Should we encourage DAO and DA2 modders to co-operate?
#1
Posté 20 mars 2011 - 07:03
With the honourable exception of the pyGFF thread, much of the discussion and knowledge capture is in the exclusive Fan Creations forum.
The DAO launch had the benefit of the toolset and Bioware's advice on best practice, but the latter was widely ignored. So, no doubt what people are doing with DA2 will be at least as diverse.
Maybe that doesn't matter. After all, as things stand, with no toolset, DA2 modding might prove to be a rather constricted affair, somewhere in the spectrum between ME2 and DAO, which needn't concern us.
Or are there areas of mutual benefit?
For example, I suspect there are ways of harnessing the existing toolset to make some of the resources for DA2?
Are there aspects of best practice we can pass on?
Should we encourage DA2 modders to use this forum? If so, should posts and projects be clearly labelled to avoid confusion?
What about the wiki? Can we suggest a standard format to avoid confusion between the two games?
Obviously, everyone is free to do as they please, but sometimes it's helpful to have some guidelines on working together.
What do people think?
#2
Posté 21 mars 2011 - 07:44
What I'd suggest is that modders from the forum here announce their mods to the DA2 forum also to gain some more visibility, if the moderators allow it. Or at least get a sticky there with the available DA:O mods.
#3
Posté 21 mars 2011 - 10:11
Also there's enough division in the community (dao vs da2, pc vs. console, crpg vs. fps, registered vs. unregistered, etc) w/out adding even more. New modders will need help from those who know the toolset backwards and forwards.
#4
Posté 22 mars 2011 - 12:52
#5
Posté 22 mars 2011 - 07:55
Venefica wrote...
Also there's enough division in the community (dao vs da2, pc vs. console, crpg vs. fps, registered vs. unregistered, etc) w/out adding even more. New modders will need help from those who know the toolset backwards and forwards.
I think that's a really good approach. It'd be a real shame if DA2 just got cosmetic mods, for whatever reason. Given how DA2 is structured around Kirkwall and time skips, I think some really clever adventure mods could use these features.
#6
Posté 22 mars 2011 - 03:53
#7
Posté 22 mars 2011 - 05:15
daywalker03 wrote...
It really doesn't help that Bioware themselves chose to initiate the segregation of games, but I guess that's because some players thought the DAO Community Creations forum was the place to look for mods. We really should get in touch with someone involved with the site and have them see if the mod discussions can be moved into these forums instead, with a sticky that points mod makers and users to these forums.
Couldn't agree more.
Meanwhile, I made a start by putting some welcome information in the wiki.
Since I don't have access to the DA2 forum, could someone post the link there, and ask a moderator to sticky it? Maybe raise daywalker03's point, too?
What I've written is pretty ignorant (really not much more than a plea for working together, with clear labelling to avoid confusion). Not having DA2 myself, there's a wealth of information around that I barely understand. So I hope other more knowledgable folk will provide more substance!
Modifié par Proleric1, 22 mars 2011 - 05:17 .
#8
Posté 23 mars 2011 - 12:36
Edit: I think I've also managed to get modders in DA2 to use the M2DA system for mods, instead of just dropping the whole gda in the override folder.
Modifié par daywalker03, 23 mars 2011 - 01:36 .
#9
Posté 23 mars 2011 - 08:07
#10
Posté 25 mars 2011 - 12:31





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