What's the reasons behind setting this game across 10 years?
#26
Posté 20 mars 2011 - 09:42
#27
Posté 20 mars 2011 - 09:43
TobiTobsen wrote...
PirateT138 wrote...
It's 7...
Nope. The Seeker spoke to Varric 10 years after Lothering. There is another time gap between Anders bombing and the "interview"
The thing with Varric and the Seeker is a 10 year gap, its seven years when the problem with the magisters and templars reaches it's boiling point.
#28
Posté 20 mars 2011 - 09:45
#29
Posté 20 mars 2011 - 09:46
hismastersvoice wrote...
Personally, I don't see the reason for the 10 year span. Heck, the game felt like it played out in three weeks what with the way no one and nothing ever changed.
There is a reason but for some reason you people don't want to see that... Please do me a favour and look at the timeline CAREFULLY because there is a reason for the seven years you people for some reason just refuse to see it.
#30
Posté 20 mars 2011 - 09:46
TobiTobsen wrote...
PirateT138 wrote...
It's 7...
Nope. The Seeker spoke to Varric 10 years after Lothering. There is another time gap between Anders bombing and the "interview"
The game takes place over 7 years, the 10 year thing was horses*** marketing and it irks me.
While you are, of course, correct, I do not consider a few cutscenes (which resolve NOTHING) at the end of the game to be part of it as the gameplay is over.
#31
Posté 20 mars 2011 - 09:48
Balthamoss wrote...
It makes sense story-wise for Hawke to need time to build a life and 'move up'. Too bad nothing changes with time, no one ages, the city looks exactly the same, the Arishok sits on the same throne for seven years, companions wear the same clothes for ten years, the same people stand in the exact same spot for ten years - the idea was good, the execution not so much.
OMFG people like you! The Arishok was there for FOUR years! You people need to pay attention instead of slashing and hacking.
#32
Guest_Capt. Obvious_*
Posté 20 mars 2011 - 09:48
Guest_Capt. Obvious_*
PirateT138 wrote...
TobiTobsen wrote...
PirateT138 wrote...
It's 7...
Nope. The Seeker spoke to Varric 10 years after Lothering. There is another time gap between Anders bombing and the "interview"
The game takes place over 7 years, the 10 year thing was horses*** marketing and it irks me.
While you are, of course, correct, I do not consider a few cutscenes (which resolve NOTHING) at the end of the game to be part of it as the gameplay is over.
The "missing" three years could be their for DLC. Otherwise, you may be right about the marketing. Hawke's story ends at 9:37 Dragon.
#33
Posté 20 mars 2011 - 09:48
Modifié par plnero, 20 mars 2011 - 09:49 .
#34
Posté 20 mars 2011 - 09:49
plnero wrote...
Crovean wrote...
plnero wrote...
Crovean wrote...
I agree with tobitobsen. Actually the story about morrigan and her future kid still missing. Open story for a future game, and they wouldnt do that if they not intend to finish it
A span in time is necessary for that plot to set up but its not THE reason it was set over seven years.
So you'd like to start a new game with thats story with a 6-7 years old character? :S YOu dont know if it is or not... say that its not, offering nothing in exchange its as valid not to talking...
who said you would play as the OGB smart ass? The OGB would start making his way into Morrigans plans seven years later and you character has to stop/help them. The OGB could be canon because even if you refused Morrigan she was with child and no one can be sure how it was conceived.
Well i guess we all know how a baby is conceived xDD Joke apart, who said you DONT? Not saying that you couldnt be right, of corse you could... or not, its guessing starting with the idea its 10 years giving time to the OGB to grows up.. its an opened story so "smart ass" take it easy.
#35
Posté 20 mars 2011 - 09:51
plnero wrote...
Balthamoss wrote...
It makes sense story-wise for Hawke to need time to build a life and 'move up'. Too bad nothing changes with time, no one ages, the city looks exactly the same, the Arishok sits on the same throne for seven years, companions wear the same clothes for ten years, the same people stand in the exact same spot for ten years - the idea was good, the execution not so much.
OMFG people like you! The Arishok was there for FOUR years! You people need to pay attention instead of slashing and hacking.
Ok sorry, then he sat there for only for four years, that doesn't change my point.
#36
Posté 20 mars 2011 - 09:55
Crovean wrote...
plnero wrote...
Crovean wrote...
plnero wrote...
Crovean wrote...
I agree with tobitobsen. Actually the story about morrigan and her future kid still missing. Open story for a future game, and they wouldnt do that if they not intend to finish it
A span in time is necessary for that plot to set up but its not THE reason it was set over seven years.
So you'd like to start a new game with thats story with a 6-7 years old character? :S YOu dont know if it is or not... say that its not, offering nothing in exchange its as valid not to talking...
who said you would play as the OGB smart ass? The OGB would start making his way into Morrigans plans seven years later and you character has to stop/help them. The OGB could be canon because even if you refused Morrigan she was with child and no one can be sure how it was conceived.
Well i guess we all know how a baby is conceived xDD Joke apart, who said you DONT? Not saying that you couldnt be right, of corse you could... or not, its guessing starting with the idea its 10 years giving time to the OGB to grows up.. its an opened story so "smart ass" take it easy.
Maybe the "smart ass" remark wasnt necessary I appolgize, I'm just getting a little aggravated that no one understands something that shouldn't take any mark of intelligence to understand. I'm gonna stay off this thread for a bit because I get mad too easily and people arent using their heads, even a little.
#37
Posté 20 mars 2011 - 10:00
Balthamoss wrote...
plnero wrote...
Balthamoss wrote...
It makes sense story-wise for Hawke to need time to build a life and 'move up'. Too bad nothing changes with time, no one ages, the city looks exactly the same, the Arishok sits on the same throne for seven years, companions wear the same clothes for ten years, the same people stand in the exact same spot for ten years - the idea was good, the execution not so much.
OMFG people like you! The Arishok was there for FOUR years! You people need to pay attention instead of slashing and hacking.
Ok sorry, then he sat there for only for four years, that doesn't change my point.
I'm sorry for being an ass I just get mad to easy, I dont completely agree with you but you do have some points. The fact that they don't age is a little odd but it might be hard for Bioware to addjust the characters looks every time theres a time jump, They do change there outfits but thats only based a friend-ship/rivalry.
The execution works fine however, if you analyze the issues in Kirkwall a little more the time span makes since.
#38
Posté 20 mars 2011 - 10:04
#39
Posté 20 mars 2011 - 10:05
TobiTobsen wrote...
My guess: They need the Old God Baby to grow up. So they waste time with Hawke sitting 10 years in Kirkwall
Most likely, this way they can ignore all the plot holes they want. Fill in whatever they want in the place of everything from Origins to end of DA2. Let's be honest, they can even give us DLCs(rolls eyes) for things happening during that 10yr time, after all this game just a 60+ dollar DLC platform.
JJ
#40
Posté 20 mars 2011 - 10:28
With that, I absolutely expect the gaps to filled with DLC and I do wish we would have seen more changes to the city over the ten years.
#41
Posté 20 mars 2011 - 10:30
No reason. It could have been done over a year or two. It was a gimmick, a trick that the writers wanted to try.
''Let's try framed narrative, we've never done that before.'' - said Mr Gaider.
Seriously, all the events of the game could have played out over a few months.
Modifié par JL81, 20 mars 2011 - 10:30 .
#42
Posté 20 mars 2011 - 10:31
But all the things that changed were dictated by the games story, not by Hawkes choices. A big (and admittedly ambitious) selling point to DA2 was watching a town evolve over a decade and how your choices would affect Kirkwall. But as it turns out, the first year is basically just an end to the introduction and the final three are literally meaningless as far as the player is concerned. So combine that with the fact that nothing the player does can change the outcome or landscape of Kirkwall over time, and that particular selling point does come across as a gimmick.
#43
Posté 20 mars 2011 - 10:43
#44
Posté 20 mars 2011 - 11:03
#45
Posté 20 mars 2011 - 11:07
nothing changes in the 7 years which is even more funny and its not even 10 years its 7 then the other 3 are when varric is speaking.
#46
Posté 20 mars 2011 - 11:08
Metal Mills wrote...
They act like they might have spent a few days or weeks apart.
I know it's almost as if they live in the same city and still hangout even during time gaps.
The thing is that even though there are time gaps for the player there are no time gaps for the characters themselves. They still exist, and keep in contact. From the what people are saying here you would think that all of the adventures that Hawke & company expirence in the game represent the extent of their interaction. This is like watching a highlight reel from a sporting event and thinking that your watching full game.
#47
Posté 20 mars 2011 - 11:16
Balthamoss wrote...
It makes sense story-wise for Hawke to need time to build a life and 'move up'. Too bad nothing changes with time, no one ages, the city looks exactly the same, the Arishok sits on the same throne for seven years, companions wear the same clothes for ten years, the same people stand in the exact same spot for ten years - the idea was good, the execution not so much.
Well I guess that until a game comes along that has the resources (time & money) to properly show every aspect social and domestic change that happen within seven years you'll have to deal with the currently flawed games currently in existence.
#48
Posté 20 mars 2011 - 11:33
1)Thr plot allowed them to frame the narrative in such a way because the crisis aren't immediate and Hawke isn't a hero or activist to begin with, Hawke comes to Kirkwall as a refugee not some hero who wants to set things right. Hawke has no Blight to face or Landsmeet to organize with retarded allies who can't recognize the threat of a Blight. No, s/he's just a really capable warrior mage who happens to be in the city during a crisis time.
2) It gives the plot some dose of realism. It would be unrealistic to believe that Meredith would suddenly go crazy over the few months that Hawke was around and suddenly compromise the political power she has secured over a long career as a Templar. It would also be far fetched for a guy like the Arishok to make war on Kirkwall in the first few months he was there, he was there to retrieve an artifact of the faith and catch the thief/thieves responsible, war was the final solution.
3) Point 3 ties with point 2. It is usually quite unrealistic how events (supposedly epic events) seem to get solved by one hero over a very short time. In DA 2 you're dealing with entire armies (by their own right), the Qunari, Templars and the Mages and rebel mages. It's not something one man could solve at once, if events went about in a chaotic fashion over a few months. More importantly, Kirkwall has its leaders who are expected to be able to solve their problems, Hawke isn't one of them (even his position as Viscount, if he takes it, is compromised by the manner he earns it, he's also only a figure head in that role with no authority).
I think they could have done better as well with how they depicted the gaps in years, change in the looks of the characters, political changes etc etc nevertheless there's always good reasons to ground your story in some kind of realistic frame.
#49
Posté 20 mars 2011 - 11:36
TobiTobsen wrote...
My guess: They need the Old God Baby to grow up. So they waste time with Hawke sitting 10 years in Kirkwall
Agree
#50
Posté 21 mars 2011 - 12:00





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