Eurhetemec wrote...
DA2 has better replay value for me, because whilst I think DA:O is a better game in terms of plot, story, and presentation (amongst other things), DA:O has so many goddamn boring bits, and is generally really poorly paced, with you often having like an hour of talking to people followed by six hours of combat/exploration followed by an hour of talking to people and so on. With DA2, it tended to be more like an fifteen minutes of talking to people, followed by forty-five minutes of combat/exploration, followed five minutes of talking, twenty minutes combat/exploration, fifteen minutes of talking, forty-five minutes of combat/exploration, and so on.
I guess the TLDR is that DA2 has a much better mixture of combat, talking, and exploration than DA:O, which tended to have a huge block of one followed by a huge block of another. Mixtures are good. Unlike swooping.
It's stuff like this which pisses off more hardcore RPG fans annoyed (or simply ... RPG fans ... i've only been playing them for seven months so i'm quite new to the genre), as in the sheer excessive amounts of combat. Go to Lowtown at night. There are six different points in it where you can get jumped by enemy paratroopers, and those six places just happen to be almost every single "open" area in Lowtown's map layout. Multiply that by three to accomodate per act, multiply 18 by 2 for the Docks and then add another 18 to accomodate for Hightown. Then you have to add on the fact that practically every single quest in the game is solved by Hawke just whacking a load of faceless mooks, so if we be
nice and simply say there's one encounter per quest (and that's being
very nice), multiply that by the amount of quests in the game and then add on any extra encounters you can think of and you get a ridiculous amount of encounters.
I mean, at least DA:O had "safe zones" where you knew you wouldn't be encountered unless you triggered it via your acts in a certain quest/dialogue (not trying to be non-spoilery, just stating in general)
while the a fair bit of the game's combat took place in areas qute far away from urban regions (Urn of Sacred Ashes, Brecilian Forest, Deep Roads etc.) rather than "do generic quest X which requires me to go from one end of Lowtown to the other, while being swarmed by paratroopers every 30 seconds (literally)".
And you can't honestly say DA2 had better talking, and worst of all EXPLORATION. You were going to the same places again.
And again.
And again.
And again.
And again.
And again.
And again.
And again.
And again.
The spelunker achievement kind of made a mockery of itself since you were just going to the same caves, rather than different ones.
And the dialogue in the game basically involves "yeah i'll do what you want me to do" with the player just getting the option to respond diplomatically (what would you like i'll do whatever you want!", sarcastically (herpderp im hawke why do i always have to do stuff like this ill do it anyway though herpderp) or dickish (grrrr y u no do this yourself but ill do it anyway).
Modifié par alex90c, 29 juillet 2011 - 10:31 .