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1UP Mike Laidlaw Interview "genre death"


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#751
Otterwarden

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Nick Fox wrote...

Taleroth wrote...

I support changes to RPGs (see signature for my philosophy). I have issues with elements of Dragon Age 2 and Bioware's design philosophy in general. The need for change is not among them.

Frankly, I would not buy Baldur's Gate 2 if it were released in this day and age. Unless it also included Wild Mages.


Dont agree with changes to rpg's (the way DA series and BW) is going at all. Can (mostly) good with trying some new things to see what can be done. That said always stay true to your roots though, without that....nothing good will ever come out of you and i truly belive that. Beeing historyless (is that the right word?) will almost always lead to repeating misstakes all over again. In the same way it can have its advantages too but that is without an established fanbase imo.

Another note, saw you mention Monkey island, great adventure game indeed, there is a gengre that needs some love. Miss those in fact and dont want the same thing to happen to rpg's!


Well I would like some change, but of this kind:



Hell Ya!...bring on the cinemagraphics...let me look and feel like that!  I'm all for the vision trust me, and I think it was done well in ME2 given where we are technology wise.  Never got the same sense out of DA2.

Modifié par Otterwarden, 23 mars 2011 - 01:01 .


#752
Sandmanifest

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Sharuko wrote...

I just wish gaming companies would focus on making good games and not necessarily how they can hit the widest audience.  DA:O was a huge success, why be greedy and try to go for more?  Maybe it is the EA influence?

I still have faith in BioWare since my two favorite games of all time are made by them.  But if games like DA2 is what they will produce in the future, I personally am out.


Same here. The more reason I feel the need to share my opinion. If I add my voice to the crowd, I might not be heard and I'm just one guy but maybe it will help. You never know. I have hope yet.

It's not like "Grrr Bioware hate hate hate you betrayed me like I betrayed Carth grrrr". It's more "Hey. Bioware. I love you, but I'm dissapointed with your last assignment. This is why. Please do better. I don't want to adopt you out but I will if it comes to that. Now cheer up and go eat your dinner. *Hug* Tomorrow is a new day."

EDIT: To say something positive, personalIy thought the character creation was amazing, the armor was visually more attractive, monster character models were stunning, and the lip movement was the best I have ever seen.

Modifié par Sandmanifest, 23 mars 2011 - 01:05 .


#753
Sinvx

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CRISIS1717 wrote...

ishmaeltheforsaken wrote...

CRISIS1717 wrote...

So basically Mike Laidlaw wants to make rpgs for people who don't play rpgs.


He wants to turn people who don't play RPGs into people who play RPGs.


That game is called Fable 3 and it didn't work.


How can you even compare Fable 3 to DA2? You've just thrown out any credibility you've had.

#754
Sinvx

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Sandmanifest wrote...

Sharuko wrote...

I just wish gaming companies would focus on making good games and not necessarily how they can hit the widest audience.  DA:O was a huge success, why be greedy and try to go for more?  Maybe it is the EA influence?

I still have faith in BioWare since my two favorite games of all time are made by them.  But if games like DA2 is what they will produce in the future, I personally am out.


Same here. The more reason I feel the need to share my opinion. If I add my voice to the crowd, I might not be heard and I'm just one guy but maybe it will help. You never know. I have hope yet.

It's not like "Grrr Bioware hate hate hate you betrayed me like I betrayed Carth grrrr". It's more "Hey. Bioware. I love you, but I'm dissapointed with your last assignment. This is why. Please do better. I don't want to adopt you out but I will if it comes to that. Now cheer up and go eat your dinner. *Hug* Tomorrow is a new day."

EDIT: To say something positive, personalIy thought the character creation was amazing, the armor was visually more attractive, monster character models were stunning, and the lip movement was the best I have ever seen.


I don't get people like you... You give up on a company because they add new things to a sequel instead of making replicas of the prequel... Should we have fought another Archedeom in DA2? Sorry, been there, not fun doing a copy-paste of another game. DA2 was refreshing compared to ME1, ME2, DA:O, where you set out to save the world/universe... I agree, the game did feel a little rushed, and lack of dialogue between companions sucked. Overall though I enjoyed the game thoroughly.

Only difference to me in DA:O and DA2, is DA:O had a epilogue to explain your choices at the end, while DA2 left you on a cliff hanger. The ending was already chosen as soon as we found out it was being told from a narritive perspective.

You all need to act less like angry children, doing the same thing in every game get's tedious, and it starts to become the same story, but with different names to everything... Instead of Darkspawn it's Collectors, instead of Archedemons, it's Reapers. It just infuriates me to see how closed minded people can be, and how they reject new things.

Dragon Age universe isn't simply about Darkspawn and Archdemons, it's been said before it's about Thedas. Kirkwall is another part of Thedas that has it's own problems, as to Fereldan and their Blight.

Whatever.. Keep on hating.

Modifié par Sinvx, 23 mars 2011 - 01:20 .


#755
Sandmanifest

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I don't get people like you... You give up on a company because they add new things to a sequel instead of making replicas of the prequel... Should we have fought another Archedeom in DA2? Sorry, been there, not fun doing a copy-paste of another game. DA2 was refreshing compared to ME1, ME2, DA:O, where you set out to save the world/universe... I agree, the game did feel a little rushed, and lack of dialogue between companions sucked. Overall though I enjoyed the game thoroughly.

Only difference to me in DA:O and DA2, is DA:O had a epilogue to explain your choices at the end, while DA2 left you on a cliff hanger. The ending was already chosen as soon as we found out it was being told from a narritive perspective.

You all need to act less like angry children, doing the same thing in every game get's tedious, and it starts to become the same story, but with different names to everything... Instead of Darkspawn it's Collectors, instead of Archedemons, it's Reapers. It just infuriates me to see how closed minded people can be, and how they reject new things.

Dragon Age universe isn't simply about Darkspawn and Origins, it's been said before it's about Thedas. Kirkwall is another part of Thedas that has it's own problems, as to Fereldan and their Blight.

Whatever.. Keep on hating.


Likewise. I don't have a problem with the story other than it felt a little slintered and, as was said, it could have been delivered a bit better. There is a Constructive Critisizm thread in the registed game owners board, have a look there. What I have a problem with has been said over and over by myself and others. Simplification and enemies exploding all over the place in a cartoony fashion not being the least of my dislikes.

Modifié par Sandmanifest, 23 mars 2011 - 01:20 .


#756
TJSolo

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Sinvx wrote...

Sandmanifest wrote...

Sharuko wrote...

I just wish gaming companies would focus on making good games and not necessarily how they can hit the widest audience.  DA:O was a huge success, why be greedy and try to go for more?  Maybe it is the EA influence?

I still have faith in BioWare since my two favorite games of all time are made by them.  But if games like DA2 is what they will produce in the future, I personally am out.


Same here. The more reason I feel the need to share my opinion. If I add my voice to the crowd, I might not be heard and I'm just one guy but maybe it will help. You never know. I have hope yet.

It's not like "Grrr Bioware hate hate hate you betrayed me like I betrayed Carth grrrr". It's more "Hey. Bioware. I love you, but I'm dissapointed with your last assignment. This is why. Please do better. I don't want to adopt you out but I will if it comes to that. Now cheer up and go eat your dinner. *Hug* Tomorrow is a new day."

EDIT: To say something positive, personalIy thought the character creation was amazing, the armor was visually more attractive, monster character models were stunning, and the lip movement was the best I have ever seen.


I don't get people like you... You give up on a company because they add new things to a sequel instead of making replicas of the prequel... Should we have fought another Archedeom in DA2? Sorry, been there, not fun doing a copy-paste of another game. DA2 was refreshing compared to ME1, ME2, DA:O, where you set out to save the world/universe... I agree, the game did feel a little rushed, and lack of dialogue between companions sucked. Overall though I enjoyed the game thoroughly.

Only difference to me in DA:O and DA2, is DA:O had a epilogue to explain your choices at the end, while DA2 left you on a cliff hanger. The ending was already chosen as soon as we found out it was being told from a narritive perspective.

You all need to act less like angry children, doing the same thing in every game get's tedious, and it starts to become the same story, but with different names to everything... Instead of Darkspawn it's Collectors, instead of Archedemons, it's Reapers. It just infuriates me to see how closed minded people can be, and how they reject new things.

Dragon Age universe isn't simply about Darkspawn and Archdemons, it's been said before it's about Thedas. Kirkwall is another part of Thedas that has it's own problems, as to Fereldan and their Blight.

Whatever.. Keep on hating.


Who are you talking about? Both of the people you have quoted state either "Bioware, I love you" or "Bioware, I still have faith in you."

I see you have been saving up those responses from a rainy day, all I can say is that I yet to read a response asking for what you are arguing against.

#757
skyrend

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The thing is that I felt that DA:O had better personal stories within the overall arc of the big bad looming over the horizon. How about the human noble pining for revenge while inducted into a life or death society and the lead-up to the Landsmeet? Or the dwarven noble returning as king?

In DA2, you're just some no-name hobo that tries to get rich and then is asked to assert some influence in a small time city (at least it feels that way in the game) once he does get rich. To be honest, the tragedy encountering Hawke and his family had no emotional pull for me whatsoever.

#758
skyrend

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double post

Modifié par skyrend, 23 mars 2011 - 01:26 .


#759
Sandmanifest

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TJSolo wrote...

Who are you talking about? Both of the people you have quoted state either "Bioware, I love you" or "Bioware, I still have faith in you."

I see you have been saving up those responses from a rainy day, all I can say is that I yet to read a response asking for what you are arguing against.


Lol to be honest I was a little confused at that as well. :lol:

#760
mjboldy

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Sharuko wrote...

1) You are assuming what people prefer. People also like shooters, look at how well New Vegas sold.

2) That is true.

My point is you can stick to making sold RPGs that don't have to be dumbed down and still sell well.


It wasn't an assumption, it was a hypothesis. That is why I put "maybe" in there but I felt that it was at least a logical one. On to your second post, New Vegas is not only not even close to the same setting but it was also a more established setting. And once again, also released on more consoles. Besides, I thought Fallout 3 and New Vegas were the bane of classic RPG's too.

Now on to a little improv:

I enjoyed ME, DA:O, ME2 and yes I enjoyed DA:II (perhaps more than DA:O). Quite frankly if they go back and  release a clone of DA:O as a sequel and is pretty much the same in almost every aspect, I would probably hesitate on buying it and probably wouldn't get it till it reached around or below $40.  I enjoyed DA:II (although certainly not without faults) and I would very much appreciate if people didn't sound like they are speaking for the entire Bioware boards when saying they want DA:O back with a II at the end . There is no problem with making changes to a genre and if they work, which in this case IMO they did, then all the better. Meanwhile as you stated, you have the Witcher 2 and possibly Skyrim if you want a more Old School RPG game. This is BIOWARE's game and they have every creative right to do with it as they wish. They owe you nothing and seem to be attempting to widen the audience. There's nothing wrong with that and if you are unhappy with the direction RPG's are going, then you have every right to open your own game studio and make games the way you want.
 
Just because you prefer one set of RPG's doesn't mean we all have to succumb to YOUR preferences (as I'm sure I'm not the only one who enjoyed DA:II), and it's the same situation for me but that's what is so great about choices. If Bioware decides to go back to DA:O, then that's fine by me. You won't see me on the Bioware boards screaming (not specifically you more of to the community in general) "THEY ABANDONED ME!!!!" I'll get the game eventually of course because I freakin love Bioware but I realize they do what they want.  To finish, I say you play the games you want to play and I'll play mine. Don't like the game or where a series is headed? Then move on.

And with that I'm done as I rather dislike internet arguments. They always end with everyone hating each other.

Edit: Of course I'm not saying you can't voice your opinions on a game or where it's headed as these are forums after all but... well as I already stated, for me, I would maybe make 1 or 2 posts on the game as a whole and then move on.

Modifié par mjboldy, 23 mars 2011 - 01:37 .


#761
PaulSX

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I really do not have too many complaints on the design directions. the two things ruined DA2 is lack of interactions and recycled maps. these two things shows how lazy bioware can be. Despite that DA2 is a great role playing game with engaging story. I personally do not believe the so-called RPG standards, it's not like some manufactured products, you have to have standards to keep them safe to use.

#762
Otterwarden

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Sandmanifest wrote...

TJSolo wrote...

Who are you talking about? Both of the people you have quoted state either "Bioware, I love you" or "Bioware, I still have faith in you."

I see you have been saving up those responses from a rainy day, all I can say is that I yet to read a response asking for what you are arguing against.


Lol to be honest I was a little confused at that as well. :lol:


There is clearly a need to lable the critics as "haters" in order to demagogue them.  And supporters must be labled "fanboys" to discount their opinions as irrelevant.  My experience with the cRPG community is that they are intelligent, friendly, helpful, and lovingly eccentric in a multitude of ways.  Lord knows that if they weren't I would still be stuck in a dungeon back in Krondor.

I'm truly saddened that Bioware would choose to create such a devisive product, as I feel many of us do cross over into other games and would of been please to introduce some cinemagraphic "wow" into the RPG ones.  But the milk is spilt.  If nothing else your creative post shows that you respect the development team.  I've read a great deal of user comments over the past week and was struck by how many times the message was couched in humor.

Modifié par Otterwarden, 23 mars 2011 - 02:10 .


#763
TheKnave69

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Otterwarden wrote...

Sandmanifest wrote...

TJSolo wrote...

Who are you talking about? Both of the people you have quoted state either "Bioware, I love you" or "Bioware, I still have faith in you."

I see you have been saving up those responses from a rainy day, all I can say is that I yet to read a response asking for what you are arguing against.


Lol to be honest I was a little confused at that as well. :lol:


There is clearly a need to lable the critics as "haters" in order to demagogue them.  And supporters must be labled "fanboys" to discount their opinions as irrelevant.  My experience with the cRPG community is that they are intelligent, friendly, helpful, and lovingly eccentric in a multitude of ways.  Lord knows that if they weren't I would still be stuck in a dungeon back in Krondor.

I'm truly saddened that Bioware would choose to create such a devisive product, as I feel many of us do cross over into other games and would of been please to introduce some cinemagraphic "wow" into the RPG ones.  But the milk is spilt.  If nothing else your creative post shows that you respect the development team.  I've read a great deal of user comments over the past week and was struck by how many times the message was couched in humor.


I tend to not label people one way or the other.  I would rather read their arguements and either agree or respectfully agree, but honestly, all of the "Bioware sucks, this game sucks, you suck," and "Bioware rocks, this game rocks, you suck," adds little to the conversation.  I think, like you from what I infer, is that those people are a minority, and that mose are helpful and respectful (for the most part), however these people tend to get drowned out by the more... vociferous on both sides.

As the great Mary Poppins says, "Supercalifragilisticexpialidocious."  Of course, she also says, "A spoonful of medicine helps the sugar go down." (Or word to that effect)

Modifié par TheKnave69, 23 mars 2011 - 05:14 .


#764
17thknight

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FellowerOfOdin wrote...

Mike Laidlaw: "We want to alienate our old audience and appeal to the CoD crowd."

No need to make a whole interview about this...


Pretty much summed up the whole goddamn interview from beginning to end.

#765
Otterwarden

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TheKnave69 wrote...

As the great Mary Poppins says, "Supercalifragilisticexpialidocious."  Of course, she also says, "A spoonful of medicine helps the sugar go down." (Or word to that effect)


After reading the Lead Level Designer interview I'm afraid we don't have the medicine to cure what ails him.

Modifié par Otterwarden, 23 mars 2011 - 05:19 .


#766
Sanchofirestormer

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I enjoyed the game, I did. however, what he says is kind of... odd and doesn't really actually relate to how things work in the real world.

there are hundreds of different translations of how rpg's run. if he wants to be honest then he should know that DA:O is the RPG that strays from the pack. realism and grit are just 2 things that are overtly absent from the RPG field now days and is frankly one of the main reasons I loved DA:O so much.

putting in cutting edge action with characters that flip out when they are in combat and huge swords are actually putting DA further in line with current day normal RPG's. what he says in the quoted interview is just garbage aimed at selling the game to people who know nothing about the industry or history and are just turned on by big shiny things.

changing a game up is ok and is expected, but if they wanted to change the game from the ground up they should of actually created a new game instead of a sequal of a new one. it's kind of like if they made commander shepherd a kung fu fighter in mass effect 3 and then said the reason they did this was to ....well exactly what he said.

Modifié par Sanchofirestormer, 23 mars 2011 - 05:40 .


#767
Spooky81

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If the crap released in DA2(ie: recycled dungeons, gutted out companion interactions, quests and gameplay so simple minded even a Geico caveman do it) really is the future of all Bioware rpgs, thats when ill lose all hope and start using the word "sellouts".

Hope they dont continue down this path, because it's bad when you're not even a month into a highly anticipated rpg and people are already discussing hopes from another competitor(The Witcher 2).

#768
quilla.b

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I think Bioware took a big risk changing the mechanics of the Dragon Age franchise. Even with a strong and loyal fan base, they wanted to reach out to a wider audience which caused them to dilute the experience of what made DA:O so great. I say, don't change the formula. Don't fix what isn't broken. Bioware veered away from the vision of the original DA:O and they failed.

If they wanted to experiment on a new RPG concept, they shouldn't have used the brand but instead created a new game title altogether. Don't change the identity of the brand. It's like taking Diablo and making in turn-based. It's a big fail.

BUT I know Bioware will get it right.  This brief stumble won't keep them from making great RPGs.  Their listening to us.  EA back off! :D

Modifié par quilla.b, 23 mars 2011 - 06:36 .


#769
Sinvx

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TJSolo wrote...

Sinvx wrote...

Sandmanifest wrote...

Sharuko wrote...

I just wish gaming companies would focus on making good games and not necessarily how they can hit the widest audience.  DA:O was a huge success, why be greedy and try to go for more?  Maybe it is the EA influence?

I still have faith in BioWare since my two favorite games of all time are made by them.  But if games like DA2 is what they will produce in the future, I personally am out.


Same here. The more reason I feel the need to share my opinion. If I add my voice to the crowd, I might not be heard and I'm just one guy but maybe it will help. You never know. I have hope yet.

It's not like "Grrr Bioware hate hate hate you betrayed me like I betrayed Carth grrrr". It's more "Hey. Bioware. I love you, but I'm dissapointed with your last assignment. This is why. Please do better. I don't want to adopt you out but I will if it comes to that. Now cheer up and go eat your dinner. *Hug* Tomorrow is a new day."

EDIT: To say something positive, personalIy thought the character creation was amazing, the armor was visually more attractive, monster character models were stunning, and the lip movement was the best I have ever seen.


I don't get people like you... You give up on a company because they add new things to a sequel instead of making replicas of the prequel... Should we have fought another Archedeom in DA2? Sorry, been there, not fun doing a copy-paste of another game. DA2 was refreshing compared to ME1, ME2, DA:O, where you set out to save the world/universe... I agree, the game did feel a little rushed, and lack of dialogue between companions sucked. Overall though I enjoyed the game thoroughly.

Only difference to me in DA:O and DA2, is DA:O had a epilogue to explain your choices at the end, while DA2 left you on a cliff hanger. The ending was already chosen as soon as we found out it was being told from a narritive perspective.

You all need to act less like angry children, doing the same thing in every game get's tedious, and it starts to become the same story, but with different names to everything... Instead of Darkspawn it's Collectors, instead of Archedemons, it's Reapers. It just infuriates me to see how closed minded people can be, and how they reject new things.

Dragon Age universe isn't simply about Darkspawn and Archdemons, it's been said before it's about Thedas. Kirkwall is another part of Thedas that has it's own problems, as to Fereldan and their Blight.

Whatever.. Keep on hating.


Who are you talking about? Both of the people you have quoted state either "Bioware, I love you" or "Bioware, I still have faith in you."

I see you have been saving up those responses from a rainy day, all I can say is that I yet to read a response asking for what you are arguing against.


What?

First quote was someone quoting another person giving an example of why Bioware shouldn't try and get non-RPGers into RPG's, by using Fable 3 as an example, the game was fail, and everything it was promised to be, wasn't it... Where as DA2, they specifically said certain elements from DA:O wouldn't be in DA2. Yet people still bought the game, to only whine about the things we were already told were changed in advance.

2nd Quote... He still has faith in Bioware, until they make another game that isn't his cup of tea, then he is "Out". He doesn't like the new approach to DA2.

Overall my 2nd Quote wasn't directed at just him, it was directed at all the little babies who cry about something we were told about IN ADVANCE. Saying Bioware is doomed because the Sequel was nothing like the Prequel. It's rediciulous.

Modifié par Sinvx, 23 mars 2011 - 07:01 .


#770
Sinvx

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quilla.b wrote...

I think Bioware took a big risk changing the mechanics of the Dragon Age franchise. Even with a strong and loyal fan base, they wanted to reach out to a wider audience which caused them to dilute the experience of what made DA:O so great. I say, don't change the formula. Don't fix what isn't broken. Bioware veered away from the vision of the original DA:O and they failed.

If they wanted to experiment on a new RPG concept, they shouldn't have used the brand but instead created a new game title altogether. Don't change the identity of the brand. It's like taking Diablo and making in turn-based. It's a big fail.

BUT I know Bioware will get it right.  This brief stumble won't keep them from making great RPGs.  Their listening to us.  EA back off! :D


You do realise what biowares formula has been for the last few games is right? Super awesome hero + Some companions + Main Enemy(Geth/Collectors/DarkSpawn/Sith) + Final Boss. The story is pretty much the same crap, save the world/universe, by fighting through hordes of main enemies, then kill the final boss. They just slap a different theme, and change the names around for characters and places.

DA2 took a new refreshing approach to story telling and gameplay. I am a loyal Bioware fan, and I loved DA2.

PS - Like i've said before, Bioware has stated, that Dragon Age universe isn't about Fereldan and the blight, it's about the Thedas, and all it's places. We aren't going to get more of the same, it's going to change with each new game.

But we may get back some features like companion armor, tactical view, and such. Personally I didn't mind the removal of companion army, just made my companions look identical and silly. If they do bring it back, I hope each piece of gear gives them a unique look, like if you were to have 2 sets of the same gear, equip 2 companions they have their own personal style to it as to looking like twins.

So it's not like they really veered from the original vision, since the prequel wasn't suppose to be the same.

#771
Lotion Soronarr

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mjboldy wrote...

People seem to not want RPG's to change and to keep the same old formula. Yes then we can suffer the same fate that FPS games are suffering now (Get to this point and KILL KILL KILL. Repeat).


Strawman.

Formulas that work should be kept. People play RGP's BECAUSE of those formulas.
Large-scale experimentation is not somethin that should be done likely, and especially not something that should be done on sequels.

Genres naturally "stagnate" then get revied. Like everything there's cycles..periods of less and more activity.

And there's no "suffering" that I see in FPS games. The greatest FPS game I ever played (Crysis) is farely new

#772
Lotion Soronarr

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Sharuko wrote...
I just wish gaming companies would focus on making good games and not necessarily how they can hit the widest audience.  DA:O was a huge success, why be greedy and try to go for more?  Maybe it is the EA influence?


CAPITALISM!!!!!!!!!

www.youtube.com/watch

Modifié par Lotion Soronnar, 23 mars 2011 - 08:29 .


#773
Mage One

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I completely agree with him, and I'm one of the people they would have lost if they had let their game design stagnate, as it seemed it was beginning to. I liked their old games; Baldur's Gate II is my favorite RPG of all time, but I don't want every subsequent fantasy game Bioware makes to ape it because of that. I'm glad they recognize the problems with doing so and are willing to take steps to keep the genre evolving. I honestly think they didn't do so enough with Origins, and I think it suffered as a result. I've both curious and exited to see where their attempts to further the genre will take their games in the future.

#774
Bostur

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When reading some of the interviews with Mike Laidlaw it seems he thinks that DA2 is an evolution and experimental, and that is one of the reasons for the mixed reception.

I get confused when I read that, because I don't see that at all. The ME series was much more experimental, first of all because it used a sub-genre that hadn't been explored much at the time, and secondly ME2 had much more significant changes from the original than DA2.

I agree that genres needs to evolve, but there must be a reason for change and it should be done cautiously, especially with an established genre like cRPGs. DA2 seems to often have change for the sake of change alone, and often it strikes me as inconsequential, or just feels broken.

DA2 seems to play around with some fringe features a bit randomly, and the result is a bit messy as I would expect. Maybe BW was too scared to make real changes, but in that case keeping the original intact might have been better. Not every sequel or new release needs to move the genre forwards, simply staying with a good recipe for a while can work too.

#775
Bostur

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shantisands wrote...

Maybe I am simple but why try to convert action gamers to RPG-ers. DAO didn't try to convert and probably gained new RPG fans simply through being a FANTASTIC RPG.

If you want action game success, create an action game. If you want RPG success, create a better RPG than you did before.

Quality wins people over at times, rather than familiarity.

But, maybe that is too simplistic and naive. I don't know.


I had that thought as well. If the aim is to gain new RPG players, I would guess DAO might have worked very well at that. Not by being particularly experimental but simply by being very well done.

Another approach might be the first person perspective, used to great effect by ME1 and Fallout 3 while still retaining solid RPG elements. The problem here might be that players new to the genre may expect more action and get disappointed.