enrogae wrote...
Upsettingshorts -- I think we're just going to have to agree to disagree, because I disagree with pretty much every point you've made. You say I don't value the positive aspects of what they did (what few there are), but you are wrong in your assumptions. I do value the positive aspects of DA:2, even if what I find positive differs from what you find positive.
No, you're saying the same thing I am - in this paragraph anyway.
I'll show you in the next paragraph.
enrogae wrote...
A choice that you get to make, that has the same outcome no matter what choice you make, is less meaningful... period. It has no meaning if it changes nothing.
I disagree. I value that my character in DA2's position and feelings on an issue matters to him and the people around him, even if the outcome remains static. That's giving my protagonist characterization, it gives my companions characterization through their response. Whether or not the same thing happens, or similar things happen, ultimately isn't as interesting to me. So as far as something you value (variation in outcomes) and something I value (opportunities for characterization) goes, I can see why you'd prefer DAO and I'd prefer DA2. Because neither is consistently good at both.
enrogae wrote...
And less dialogue is less dialogue period... the fact that it's a shorter game only reinforces my opinion here.
Eh... I don't want to get into a thing about hours per playthrough.
enrogae wrote...
But what I speak of is the fact that you can't really talk to anyone. You don't get to know your comrades in DA:2 as much as you could in DA:O.
Sure you can, and I sure did. The difference - and I think DG might have addressed this in another thread - is that in DA2 you can't simply chat them up on cue like you could in DAO. They reveal themselves to you more or less at their own pace, in their own way - and sometimes in more than one way. If you don't use a companion or simply don't keep up with them, you
can miss out on that content more easily than you could in DAO, where you could simply have a sitdown with whoever whenever. But overall I didn't experience the same lack of connection to the characters in DA2 that others claim to, with one exception: Fenris. Because I played a 2HW and simply lost track of the guy. I'll recitfy that in another game.
enrogae wrote...
Really, they just sit in the same spot for 9 years saying the same things?
Definitely could have been done better. Though personally to me it's not that much worse repeating the same stuff for months. I do seem to recall Isabela's oneliner about the hat shop changing over time, but I don't remember a ton of examples. Some of the banter between characters changed to reflect their personal quests, like Aveline and Donnic or Merrill with the mirror.
enrogae wrote...
a pointless debate.
They pretty much all are.
88mphSlayer wrote...
what does "friendly" - "sarcastic" - "dick" have to do with deciding the fate of the universe?
You're doing it wrong.
Picking the same direction every time isn't what they intend people to do. Furthermore there's more than 3 options - though the game only "tracks" three for one liners and such. Heck I think they should move around the diplomatic/top, sarcastic/right, blunt/bottom thing with every option just to ensure people don't fall into that habit.
DA2 allows you to play a character who has feelings and positions on things - unlike say, Commander Shepard, who is one of two barely coherent characters.
Modifié par Upsettingshorts, 20 mars 2011 - 08:24 .