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[REQUEST] Turn off exploding bodies


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36 réponses à ce sujet

#1
Woffen5

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Exploding bodies is a bit over the top and there is no option to turn it off. The only option I can find is to turn off persistent blood, but that I dont mind. The explosions however are driving me insane.

Why Bioware did not include an option to turn it off is beyond me..

#2
Gyllenborg

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In my case:
"Why BioWare exchange the awesome "finishing animations" from the first Dragon Age with these new exploding bodies is beyond me..."

But yes, these gore explosions made me laugh the first three times because it looked so silly, but now it's just annoying. This request really do have my support.

#3
GODzilla

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I support this, too. I don't really mind them that much. Seeing screenshots of the bodies getting disassembled like puppets clearly looks ugly and stupid as hell, but the game is no screenshot. When the action is going on I focus on other things. ^^

Anyway, an option to turn it off and on would be really appreciated.

#4
JamesX

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I think turning off "Persistant Gore" in settings makes the explosions occur less often.

#5
Raygereio

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JamesX wrote...
I think turning off "Persistant Gore" in settings makes the explosions occur less often.

No; all that option does is turn of the ketchup splatter on your party. People will explode in giblets just as well with that option turned off.

#6
Carmin_Steele

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A 110% crit chance turned combat into an organ thieves holiday. I swear, the black market was flooded with new kidneys.

#7
Guest_iOnlySignIn_*

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I take it you're not a fan of Quentin Tarantino.

#8
Bathead

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It doesn't bother me that much, but an option to turn it off would be nice. I too, prefer the killing blow animations.

#9
0x30A88

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That they explode by daggers and not when under "Walking Bomb" is beyond me. The option would be nice and calm a decent amount of haters.

#10
Psychoeva02

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Here you go: http://www.dragonage...ile.php?id=2363

#11
GODzilla

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Psychoeva02 wrote...

Here you go: http://www.dragonage...ile.php?id=2363


Anyone tested this? Screens and / or a video would be nice.

Anyway, I think I'll wait for an updated version, something that just lowers the chance for body explosions to happen. A little variety is always good. ^^

#12
Dreadstruck

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GODzilla_GSPB wrote...

Psychoeva02 wrote...

Here you go: http://www.dragonage...ile.php?id=2363


Anyone tested this? Screens and / or a video would be nice.

Anyway, I think I'll wait for an updated version, something that just lowers the chance for body explosions to happen. A little variety is always good. ^^


Indeed, I would also like a mod that just lowers the gibbing chance(or makes them exclusive to some spells), instead of getting rid of em alltogether

Too bad the mod maker has disabled the comments, I had some feedback to post.:(

#13
Gyllenborg

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I'll always wonder why the victims gained cancer at the moment they exploded and lost all their hair... Or is it only in my case where that happends? It looks really weird... Anyhow, seem I don't have to worry about it anymore. No more explosions!

#14
GODzilla

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Gyllenborg wrote...

I'll always wonder why the victims gained cancer at the moment they exploded and lost all their hair... Or is it only in my case where that happends? It looks really weird... Anyhow, seem I don't have to worry about it anymore. No more explosions!


It's not cancer you noob...



YEAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH! :lol:

Modifié par GODzilla_GSPB, 21 mars 2011 - 12:50 .


#15
Gyllenborg

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GODzilla_GSPB wrote...

Gyllenborg wrote...

I'll always wonder why the victims gained cancer at the moment they exploded and lost all their hair... Or is it only in my case where that happends? It looks really weird... Anyhow, seem I don't have to worry about it anymore. No more explosions!


It's not cancer you noob...



YEAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH! :lol:


Soooooo basically the explosions causes rapid aging then? Image IPB
Though I never noticed the hair growing long before it fell off...

Modifié par Gyllenborg, 21 mars 2011 - 02:05 .


#16
Killjoy Cutter

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I'll have to try this out. The exploding bodies in melee constitute one of the worst aspects of DA2.

#17
Kendaric Varkellen

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GODzilla_GSPB wrote...

Psychoeva02 wrote...

Here you go: http://www.dragonage...ile.php?id=2363


Anyone tested this? Screens and / or a video would be nice.

Anyway, I think I'll wait for an updated version, something that just lowers the chance for body explosions to happen. A little variety is always good. ^^


I'm using it at the moment and haven't seen those stupid explosions ever since. So, a huge thanks to the creator of this.

#18
Killjoy Cutter

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Kendaric Varkellen wrote...

GODzilla_GSPB wrote...

Psychoeva02 wrote...

Here you go: http://www.dragonage...ile.php?id=2363


Anyone tested this? Screens and / or a video would be nice.

Anyway, I think I'll wait for an updated version, something that just lowers the chance for body explosions to happen. A little variety is always good. ^^


I'm using it at the moment and haven't seen those stupid explosions ever since. So, a huge thanks to the creator of this.


Do spells that should sometimes cause gibleting still do it, such as Walking Bomb? 

#19
GODzilla

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Gyllenborg wrote...

GODzilla_GSPB wrote...

Gyllenborg wrote...

I'll always wonder why the victims gained cancer at the moment they exploded and lost all their hair... Or is it only in my case where that happends? It looks really weird... Anyhow, seem I don't have to worry about it anymore. No more explosions!


It's not cancer you noob...



YEAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH! :lol:


Soooooo basically the explosions causes rapid aging then? Image IPB
Though I never noticed the hair growing long before it fell off...


Really? Shall I explain the joke?

#20
Dreadstruck

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Hmm, I've noticed that the mod has a lot of different "deathblow" files. Anyone has figured out which one just removes the explosions from melee but leaves the spells alone?

#21
Shazzie

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I'm grateful for at least this first step towards fixing the kablooie blood bag issue, but I hope someone is able to tweak it a bit more! There are some situations where the kablooie belongs: Walking Bomb, perhaps those shattered due to being made Brittle, perhaps the Stagger->Lightning combo, etc. Just good grief, not when my Rogue sticks them once with her dagger. I like my enemies to actually have BODIES, and not just be walking bags of blood fit to explode whenever someone sneezes a bit hard.

#22
Dreadstruck

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Eh, just tried it an I think I'll wait for a tweaked version.

Walking Bomb now looks a bit ridiculous and it seems that the mod removed even some of the normal death anims.
I mean, now it starts to remind me of Origins where everyone kept using the same "falling" backwards animation. :/

Modifié par Avalla'ch, 21 mars 2011 - 04:43 .


#23
Persephone

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Psychoeva02 wrote...

Here you go: http://www.dragonage...ile.php?id=2363


Very nice. The explosions don't bother me too much but I'll definitely try this out. :happy:

#24
Kendaric Varkellen

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Avalla'ch wrote...

Eh, just tried it an I think I'll wait for a tweaked version.

Walking Bomb now looks a bit ridiculous and it seems that the mod removed even some of the normal death anims.
I mean, now it starts to remind me of Origins where everyone kept using the same "falling" backwards animation. :/


Still better than the explosions in my opinion. Now if we could get rid of the horrible combat animations as well...

As for an earlier question... yes, it removes it from spells as well.

#25
Persephone

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Shazzie wrote...

I'm grateful for at least this first step towards fixing the kablooie blood bag issue, but I hope someone is able to tweak it a bit more! There are some situations where the kablooie belongs: Walking Bomb, perhaps those shattered due to being made Brittle, perhaps the Stagger->Lightning combo, etc. Just good grief, not when my Rogue sticks them once with her dagger. I like my enemies to actually have BODIES, and not just be walking bags of blood fit to explode whenever someone sneezes a bit hard.


This. +1000 And you made me LOL. Well said!

Modifié par Persephone, 21 mars 2011 - 05:13 .