TheMadCat wrote...
Really? What great stories am I missing?
OT: The Wing Commander series was pretty great, with some of the best FMV acting of the, well, the brief FMV gaming era!
Modifié par Upsettingshorts, 20 mars 2011 - 09:05 .
TheMadCat wrote...
Really? What great stories am I missing?
Modifié par Upsettingshorts, 20 mars 2011 - 09:05 .
Upsettingshorts wrote...
There's also force behind all physical and some magical attacks, a Fortitude score based on strength, melee AoE on all attacks on Nightmare difficulty, tactical active dodging, elimination of potion/heal spamming, and cross-class combos. Just to list a few things that were the opposite of dumbed-down. Not claiming that other things weren't, but they did add depth in places and it should be acknowledged.
Blastback wrote...
Dragon Age 2 implies that it is a direct contiuation of the previous game. Something like, Dragon Age: Rise to Power would show that it is a Dragon Age game, but not a sequal. Part of the same franchise, but not the same series.bsbcaer wrote...
enrogae wrote...
VanDraegon wrote...
Blastback wrote...
The problem is that DA2 is a sequal.
No, it isnt. Bioware have said more than once that DA2 is not A sequal to DA:O. It is meant to stand on its own.
Then, in my opinion, it shouldn't be called Dragon Age "2".
Why not? The game is still set in the Dragon Age...
we kind of encapsulate our potential audience to people who enjoy just that experience, and we drive others away.In of itself, that runs the risk of genre death -- it becomes too referential or too reliant on people understanding that STR means strength which feeds into accuracy which results in damage done, and so on. You end up in a case where, the genre eventually burns out, or falls flat, or becomes too risky to take any risks in development, and so on and so forth, and that's not something I want to see happen.
http://www.1up.com/f...?pager.offset=0
Mox Ruuga wrote...
Deep_Sea_Diver wrote...
By getting rid of what people who play RPGS like, in other words he's trying to switch one audience for a another.
One with arguably more people, sadly hardcore RPG fans are in the minority now.
This is what I'm afraid of. It won't be an official goal, very likely not even something that they openly admit to themselves, but its there as a sinister undercurrent.
They seem to take even the most inane complaints from non-fans very seriously, while defending obviously FUBAR decisions like the recycled dungeons that their (former) core audience criticises them for.
RinpocheSchnozberry wrote...
CRISIS1717 wrote...
So basically Mike Laidlaw wants to make rpgs for people who don't play rpgs yet.
Fixed that for you.:D:D If the time consuming, boring things that have fallen by the wayside are what someone requires to concider a game an RPG... I think you're missing out on a lot of great stories.
Upsettingshorts wrote...
TheMadCat wrote...
Really? What great stories am I missing?
OT: The Wing Commander series was pretty great, with some of the best FMV acting of the, well, the brief FMV gaming era!
Blooddrunk1004 wrote...
Real questions is "what are you smoking"._000Darkstar wrote...
What are you people smoking? DA2 is the same game as Origins. It simply changed some of Origins' shortcomings, i.e. Combat.
Everything that made Origins an RPG is still there... You people make my head hurt.
DA II is lower then **** compared to Origins.
Recycled areas, horrible ending, weak romances, unable to change companions (armor, robes, clothes etc...), Mass Effect dialogue wheel...
Modifié par _000Darkstar, 20 mars 2011 - 09:11 .
MonkeyLungs wrote...
Balthamoss wrote...
MonkeyLungs wrote...
It's exactly the same, only different ... ???!!!!
Combat most certainly does not feel anywhere near the same. It was immediately apparent to me and the number one reason I did not pre-order.
Having finished both games I can say that the speed and the attack animations are the only fundamental differences, control, positioning, mechanics are all the same, everything happens the same way, only about twice as fast.
I played DA:O to completion 6 times and played a couple other characters part way through the game. Spent alot of time in Origins. I only played the demo of DA2 (several times) but the combat doesn't seem anything like Origins. Maybe it is just the speed but it certainly doesn't seem like that's the only difference. The speed of the comabt is super annoying though. It doesn't have the chops to be a real action game like Ninja Gaiden . The combat is not reactive enough and there are not enough combos, moves, blocking, parrying etc. It just feels like a spastic half-breed.
Granted I actually thought DA:O combat was a bit on the fast side so you can hopefully better understand my opinion.
Modifié par Balthamoss, 20 mars 2011 - 09:12 .
Actually I was just trying to explain the positon to bsbcaer. Not express my own opinion. Which is that I don't really care what the game is called.Narreneth wrote...
Blastback wrote...
Dragon Age 2 implies that it is a direct contiuation of the previous game. Something like, Dragon Age: Rise to Power would show that it is a Dragon Age game, but not a sequal. Part of the same franchise, but not the same series.bsbcaer wrote...
Why not? The game is still set in the Dragon Age...
You're arguing semantics. BioWare has said the Dragon Age series is about the Dragon Age in Thedas. Therefore, being that events in the Dragon age are still the subject of this game, it stands to reason that it's a continuation of the story. Dragon Age 2 is a sequel to Origins, it's just not a sequel that involves your Warden. Give it a rest.
Modifié par Blastback, 20 mars 2011 - 09:12 .
Blastback wrote...
bsbcaer wrote...
enrogae wrote...
VanDraegon wrote...
Blastback wrote...
The problem is that DA2 is a sequal.
No, it isnt. Bioware have said more than once that DA2 is not A sequal to DA:O. It is meant to stand on its own.
Then, in my opinion, it shouldn't be called Dragon Age "2".
Why not? The game is still set in the Dragon Age...
Dragon Age 2 implies that it is a direct contiuation of the previous game. Something like, Dragon Age: Rise to Power would show that it is a Dragon Age game, but not a sequal. Part of the same franchise, but not the same series.
Upsettingshorts wrote...
He didn't say the genre was stale. He said - in so many words - that resting on one's creative laurels is a good way to ensure that it becomes stale.
Narreneth wrote...
It's cute how you think you speak for all 3.2 million people who bought DA:O. Or a majority. Or even a large minority.
You speak for you and you alone. Despite how many people you think hate DA2 in all its glory, every single person that I know in real life that has DA2 is thoroughly enjoying it. Hell, even people I've struck up conversations with when shopping for a new game are enjoying it. The people posting on these forums are not a good litmus test for what people think of DA2.
Also, calling Origins a "traditional" RPG is ridiculous. Yes, there are elements, but there's elements in DA2 as well.
bsbcaer wrote...
Blastback wrote...
bsbcaer wrote...
enrogae wrote...
VanDraegon wrote...
Blastback wrote...
The problem is that DA2 is a sequal.
No, it isnt. Bioware have said more than once that DA2 is not A sequal to DA:O. It is meant to stand on its own.
Then, in my opinion, it shouldn't be called Dragon Age "2".
Why not? The game is still set in the Dragon Age...
Dragon Age 2 implies that it is a direct contiuation of the previous game. Something like, Dragon Age: Rise to Power would show that it is a Dragon Age game, but not a sequal. Part of the same franchise, but not the same series.
I don't know about anyone else, but I really wish that Bioware never used the "origins" subtitle for the first gameThat being said, you have the same time period (the "Dragon Age") in the same universe, occupied by the same races, with same/similar social issue occuring in the universe.
To use your example (and an example floating around this thread), then "Call of Duty 2" and "Call of Duty 3" should have been called completely different games because they weren't direct continuation of the previous game. In the same vein, "Fallout 3" should have a different name because it's not a direct continuation of "Fallout 2" or "Fallout)
Narreneth wrote...
88mphSlayer wrote...
Upsettingshorts wrote...
enrogae wrote...
Upsettingshorts -- I think we're just going to have to agree to disagree, because I disagree with pretty much every point you've made. You say I don't value the positive aspects of what they did (what few there are), but you are wrong in your assumptions. I do value the positive aspects of DA:2, even if what I find positive differs from what you find positive.
No, you're saying the same thing I am - in this paragraph anyway.
I'll show you in the next paragraph.enrogae wrote...
A choice that you get to make, that has the same outcome no matter what choice you make, is less meaningful... period. It has no meaning if it changes nothing.
I disagree. I value that my character in DA2's position and feelings on an issue matters to him and the people around him, even if the outcome remains static. That's giving my protagonist characterization, it gives my companions characterization through their response. Whether or not the same thing happens, or similar things happen, ultimately isn't as interesting to me. So as far as something you value (variation in outcomes) and something I value (opportunities for characterization) goes, I can see why you'd prefer DAO and I'd prefer DA2. Because neither is good at both.enrogae wrote...
And less dialogue is less dialogue period... the fact that it's a shorter game only reinforces my opinion here.
Eh... I don't want to get into a thing about hours per playthrough.enrogae wrote...
But what I speak of is the fact that you can't really talk to anyone. You don't get to know your comrades in DA:2 as much as you could in DA:O.
Sure you can, and I sure did. The difference - and I think DG might have addressed this in another thread - is that in DA2 you can't simply chat them up on cue like you could in DAO. They reveal themselves to you more or less at their own pace, in their own way - and sometimes in more than one way. If you don't use a companion or simply don't keep up with them, you can miss out on that content more easily than you could in DAO, where you could simply have a sitdown with whoever whenever. But overall I didn't experience the same lack of connection to the characters in DA2 that others claim to, with one exception: Fenris. Because I played a 2HW and simply lost track of the guy. I'll recitfy that in another game.enrogae wrote...
Really, they just sit in the same spot for 9 years saying the same things?
Definitely could have been done better. Though personally to me it's not that much worse repeating the same stuff for months. I do seem to recall Isabela's oneliner about the hat shop changing over time, but I don't remember a ton of examples. Some of the banter between characters changed to reflect their personal quests, like Aveline and Donnic or Merrill with the mirror.enrogae wrote...
a pointless debate.
They pretty much all are.88mphSlayer wrote...
what does "friendly" - "sarcastic" - "dick" have to do with deciding the fate of the universe?
You're doing it wrong.
Picking the same direction every time isn't what they intend people to do. Furthermore there's more than 3 options - though the game only "tracks" three for one liners and such. Heck I think they should move around the diplomatic/top, sarcastic/right, blunt/bottom thing with every option just to ensure people don't fall into that habit.
DA2 allows you to play a character who has feelings and positions on things - unlike say, Commander Shepard, who is one of two barely coherent characters.
i don't care about Shepard's feelings and positions on things, i care about my feelings and positions on things
Yeah, I know. I wish they'd give us multiple options to pick from so we can display what best fits our personal standpoint in the conversation.
Oh wait...
Its better they read nothing, twilight not only butchers vampires, but tries to show a borderline abusive (definately stalkerish) relationship as "loving".AllThatJazz wrote...
Medhia Nox wrote...
It's like using Twilight to get someone into literature. I suppose we applaud that - so, sure, let Bioware run with it. I'll save some money.
And if they start off reading Twilight, then move into other types of fantasy/SF, then start exploring other genres, what's the problem here? Perhaps they should never read anything, eh?
As a former English Teacher who has, God knows, struggled to get kids in deprived areas to read anything for pleasure, I'll give 'em Twilight over intellectual snobbery anyday.
Brenus wrote...
And Bioware would have had an even larger and devoted fanbase if they had kept making games as good as BG2.
Balthamoss wrote...
MonkeyLungs wrote...
Balthamoss wrote...
MonkeyLungs wrote...
It's exactly the same, only different ... ???!!!!
Combat most certainly does not feel anywhere near the same. It was immediately apparent to me and the number one reason I did not pre-order.
Having finished both games I can say that the speed and the attack animations are the only fundamental differences, control, positioning, mechanics are all the same, everything happens the same way, only about twice as fast.
I played DA:O to completion 6 times and played a couple other characters part way through the game. Spent alot of time in Origins. I only played the demo of DA2 (several times) but the combat doesn't seem anything like Origins. Maybe it is just the speed but it certainly doesn't seem like that's the only difference. The speed of the comabt is super annoying though. It doesn't have the chops to be a real action game like Ninja Gaiden . The combat is not reactive enough and there are not enough combos, moves, blocking, parrying etc. It just feels like a spastic half-breed.
Granted I actually thought DA:O combat was a bit on the fast side so you can hopefully better understand my opinion.
I found Origins combat for the most part tedious, slow-paced and boring, watching my mage do the same slow staff poking move over and over and over again, and waiting 5 seconds for a warrior to make a swing wasn't particularly exciting for me.
Granted I think DAII is a bit too fast IMO, but still a lot more fun than in Origins, a matter of taste I guess.
If you found Origins too fast, maybe you won't like DAII, but I would give it a try, the demo isn't representative for the whole game, you have to get used to the speed at first, but once you do it plays very much the same, only faster
Upsettingshorts wrote...
Note that I say nothing about the relative quality of DA2 in this post. Only that I think that this thread misrepresents his position.
this isnt my name wrote...
Its better they read nothing, twilight not only butchers vampires, but tries to show a borderline abusive (definately stalkerish) relationship as "loving".AllThatJazz wrote...
Medhia Nox wrote...
It's like using Twilight to get someone into literature. I suppose we applaud that - so, sure, let Bioware run with it. I'll save some money.
And if they start off reading Twilight, then move into other types of fantasy/SF, then start exploring other genres, what's the problem here? Perhaps they should never read anything, eh?
As a former English Teacher who has, God knows, struggled to get kids in deprived areas to read anything for pleasure, I'll give 'em Twilight over intellectual snobbery anyday.
Modifié par AllThatJazz, 20 mars 2011 - 09:30 .
Medhia Nox wrote...
@AllThatJazz - in theory, nothing (I can think of a few things.) It may get people to read - and hopefully they'll move on to better literature.
But I won't be purchasing Twilight. I find no reason to buy Teen Literature - when I'm more interested in classical Literature.
"Intellectual snobbery" - I'm sorry I didn't stop reading at comic books, being stupid isn't something I aspire to. Yes, I prefer excellent literature (it actually isn't arbitrary - and relativity is a theory, not fact) to slash fiction. That doesn't mean I don't read some - even enjoy some, everyone loves junk food once in a while, but to me, reading "intellectually snobby" literature, is like eating healthy.
So, just as I wouldn't go into the Teen section for literature - neither would I buy roleplaying games catering to the lowest common denominator.
Modifié par slimgrin, 20 mars 2011 - 09:38 .