mjboldy wrote...
People seem to not want RPG's to change and to keep the same old formula. Yes then we can suffer the same fate that FPS games are suffering now (Get to this point and KILL KILL KILL. Repeat).
So because that formula is bad for FPS, you think RPGs are evolving when the copy that excact formula? Because that is all DA2 is. (Get to this point and KILL KILL KILL. Repeat). You see the highligt on you map. You go there. You kill. You get xp. Then you repeat this ad nauseum.
I am all for evolving. But narrowing and limiting is not evolving, and that is what DA2 does compared to the original. Look at Bethesda. Bethesda RPGs has always been the anti-thesis of Bioware RPGs. They are huge, they impose very few limits, they encourage exploration. But they have weak stories and very weak NPCs, compared to a Bioware game. However, when you hear Todd Howard - lead designer on TES 5: Skyrim - speak about evolving, he speaks about all the points where the TES games have always been weak.
Wether Bethesda can change that by hiring new people with expertise in this field, as they say they have done, that remains to be seen. But it show that Bethesda has a clear view on where they fail to deliever, and that they attempt to do something about it.
Bioware, on the other hand, has taken all the weaknesses of DA:O and enhanced them. There wasn't a lot to explore in DA:O, so they have less in DA2. The classes was very restrictive in DA:O, so they make them even more restricted and archetypical in DA2. Interaction with and responsiveness of the world, aside from speaking to NPCs, was hardly exisiting in DA:O, so they make it absolutely absent in DA2. They have taken all the flaws of DA:O and enhanced them, promoting them as if they were virtues.
In my opinion it seems counter-productive wanting to evolve, and then follow a path of simplification and restriction.





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