Mass Effect games. But what works for Mass Effect unfortunately does not work for party based tactical RPG's. If they wanted to go that way they should've gone all the way. Control a single character, Witcher style. Focus on the action and make it much more reactive and dynamic than the simplistic hack and slash with one hitter talents that it is.
I consider DA2 a failed experiment that proves that a game can be a good action/RPG game or a good party based tactical RPG, but not both.
Mrbananagrabber wrote...
Message to Gaider for DA3: make threesome possible. And what about Dog? Poor guy could use a bone.
Despite its many flaws, it was on the right track.Meltemph wrote...
I consider DA2 a failed experiment that proves that a game can be a good action/RPG game or a good party based tactical RPG, but not both.
So I'm assuming you think DAO was tactical?
1varangian wrote...
Despite its many flaws, it was on the right track.Meltemph wrote...
I consider DA2 a failed experiment that proves that a game can be a good action/RPG game or a good party based tactical RPG, but not both.
So I'm assuming you think DAO was tactical?
Haexpane wrote...
Moving the Dragon Age RPG mechanics closer to Final Fantasy X is not "evolving" it's 'devolving'.