enrogae wrote...
I allow for the possibility that I am entirely incorrect, but I think that if they did -- it would have shown in the product. My opinion is that the story wasn't told as well, wasn't as "epic" as the first, and wasn't as enjoyable.
I disagree entirely on the story, in both its content and how it was told.
And I want to go back in time to the meeting that decided epic equals good.
enrogae wrote...
How does less dialogue, and less interaction, and less breadth to the story make it better?
Less dialogue overall? It was a shorter game. Less dialogue per hour? Seemed the same to me. Interaction was the same - in many ways superior, it was just divided up much differently - in ways that could have been better, especially in Act 1. Narrowing the story made it better because it allowed things to connect in ways DAO accomplished only a small handful of times (minor things like Dagna going to the Circle, and the very rare major things like Connor and the Mages). The hubs in DAO in general had nothing to do with each other.
enrogae wrote...
How does less-meaningful choces make it more personal?
Lets just say I think we have very different conceptions of what makes a choice in a cRPG meaningful. The short version is I don't think getting a different epilogue card is terribly meaningful.
enrogae wrote...
How does recycled maps make it more enjoyable?
It doesn't.
enrogae wrote...
I just don't see how they could be trying to do what I said and end up with this. I am not trying to rationalize my opinion, because I think my opinion is rationalized with logic in-and-of itself.
Same as ever, you don't value the positive aspects of what they did, so you either discount them, didn't appreciate them, or can't imagine others doing so. That's not an insult, I can't play plenty of games for the same reasons, and don't value every feature in every game I'm sure you and others like. It's just a matter of preferences and why we play these games.
TJSolo wrote...
I can't respect it because it seems to be a complete 180 from their intents pre-EA buyout.
Point me towards the Bioware sequel that wasn't changed significantly from its predecessor. I don't expect an answer because there isn't one.
enrogae wrote...
And again your missing the fact that the differences in DA:O improve the storytelling of the game, and the player
interaction. DA:2 made changes to appeal to a wider audience (Laidlaw's own words), not to improve the storytelling or player interaction for it's own sake. Given that, I tend to agree with The Corporate.
They improved the storytelling in a way that will appeal to a wider audience. They are not contradictory positions. Also it's not a "fact" it's your interpretation. Just as this is mine.
For what it's worth I think DAO's story and storytelling were the worst of any Bioware game I've played aside from vanilla NWN. Which is to say I thought it was pretty good but mostly forgettable, especially because I hate the faceless monster villain and beat-the-big-bad-at-the-end narratives.
Modifié par Upsettingshorts, 20 mars 2011 - 08:08 .