I plan to tweak it, i just need to get a better understanding to which exact animation the explode is an pinpoint it and then set it up per ability, lots of trial and error.
[REQUEST] Turn off exploding bodies
Débuté par
Woffen5
, mars 20 2011 07:48
#26
Posté 22 mars 2011 - 12:08
#27
Posté 22 mars 2011 - 01:35
Tweaked to where melee does not cause gibing but explosive magic such as
holy smite, walking bomb do. I think all normal death animations work
now. www.dragonagenexus.com/downloads/file.php
holy smite, walking bomb do. I think all normal death animations work
now. www.dragonagenexus.com/downloads/file.php
Modifié par Psychoeva02, 22 mars 2011 - 01:36 .
#28
Posté 22 mars 2011 - 05:18
Psychoeva02 wrote...
Tweaked to where melee does not cause gibing but explosive magic such as
holy smite, walking bomb do. I think all normal death animations work
now. www.dragonagenexus.com/downloads/file.php
Nice work; can't wait to try this out. Thanks for making it!
#29
Posté 22 mars 2011 - 05:25
I found when playing the fake beginning mage version that the staff attack still gibbed, but now fixed
#30
Posté 22 mars 2011 - 10:45
Now it's perfect! Thank you! I would give you an endorsement if you haven't blocked the rating on nexus. 
But I was just wondering if it would be possible to incorporate Crushing Prison and Firestorm into explosions too?
Seems fitting with the first one, seeing how it apparently squishes you badly.
As for the Firestorm, I always thought it was more akin to Artillery barrage.
But if it's already in, then forget I said anything.
But I was just wondering if it would be possible to incorporate Crushing Prison and Firestorm into explosions too?
Seems fitting with the first one, seeing how it apparently squishes you badly.
As for the Firestorm, I always thought it was more akin to Artillery barrage.
But if it's already in, then forget I said anything.
Modifié par Avalla'ch, 22 mars 2011 - 05:57 .
#31
Posté 22 mars 2011 - 12:04
Psychoeva02 wrote...
I found when playing the fake beginning mage version that the staff attack still gibbed, but now fixed
Great work! Do you any chance to tweak it so that just the chance for gibbing is reduced (some optional files for different chance percentage maybe), or is it (currently) impossible to do this?
#32
Posté 22 mars 2011 - 09:12
GODzilla_GSPB wrote...
Psychoeva02 wrote...
I found when playing the fake beginning mage version that the staff attack still gibbed, but now fixed
Great work! Do you any chance to tweak it so that just the chance for gibbing is reduced (some optional files for different chance percentage maybe), or is it (currently) impossible to do this?
I'm afraid that would require changing core scripts to the game, so would need a toolset ><.
#33
Posté 22 mars 2011 - 09:33
The worst is when you shoot with a bow and the enemy goes down like somebody diced him with a chainsaw...
#34
Posté 22 mars 2011 - 10:29
Psych, you are my hero! Now I can go back to enjoying the game again.
#35
Posté 23 mars 2011 - 01:49
SHA-WEET.
Thanks bunches!
Thanks bunches!
#36
Posté 25 décembre 2012 - 09:24
How do you install the mod?





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