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1UP Mike Laidlaw Interview "genre death"


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#801
Frybread76

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Exzander1 wrote...

I liked the game, personally. I've definitely played better RPG's, but the game was solid and fun, and I enjoyed it. I respect that they are trying to move "forward" and try to innovate/do some things different, even if it isn't received well.

I believe it was the dev of Kane and Lynch 2 that said:

"could we have added this feature to the combat? Yes. Could we have added this to the game? Yes. Could we have gone this way? Yes. Would it have scored better in reviews? Probably. However, was that the game we wanted to make? No, it was not. We made the game we wanted to make, the product that we wanted to create, that is that."


Keep in mind it's not a direct quote, and I could be wrong about which game dev stated it (pretty sure it was Kane and Lynch 2, though).

Bioware wanted to make their game like this, and so it was done, I can respect that and honestly, I fully enjoyed the game. Few gripes, but mostly it was a solid, fun, enjoyable experience.

Then again, I do play games just to have fun with them, I don't pick and gripe and choose a game based on what it doesn't have or compare it to another game and say "wait, this game doesn't have X feature when Y game does, this is retarded!". I just buy games that look good, play them and enjoy them for what they are, and not take it all so serious.


And you're exactly who DA2 was aimed at.  You enjoyed a "streamlined" action-rpg.  So what's your point?

#802
Exzander1

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Frybread76 wrote...

Exzander1 wrote...

I liked the game, personally. I've definitely played better RPG's, but the game was solid and fun, and I enjoyed it. I respect that they are trying to move "forward" and try to innovate/do some things different, even if it isn't received well.

I believe it was the dev of Kane and Lynch 2 that said:

"could we have added this feature to the combat? Yes. Could we have added this to the game? Yes. Could we have gone this way? Yes. Would it have scored better in reviews? Probably. However, was that the game we wanted to make? No, it was not. We made the game we wanted to make, the product that we wanted to create, that is that."


Keep in mind it's not a direct quote, and I could be wrong about which game dev stated it (pretty sure it was Kane and Lynch 2, though).

Bioware wanted to make their game like this, and so it was done, I can respect that and honestly, I fully enjoyed the game. Few gripes, but mostly it was a solid, fun, enjoyable experience.

Then again, I do play games just to have fun with them, I don't pick and gripe and choose a game based on what it doesn't have or compare it to another game and say "wait, this game doesn't have X feature when Y game does, this is retarded!". I just buy games that look good, play them and enjoy them for what they are, and not take it all so serious.


And you're exactly who DA2 was aimed at.  You enjoyed a "streamlined" action-rpg.  So what's your point?


My point? I was stating my opinion on the interview and the discussion at hand. This is a forum, correct? I could say the very same thing to you if you didn't like the game  "oh, so you're the guy DA2 was staying away from. What's your point?". It's a discussion board, chill.

As for me being the type of person DA2 was aimed at, I enjoyed both DA:O and DA2, and ME1 and ME2 and BG2, etc etc. I take a game for what it is, not what it's missing or what it could have been.

My point is, Bioware wanted to go a different, more "innovative" path with DA2, it was their choice, it's their game after all, and I respect their decision for doing so. The fact that I generally enjoyed the game was a cherry on top.

#803
mordarwarlock

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I disagree, it's just that simple. See, it works both ways.


you disagree, but you are still wrong, it's just that simple. See, it doesn't work both ways

#804
Sandmanifest

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mordarwarlock wrote...

I disagree, it's just that simple. See, it works both ways.


you disagree, but you are still wrong, it's just that simple. See, it doesn't work both ways


:lol: i think you just proved a point

#805
Frybread76

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Exzander1 wrote...

Frybread76 wrote...

Exzander1 wrote...

I liked the game, personally. I've definitely played better RPG's, but the game was solid and fun, and I enjoyed it. I respect that they are trying to move "forward" and try to innovate/do some things different, even if it isn't received well.

I believe it was the dev of Kane and Lynch 2 that said:

"could we have added this feature to the combat? Yes. Could we have added this to the game? Yes. Could we have gone this way? Yes. Would it have scored better in reviews? Probably. However, was that the game we wanted to make? No, it was not. We made the game we wanted to make, the product that we wanted to create, that is that."


Keep in mind it's not a direct quote, and I could be wrong about which game dev stated it (pretty sure it was Kane and Lynch 2, though).

Bioware wanted to make their game like this, and so it was done, I can respect that and honestly, I fully enjoyed the game. Few gripes, but mostly it was a solid, fun, enjoyable experience.

Then again, I do play games just to have fun with them, I don't pick and gripe and choose a game based on what it doesn't have or compare it to another game and say "wait, this game doesn't have X feature when Y game does, this is retarded!". I just buy games that look good, play them and enjoy them for what they are, and not take it all so serious.


And you're exactly who DA2 was aimed at.  You enjoyed a "streamlined" action-rpg.  So what's your point?


My point? I was stating my opinion on the interview and the discussion at hand. This is a forum, correct? I could say the very same thing to you if you didn't like the game  "oh, so you're the guy DA2 was staying away from. What's your point?". It's a discussion board, chill.

As for me being the type of person DA2 was aimed at, I enjoyed both DA:O and DA2, and ME1 and ME2 and BG2, etc etc. I take a game for what it is, not what it's missing or what it could have been.

My point is, Bioware wanted to go a different, more "innovative" path with DA2, it was their choice, it's their game after all, and I respect their decision for doing so. The fact that I generally enjoyed the game was a cherry on top.




Sorry, my comment came off rude.  You're entitled to your opinion.  It just irks me that DA2 developers are blaming a certain segment of their fans for not "evolving" or whatever for why DA2 has mixed reviews.  It's insulting, IMO.

#806
scpulley

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Yellow Words wrote...

Nice and interesting interview. I like that he acknowledge the reuse of areas as a problem and something he want to change if he had the chance.

DA2 is refreshing (to me) and for once we're not fighting against the 'big evil bad guy/girl/monster' like in so many other BioWare games. Something I fully embraced and welcomed. DA2 offered me better characterization than I thought possible and that will keep future playthroughs fun. In the end I cared much more about what happened to Hawke and the followers in DA2 than every character I met in DAO.


I don't think many would dispute the idea of the story and having no big bad evil bad guy was good in theory. The problem was there were a lot holes in what they gave us, it gave the appearence like what you did in the previous game mattered when it didn't, and they didn't really show any sort of reflection from Hawke actually caring about what was happening. It really was you just watching the story evolve, you as a player had little to no effect on what was happening, which for a bioware was just wierd. I'm all for change, but I don't buy bioware games to get pretty games with flat story execution. And really, this interview just seemed to be a subtle jab at those that didn't like DA 2 like we just didn't 'get it'. We got it, they wanted to be creative and innovative, but they need to look at what those words actually means. You can be innovative and not give someone a story with zero emotional depth minus a few random cutscenes.

#807
WilliamShatner

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scpulley wrote...

Yellow Words wrote...

Nice and interesting interview. I like that he acknowledge the reuse of areas as a problem and something he want to change if he had the chance.

DA2 is refreshing (to me) and for once we're not fighting against the 'big evil bad guy/girl/monster' like in so many other BioWare games. Something I fully embraced and welcomed. DA2 offered me better characterization than I thought possible and that will keep future playthroughs fun. In the end I cared much more about what happened to Hawke and the followers in DA2 than every character I met in DAO.


I don't think many would dispute the idea of the story and having no big bad evil bad guy was good in theory. The problem was there were a lot holes in what they gave us,


The main problem is they didn't give us a compelling story in its place.

#808
Bostur

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I got to agree with the last few posters. I get provoked when Mike Laidlaw suggest that I can't handle change, when in reality I love change as long as I get hooked on a good story combined with good gameplay.

The framed narrative isn't exactly a new invention movies do it all the time. Sometimes so often that I think "Oh no, not again". It is quite rare in games though.
The first few minutes of DA2 I was absolutely thrilled at the prospect of a framed narrative.

When faced with a story like that I think I get the expectation that the narrator/author knows exactly where the story is headed, even though the audience may not. But then after 10-20 hours of gameplay when getting the feeling that the story is going absolutely nowhere, it seems like a stark contrast to the style of storytelling. Maybe sandboxy gameplay doesn't really work so well with the very rigid feeling of a framed narrative. ;-)

#809
Nozybidaj

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Frybread76 wrote...
Sorry, my comment came off rude.  You're entitled to your opinion.  It just irks me that DA2 developers are blaming a certain segment of their fans for not "evolving" or whatever for why DA2 has mixed reviews.  It's insulting, IMO.


They're Bioware and everyone loved the Planet Scanning, just ask Casey Hudson.  Obviously if something didn't go as planned it was the player's fault. :P

#810
Tom Jolly

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The heroic epic has surivived for MILLENIA as a viable, and celebrated storytelling vehicle. But now, per Mike Laidlaw, the Fantasy RPG Genre needs to get away from it to survive. Bioware and EA have found the perfect man to peddle their wider-market cash-in. This guy should be in politics.

#811
Haexpane

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Yes, I really love how people keep INSISTING we should stop enjoying time tested, user approved RPG mechanics.

We need to STOP LIKING WHAT WE LIKE and only like the NEW STUFF! How DARE we enjoy something without constantly craving "streamlined upgrades" Which are always dumbed down cost cutting hatchet jobs.

The main problem is developers get bored so they refuse to make the same type of game more than a few times. They either quit or move on to new dev houses.

But because the economy crashed and EA and Activision own every dev house worth anything, they are forced to stay on at EA and instead of starting a new company and a new franchise, they just constantly reboot everything.

DA2 was really a vanity project. EA Bioware wanted to prove they could make a game where you "push a button and something AWESOME happens"

Well they sure showed us didn't they?

#812
DocDoomII

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Haexpane wrote...

Yes, I really love how people keep INSISTING we should stop enjoying time tested, user approved RPG mechanics.

We need to STOP LIKING WHAT WE LIKE and only like the NEW STUFF! How DARE we enjoy something without constantly craving "streamlined upgrades" Which are always dumbed down cost cutting hatchet jobs.

The main problem is developers get bored so they refuse to make the same type of game more than a few times. They either quit or move on to new dev houses.

But because the economy crashed and EA and Activision own every dev house worth anything, they are forced to stay on at EA and instead of starting a new company and a new franchise, they just constantly reboot everything.

DA2 was really a vanity project. EA Bioware wanted to prove they could make a game where you "push a button and something AWESOME happens"

Well they sure showed us didn't they?

all I see in my dragon age 2 when I push a button is some dragonball-naruto combat moves that make me go "meh"

#813
Cutlasskiwi

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scpulley wrote...

Yellow Words wrote...

Nice and interesting interview. I like that he acknowledge the reuse of areas as a problem and something he want to change if he had the chance.

DA2 is refreshing (to me) and for once we're not fighting against the 'big evil bad guy/girl/monster' like in so many other BioWare games. Something I fully embraced and welcomed. DA2 offered me better characterization than I thought possible and that will keep future playthroughs fun. In the end I cared much more about what happened to Hawke and the followers in DA2 than every character I met in DAO.


I don't think many would dispute the idea of the story and having no big bad evil bad guy was good in theory. The problem was there were a lot holes in what they gave us, it gave the appearence like what you did in the previous game mattered when it didn't, and they didn't really show any sort of reflection from Hawke actually caring about what was happening. It really was you just watching the story evolve, you as a player had little to no effect on what was happening, which for a bioware was just wierd. I'm all for change, but I don't buy bioware games to get pretty games with flat story execution. And really, this interview just seemed to be a subtle jab at those that didn't like DA 2 like we just didn't 'get it'. We got it, they wanted to be creative and innovative, but they need to look at what those words actually means. You can be innovative and not give someone a story with zero emotional depth minus a few random cutscenes.


You see it as just watching the story evolve and I see it as my characters journey. DA2 gave me a chance to focus on Hawke in a way that I could never focus on the Warden. With the Warden there was always a clear goal, kill archdemon and end blight, and I had to do it. There were no real options for characters who wanted nothing to do with the wardens. My first character in DA2 didn't want anything to do with the "situation" (no spoilers) and tried her best to get out of it or at least stop it so she could get away. She failed, and that made me very happy. For the first time that I can remember my character failed in a game and it didn't end with a big 'game over, please start again'. 

We did have effect on a lot of things in the game, just not on all the big things that were happening. I guess it all comes down to different people liking different things. 

#814
Chaos Gate

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Haexpane wrote...

Yes, I really love how people keep INSISTING we should stop enjoying time tested, user approved RPG mechanics.

We need to STOP LIKING WHAT WE LIKE and only like the NEW STUFF! How DARE we enjoy something without constantly craving "streamlined upgrades" Which are always dumbed down cost cutting hatchet jobs.


Exactly. Well said.

First Person Shooters have been doing the same thing for...what, 10 years? 20 years? And their audience is huge and ever ballooning, despite the core mechanics of the genre remaining the same. I myself am a FPS nut, willing to play anything with a gun pointed at someone else, and while I appreciate innovation, I also love a genre that I instantly recognise and feel comfortable with. I'd definitely hate it if some uppity developer came along and told me that what I have enjoyed for decades was suddenly being changed, and I had to change with it, especially when such a restructure flew in the face of comprehensive evidence suggesting that things are just fine as they are. Not to mention still loved and held very dear by the fans.

I just wish that BioWare would come clean about their (very obvious) motives. They are hurting their long-time user fanbase by being insincere.

#815
Cutlasskiwi

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Chaos Gate wrote...

Haexpane wrote...

Yes, I really love how people keep INSISTING we should stop enjoying time tested, user approved RPG mechanics.

We need to STOP LIKING WHAT WE LIKE and only like the NEW STUFF! How DARE we enjoy something without constantly craving "streamlined upgrades" Which are always dumbed down cost cutting hatchet jobs.


Exactly. Well said.

First Person Shooters have been doing the same thing for...what, 10 years? 20 years? And their audience is huge and ever ballooning, despite the core mechanics of the genre remaining the same. I myself am a FPS nut, willing to play anything with a gun pointed at someone else, and while I appreciate innovation, I also love a genre that I instantly recognise and feel comfortable with. I'd definitely hate it if some uppity developer came along and told me that what I have enjoyed for decades was suddenly being changed, and I had to change with it, especially when such a restructure flew in the face of comprehensive evidence suggesting that things are just fine as they are. Not to mention still loved and held very dear by the fans.

I just wish that BioWare would come clean about their (very obvious) motives. They are hurting their long-time user fanbase by being insincere.


What is wrong about taking something that works just fine and try to make it great? 

BioWare always change things in their games and every BioWare game is different from its predecessor.

#816
AkiKishi

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Yellow Words wrote...
What is wrong about taking something that works just fine and try to make it great? 

BioWare always change things in their games and every BioWare game is different from its predecessor.


Only as far as the mechanics, otherwise they have been making the same game since BG.

#817
DownyTif

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Wow... that Laidlaw guy never stops to amaze me on how he can frustrate me everytime he speaks or give an interview. I just hope that he will know, one day, that he is wrong. And I hope Bioware wake up before!

#818
Zmajc

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He'll wake up when BioWare stops existing as a company and is merely a trade mark inside EA's empire.

#819
Cutlasskiwi

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BobSmith101 wrote...

Yellow Words wrote...
What is wrong about taking something that works just fine and try to make it great? 

BioWare always change things in their games and every BioWare game is different from its predecessor.


Only as far as the mechanics, otherwise they have been making the same game since BG.


And that was my point when I said that BioWare games always change. Most of their games have some mechanics from the older ones but they try and change them and make them better as well as bring in new ones. 

The way I see it is that they are always trying to improve on things that have worked without staying the same with every game. 

#820
elikal71

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I can't say anything to this I feel and think, which wouldn't get me banned.

#821
Cat Lance

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I don't get the **** storm here.

Mike said that he doesn't want to see RPGs as a genre stagnate, something BioWare has always said as they made games. Is it just because DA2 was so different from it's predecessor and so many people haven't liked those changes or whatever that him making such a bland statement in and of itself is being taken and run with to such an extreme?

I've seen some REALLY odd interpretations of this particular answer he gave in that interview and I honestly can't understand how the hell people have gotten to those conclusions.

He said, we're going to keep trying new things, we won't be resting on our laurels and hoping that we're just perfect. Isn't that always what people in game development should be doing? Back on the old forums I can't think how many times I watched the very same people I've seen freaking out about this comment of Mike's sniffing at games that are always the same mechanic with updated graphics and such. Why is it that now these same people seem to want BioWare to do that?? Is it because it ends up with a different perception of it now that they are creating games set in their own IPs?

Because it isn't using the DND editions as an excuse for changes? Because the "new edition" was BioWare's own decision and invention? I fail to see the problem with experimentation and attempts to evolve in and of itself.

Yes, obviously DA2 was not as well received as BioWare had been hoping. I am sure that as a natural part of the process they are looking at that, looking at the feedback and other data collected and figuring out how to correct that problem with future incarnations. That, my dear, is business. And, at that, it's business as usual, around here.

For those that HAVE had a freak out over this quote. Read it again minus defensiveness and weird expectations. He hasn't attacked old school rpgs or the people who like them, he simply pointed out that once you stop evolving you stagnate. DA:O was a first edition, Awakenings a 1.5, DA2 a 2nd, I'm sure we'll have a 2.5 and a 3rd. This is how RPG's WORK.

I...just don't get the **** storm at all.

#822
AkiKishi

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Yellow Words wrote...

BobSmith101 wrote...

Yellow Words wrote...
What is wrong about taking something that works just fine and try to make it great? 

BioWare always change things in their games and every BioWare game is different from its predecessor.


Only as far as the mechanics, otherwise they have been making the same game since BG.


And that was my point when I said that BioWare games always change. Most of their games have some mechanics from the older ones but they try and change them and make them better as well as bring in new ones. 

The way I see it is that they are always trying to improve on things that have worked without staying the same with every game. 


Well that's also what Mike could be missing, it's not the mechanics design that is keeping them out of the mass market.

#823
Punahedan

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Cat Lance wrote...

I don't get the **** storm here.

Mike said that he doesn't want to see RPGs as a genre stagnate, something BioWare has always said as they made games. Is it just because DA2 was so different from it's predecessor and so many people haven't liked those changes or whatever that him making such a bland statement in and of itself is being taken and run with to such an extreme?

I've seen some REALLY odd interpretations of this particular answer he gave in that interview and I honestly can't understand how the hell people have gotten to those conclusions.

He said, we're going to keep trying new things, we won't be resting on our laurels and hoping that we're just perfect. Isn't that always what people in game development should be doing? Back on the old forums I can't think how many times I watched the very same people I've seen freaking out about this comment of Mike's sniffing at games that are always the same mechanic with updated graphics and such. Why is it that now these same people seem to want BioWare to do that?? Is it because it ends up with a different perception of it now that they are creating games set in their own IPs?

Because it isn't using the DND editions as an excuse for changes? Because the "new edition" was BioWare's own decision and invention? I fail to see the problem with experimentation and attempts to evolve in and of itself.

Yes, obviously DA2 was not as well received as BioWare had been hoping. I am sure that as a natural part of the process they are looking at that, looking at the feedback and other data collected and figuring out how to correct that problem with future incarnations. That, my dear, is business. And, at that, it's business as usual, around here.

For those that HAVE had a freak out over this quote. Read it again minus defensiveness and weird expectations. He hasn't attacked old school rpgs or the people who like them, he simply pointed out that once you stop evolving you stagnate. DA:O was a first edition, Awakenings a 1.5, DA2 a 2nd, I'm sure we'll have a 2.5 and a 3rd. This is how RPG's WORK.

I...just don't get the **** storm at all.


:wub: 

Pretty much this, folks. Baldur's Gate already happened. It's time to experiment with new things. You can't make an omlette without breaking a few stereotype eggs. For an even better omlette, you can add some other ingredients like pepper or ham or cheese or whatever it is people put in omlettes.

I remember people accusing BW of reusing their own tropes. If BW sticks to their "formula", people **** and moan. If they try new things, people **** and moan. Well, if you're going to **** and moan either way, I'd rather they be doing new things so that at least they don't let the genre stagnate.

Rome fell because they allowed themselves to get too comfortable.

#824
Gatt9

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Chaos Gate wrote...

Haexpane wrote...

Yes, I really love how people keep INSISTING we should stop enjoying time tested, user approved RPG mechanics.

We need to STOP LIKING WHAT WE LIKE and only like the NEW STUFF! How DARE we enjoy something without constantly craving "streamlined upgrades" Which are always dumbed down cost cutting hatchet jobs.


Exactly. Well said.

First Person Shooters have been doing the same thing for...what, 10 years? 20 years? And their audience is huge and ever ballooning, despite the core mechanics of the genre remaining the same. I myself am a FPS nut, willing to play anything with a gun pointed at someone else, and while I appreciate innovation, I also love a genre that I instantly recognise and feel comfortable with. I'd definitely hate it if some uppity developer came along and told me that what I have enjoyed for decades was suddenly being changed, and I had to change with it, especially when such a restructure flew in the face of comprehensive evidence suggesting that things are just fine as they are. Not to mention still loved and held very dear by the fans.

I just wish that BioWare would come clean about their (very obvious) motives. They are hurting their long-time user fanbase by being insincere.


Post of the year nominees here.

He said, we're going to keep trying new things, we won't be resting on our laurels and hoping that we're just perfect. Isn't that always what people in game development should be doing? Back on the old forums I can't think how many times I watched the very same people I've seen freaking out about this comment of Mike's sniffing at games that are always the same mechanic with updated graphics and such. Why is it that now these same people seem to want BioWare to do that?? Is it because it ends up with a different perception of it now that they are creating games set in their own IPs?


The problem here is that Bioware isn't trying new things,  they're essentially stating that everything other than the ME2/DA2 models are invalid,  and that there's something wrong with anyone who disagrees.  A sentiment the Bethseda team also tried to put forth,  that got them a great deal of hatred.

Trying new things is one thing,  running around with a handstamper putting "Invalid" on the forehead of anyone who likes RPGs over Action-Adventure/Shooters isn't a bright idea.  The first problem is,  it's not a "New thing",  those games have existed for 20-30 years.  It's almost as old as what they're claiming isn't valid.  The second problem is,  the reason for it is money,  not because there's some need for a shift in gameplay.

Bioware's not "Trying new things",  they're trying to make a different genre of games for the sake of more money,  continuing to label it as an RPG despite having little to no relation (Depending on the game),  and they're telling us that we RPG players are somehow wrong for wanting RPGs.

Because it isn't using the DND editions as an excuse for changes? Because the "new edition" was BioWare's own decision and invention? I fail to see the problem with experimentation and attempts to evolve in and of itself.


Not to be rude,  but that's strawmaning.  Fallout wasn't based on D&D and it is widely regarded as the very best RPGs ever made because it emulated more of the PnP game than any cRPG before or after.  Diablo is grudgingly given RPG status,  so is JRPGs. 

People need to quit trying to infer that RPG players only want D&D.  I promise I'll fill a thread with RPGs that weren't based on D&D that were well received.

Yes, obviously DA2 was not as well received as BioWare had been hoping. I am sure that as a natural part of the process they are looking at that, looking at the feedback and other data collected and figuring out how to correct that problem with future incarnations. That, my dear, is business. And, at that, it's business as usual, around here.


No offense,  but you're dead wrong.  DA2 was designed before DAO even released.  They're not collecting data or looking at feedback,  they're looking at some suits power-point saying "This is the only game to make today!!!!!". 

That is how buisness is run in gaming.  Developers have almost no input,  they make what publishers tell them to make,  and all the suits care about is what's going to potentially have the highest volume of sales,  not what would make the best game,  not how can we budget this great idea so it profits.  Unlike Hollywood who takes great ideas,  and budgets them appropriately so that they'll make profit rather than trying to make every one Titanic.

For those that HAVE had a freak out over this quote. Read it again minus defensiveness and weird expectations. He hasn't attacked old school rpgs or the people who like them, he simply pointed out that once you stop evolving you stagnate. DA:O was a first edition, Awakenings a 1.5, DA2 a 2nd, I'm sure we'll have a 2.5 and a 3rd. This is how RPG's WORK


With all due respect,  you need to reread it.  It is an attack on RPG players,  he is essentially saying that RPG players are invalid. 

Further,  you and he are misusing the world evolving.  Baldur's Gate and Fallout party members with their own personalities was an evolution over silent generated party members.  Baldur's Gate 2's party members with personalities,  personal requests,  and potential romance was evolution over BG and Fallout's basic party members.

Color-coding the dialogue so people don't have to read,  enemies popping out of thin air,  not being able to equip your party members,  and playing like Diablo on Meth isn't evolution.  It's bad design and a completely different but already well established type of gameplay.  There's nothing new there,  I can go buy Diablo,  Fate,  Torchlight,  and many other games to get the exact same thing. 

Evolution implies adding something not already present.   This did not happen with DA2 or ME2.  All they did was change it to some other type of game.

Pretty much this, folks. Baldur's Gate already happened. It's time to experiment with new things. You can't make an omlette without breaking a few stereotype eggs. For an even better omlette, you can add some other ingredients like pepper or ham or cheese or whatever it is people put in omlettes.


Wrong.  Making RPGs play like some completely different genre isn't experimenting with new things.  It's making games in a completely different genre.  There's nothing new here.  In fact,  what is has is decades old.

Rome fell because they allowed themselves to get too comfortable.


I've got a better analogy for you.  Several in fact.

-Sega Genesis and SNES died out because all they did was release the same few types of games.

-Dozens of studios died because they jumped on the FMV bandwagon because it was the new fad.

-Dozens of studios died because they jumped on the RTS bandwagon and screamed "This is the only way to make a game!  It's EVOLUTION!!!".

-DAO outsold ME and ME2.

-Pokemon outsold everything Bioware's made.

-No genre in 30 years has died for any reason.  Every single genre is still alive and well today.  Laidlaw tosses around "Genre-death!" despite the fact that such an event has never occurred in 30 years of gaming.

Gaming history tells a very different story than what Laidlaw is proclaiming.

#825
Cat Lance

Cat Lance
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@Gatt9, First, I'm sorry that I don't have the time to respond to each of your points in specific, but I did want to respond. (My original response was on my lunch break.)

DA2 was new. They had attempted to blend some of the things they found worked for ME series into it, but it wasn't a straight port of mechanics.

It isn't strawmaning, you're missing the context. I was referring to DND because BioWare worked closely with them before starting to work solely on their own IPs. (IE, the BG and NWN series of games.) It also made a nice correlation for the editions mention. ^_^

DA2's DEVELOPMENT cycle started before the end of DA:O's. There is a HUGE difference between that reality and what you are stating in your post, Ser. They absolutely put the analysis data from DA:O to use. I'm not just guessing, they have stated that repeatedly in interviews and on the forums and elsewhere.

You, sir, are abusing the conversation. An evolution of mechanics and an evolution of party interactions aren't the same. And those things evolved as well. Evolution is things changing as they need to or in attempts to adapt their usefulness. Sometimes things crop up in evolution (Natural or Manmade) that ends up not being as useful as hoped, but that doesn't mean it wasn't evolution, just that it's time to go back to the drawing board.

In your response to Hawk you say that they are making a game that isn't an RPG. This makes no sense to me at all.
The game allows customization of armour, weapons, and skillsets.
Check.
Allows customization of character appearance.
Check.
Allows customization of character personality.
Check.
Allows various types of interactions and dialogue paths through the game.
Check.
Allows one to choose their party members and how one's character interacts with them.
Check.

A JRPG (which I also enjoy playing) only fits the whole customization of arms, armour, and skills/spells. But we all still call it an RPG.

The absolutely huge thing that always made BioWare RPGs BIOWARE RPGs was the companions and the dialogue/interaction choices. These are Definitely still in DA2, so BioWare hasn't departed from the thing that made BioWare games BioWare games.