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What's the reasons behind setting this game across 10 years?


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#51
MelfinaofOutlawStar

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Yeah, I never felt like time changed. At least in the Fable series you felt like you did things. The city put up a statue at the docks. Oooh boy.

#52
Seblin

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Sandal ages very well over 10(or 7) years. Most kids I know tend to change.

#53
TJPags

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Seblin wrote...

Sandal ages very well over 10(or 7) years. Most kids I know tend to change.


Good point.  Neither does the Viscount's kid, he looks the same as well, and I took him for a teenager.

I can see adults not changing much over 10 years, but kids?  Sandal looks the same as the first day we ran into him in Lothering (minus the art change, of course).

And hey - shouldn't Sandal have spent some time in Ferelden during WH?  Have we figured this out?  (yes, I know this is off topic, just occurred to me so I had to write it down).

#54
AlexXIV

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TJPags wrote...

Seblin wrote...

Sandal ages very well over 10(or 7) years. Most kids I know tend to change.


Good point.  Neither does the Viscount's kid, he looks the same as well, and I took him for a teenager.

I can see adults not changing much over 10 years, but kids?  Sandal looks the same as the first day we ran into him in Lothering (minus the art change, of course).

And hey - shouldn't Sandal have spent some time in Ferelden during WH?  Have we figured this out?  (yes, I know this is off topic, just occurred to me so I had to write it down).

Don't even start with Sandal. You meet Anders one year too early.

#55
genocidal villain

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I believe because the tension building up between each act, and I also think it is actually through 7 years not 10 because 1 year after arriving in Kirkwall 3 years after the Deep roads expedition and 3 years after the Qunari assault, but I don't know how many years does the ending take place after Varric finishes the story.. Also, every time each act starts it is when the most pivotal part of the story of how the Champion became to be.

#56
Rizaun

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I think the devs wanted a reasonable timeframe for the events, Hawke got to Kirkwall with his family and Aveline with nothing but their skills, time was needed for them to make coin and fame. Also, the qunari spent 3 years in Kirkwall, giving the Arishok enough time to get disgusted at the chaos he was witnessing and plan his attack. The conflict between the mages and the templars worsened when Meredith got her hands on the Lyrium Idol that poisoned her mind for years, giving us the buggy, short and pro templar Act III events.

But i think they didn't do much to make the changes more notorious, the only character that seems to age is me (thanks Black Emporium!), Aveline did change clothes two times in the story, i liked that and expected the other chars to do it as well but nope. So many things they could have done to make the players feel the years.

#57
Adynata

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I don't think it is reasonable to believe that Kirkwall sat without a Viscount for 3 years, allowing Meredith to hold on to the spot all that time. Especially if the Circle was so unhappy with what she was doing. To me, it literally felt like Orsino and Meredith's little argument should occur right after the Qunari leave, if not a few days after clean up is finished and bodies are burned. Instead I am left to assume that we all sat idly by waiting for the next guy to figure out how Kirkwall would recover for three years? Not to mention that we still have Qunari swords lying around waiting to be picked up. Nothing significant or believable really happens in that last 3 years. With the final act being so rushed I really feel like the story is almost over by the time I get to the Arishok.

#58
Tainan7509

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I agree. Since we are running within the same area, changing environment looks like and other things such as characters' outfits, dialogue, etc, are more important. Because a lot of things can be happend during 2 or 3 years spam. If Bioware does spend more time on these detail, players will feel the differences between act 1,2 and 3. This is just my opinion. I know a lot of people dislike the idea about "same map" including me, so i hope not to see same map or area again in DA3.

Modifié par Tainan7509, 21 mars 2011 - 02:02 .


#59
MelfinaofOutlawStar

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Tainan7509 wrote...

I agree. Since we are running within the same area, changing environment looks like and other things such as characters' outfits, dialogue, etc, are more important. Because a lot of things can be happend during 2 or 3 years spam. If Bioware does spend more time on these detail, players will feel the different between act 1,2 and 3. This is just my opinion. I know a lot of people dislike the idea about "same map" including me, so i hope not to see same map or area again in DA3.


Perhaps the years did change and we just didn't see it because they copy and pasted them over one another.

#60
shaneho78

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My biggest disappointment was how Aveline didn't level up during those 3 years as City Guard captain. :)

#61
Silentmode

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Yeah I felt like the 3 year time spans were unnecessary. I mean it doesn't seem like Hawke's relationship with his/her companions has changed hardly any across that time and the city itself doesn't change very much. I also found it funny that the first conversation you have with your mother in Act 2 she says "I'm so happy you bought back my families old estate." I'm sitting there going "We've been living here 3 years and you wait till now to tell me this." The story would of made more sense if it spanned say 4 or 5 years with 6-12 month intervals between the time jumps.

#62
dewayne31

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plnero wrote...

bbfan13 wrote...

Where are people coming up with seven years? According to the Unstoppable achievement, each act is one year and there are seven years worth of gaps. I am not the greatest math guy on the planet but that adds up to ten last time I checked.

With that, I absolutely expect the gaps to filled with DLC and I do wish we would have seen more changes to the city over the ten years.


Its seven years because of the gap between each act. The first year is spent paying back your debt to get into Kirkwall. After you lead the deep roads expedition another three year gap takes place where you amass your riches and buy back your mother's estate and the fueds with the qunari grow more violent. After you deal with the qunari Kirkwall is recovering from the attack while the magisters and templers grow more impatient with each other due to the fact that they have been at each others throats before hawke even got there and also because Merideths lyrium idol starts to corrupt her making her harder on the mages.

Each act is not one year, only the first is. So please do me a favour and PAY ATTENTION. I'm done with this thread you people don't understand because you refuse to pay attention and it's getting on my nerves. Don't try saying you're right because everyone agrees the seven years don't make sense, just because the majority thinks so it doesn't make it right, If everyone thought slavery was right it wouldn't make it so same thing here. If you all stoped and took more then five seconds to process all this information you would understand, I've tryed my best to explain it but you still dont understand so what I'm going to do is say your idiots and leave this thread for good. Your all idiots.    


nvm didn't read your first line

Modifié par dewayne31, 21 mars 2011 - 02:46 .


#63
Phantom.Brave10

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M_arc wrote...

TobiTobsen wrote...

My guess: They need the Old God Baby to grow up. So they waste time with Hawke sitting 10 years in Kirkwall


It's a human hybrid with warden blood and the soul of an Ancient god. If the ten years are the sole reason for letting this child grow up then giving it a faster growth is a much better scenario.
A timeskip between DA2 and DA3 would could also suffice.

My bet is that "change" is upon the world (good campaign slogan btw heard that one before somewhere..) and change simply doesn't happen from one day to the next.

But yeah 10 years was unnecessary, felt more like 3 or 4?


They could've set the game at the end of the 10 years so the child could grow up, and then have the 3-4 years of Hawke. In Awakening, it says something like, "Many years passed, and the Warden and her kind suddenly vanished." If they had the 3-4 years, and then had Hawke vanish, at least then, it'd kinda give a span of how long the Warden was actually around for, and how they might've vanished at the same time, but the obviously same means.

Ooh, and I wish I knew what the companion would've faced when the Champion vanished, and whether they were gone, too.

#64
Phantom.Brave10

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Didn't they say the game spanned 10 years?
Would it have been the Seeker looking for the Champion after 3 years since the events of act 3?
I mean, I only counted 7, but maybe I wasn't listening to the Seeker...

#65
TexasToast712

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To either

A. make the game seem longer than it is.

or

B. so Bioware can rip us off with "in between the years" DLC.

Iam hoping its only A.

Modifié par TexasToast712, 21 mars 2011 - 03:02 .


#66
TexasToast712

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Phantom.Brave10 wrote...

Didn't they say the game spanned 10 years?
Would it have been the Seeker looking for the Champion after 3 years since the events of act 3?
I mean, I only counted 7, but maybe I wasn't listening to the Seeker...

Varric's interrogation is 3 years after the **** hit the fan in Kirkwall.

#67
MKDAWUSS

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Silentmode wrote...

Yeah I felt like the 3 year time spans were unnecessary. I mean it doesn't seem like Hawke's relationship with his/her companions has changed hardly any across that time and the city itself doesn't change very much. I also found it funny that the first conversation you have with your mother in Act 2 she says "I'm so happy you bought back my families old estate." I'm sitting there going "We've been living here 3 years and you wait till now to tell me this." The story would of made more sense if it spanned say 4 or 5 years with 6-12 month intervals between the time jumps.


And let's not forget that they can't seem to find a Viscount in 3 years either.

#68
dakphillips

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plnero wrote...Each act is not one year, only the first is. So please do me a favour and PAY ATTENTION. I'm done with this thread you people don't understand because you refuse to pay attention and it's getting on my nerves. Don't try saying you're right because everyone agrees the seven years don't make sense, just because the majority thinks so it doesn't make it right, If everyone thought slavery was right it wouldn't make it so same thing here. If you all stoped and took more then five seconds to process all this information you would understand, I've tryed my best to explain it but you still dont understand so what I'm going to do is say your idiots and leave this thread for good. Your all idiots.   


Way to come across as a reasonable individual here.  The argument is less about doing the math to understand the 10 year claim, and more about what people here perceive as a lack of real change and development over the games multi-year gaps.  No reason to bring up strawman arguments about slavery then stomp your feet calling everyone here idiots.

#69
Pandaman102

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MKDAWUSS wrote...

And let's not forget that they can't seem to find a Viscount in 3 years either.


That's one of the irritating things about the Act 2-3 time skip. Nobles more than anyone else like to keep the status quo and are capable (unless they're hobo nobles like Hawk, who apparently just can't get rich unless someone tosses a bone his/her way) of hiring small mercenary bands like the Red Iron. Three years of having their status threatened by a tyrant who doesn't give them the time of day (evident by the change in dialogue of the petitioners in the Viscount's Hall)? Rogue mages would be the least of the Templars' problems.

Seriously, after watching their Viscount get beheaded by an aggressive military leader they... let another aggressive military leader lord over them? Why even bother animating them if they contribute as much to the political scene as cardboard cutouts?

#70
Phantom.Brave10

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TexasToast712 wrote...

Phantom.Brave10 wrote...

Didn't they say the game spanned 10 years?
Would it have been the Seeker looking for the Champion after 3 years since the events of act 3?
I mean, I only counted 7, but maybe I wasn't listening to the Seeker...

Varric's interrogation is 3 years after the **** hit the fan in Kirkwall.


Aaah, thanks.

#71
ad1dash0lm3s

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I just skimmed and don't know if this was mentioned and this is going along with the Old God Baby needing to grow up. Bioware could start the next one off as you being the OGB and realizing your potential you do quests and then a good length time span happens and you are a mature person that has fully developed strength and everything? I don't know, just a thought.

#72
Pandaman102

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ad1dash0lm3s wrote...

I just skimmed and don't know if this was mentioned and this is going along with the Old God Baby needing to grow up. Bioware could start the next one off as you being the OGB and realizing your potential you do quests and then a good length time span happens and you are a mature person that has fully developed strength and everything? I don't know, just a thought.


I'm sure basing the entire premise of the third installment on the OGB won't ****** off people who played a self-sacrificing warden who didn't dip into the Morrigan sauce.

#73
Silver Direwolf

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I don't see what the problem with the time span is. Sure, you could probably have it take place in a shorter length of time, but there's no reason to in my opinion.

The longer time frame allows for a more organic/"realistic" feel, if you get what I mean. Each time skip allows Hawke and the city get used to and comfortable with the changes at the end of each Act.

From history and the way politics often works, it's perfectly reasonable for each crisis to take part years apart. And it even states that the Knight-Commander only gets really terrible by the end of Act 2. The seeds of revolt were seeded earlier, but it wasn't until these actions that people were sparked into action.

Thinking about it, after the Qunari attack, people would just want to rebuild their houses and lives, mourn the deceased etc. I doubt they'd be jumping into battle a week later.

So, they could have the game over a shorter time period, but there's nothing to gain from doing it that way. And we don't lose anything by having the long time period. We only only experience the important parts.

#74
ad1dash0lm3s

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Pandaman102 wrote...

ad1dash0lm3s wrote...

I just skimmed and don't know if this was mentioned and this is going along with the Old God Baby needing to grow up. Bioware could start the next one off as you being the OGB and realizing your potential you do quests and then a good length time span happens and you are a mature person that has fully developed strength and everything? I don't know, just a thought.


I'm sure basing the entire premise of the third installment on the OGB won't ****** off people who played a self-sacrificing warden who didn't dip into the Morrigan sauce.



True, it was just a thought though. However they play it out, I am pretty sure it will be great. :D