Force Mage questions
#1
Posté 20 mars 2011 - 08:34
Example 1:
I use "the maker's fist" and ram a bunch of enemies into the ground.
Question:
Does this only work on creatures of normal size (humans, dwarves etc.)? I've not noticed yet dmage, once the enemies are large (e.g. giant spiders) or floating (shades).
Example 2:
I use "telecinetic burst" or "pull of the abyss", the enemies are smashed to the ground. Now, is there a change in their status which I could exploit by a cross class combo? The tactical section has some entries like "unable to attack", "immobilized" etc., but these are very generic.
Example 3:
Often I see the annoying "resist", especially when the enemy is elite or higher.
Question:
Is this a matter of my magic skill? I put more points into it and resists will be less? Are bosses like the Arishok - as ever and as usual - immune against these attacks?
The last question is about my concern to duel the Arishok soon. Until now I have no idea how I could do this with this mage, if he resists anything.
Until now I mastered, too, the spirit section and have death hex and horror (fully upgraded) from the entropy branch. Additionally I have winter's grasp (basic).
#2
Posté 20 mars 2011 - 10:51
Makers fist doesn't seem to knock certain things down like fade creatures, but they are still damaged.Example 1:
I use "the maker's fist" and ram a bunch of enemies into the ground.
Question:
Does this only work on creatures of normal size (humans, dwarves etc.)? I've not noticed yet dmage, once the enemies are large (e.g. giant spiders) or floating (shades).
They do not get one of the debuffs, however Pull of the abyss is useful in setting up a cross class combo. So you can do pull of the abyss, then use avaline to stagger them all. After that you can cast something like upgraded Fist of the Maker. (which still does bonus damage even if it's a fade creature or boss)Example 2:
I use "telecinetic burst" or "pull of the abyss", the enemies are smashed to the ground. Now, is there a change in their status which I could exploit by a cross class combo? The tactical section has some entries like "unable to attack", "immobilized" etc., but these are very generic.
#3
Posté 20 mars 2011 - 10:55
However, the enemies are not even a second down, they stand up immediately, so I don't hit them while they are on the ground.
#4
Posté 20 mars 2011 - 11:25
My basic order is I do Gravitic ring, then pull of the abyss, then I take control of Aveline and do shield bash and hit pause. If she only staggers one or two, I use pummel strike or Tremor. Finally I pause and cast a well placed chain lightning/fist of the maker.
If I do things right they barely have any time to fight back.
I personally do things sort of slow with lots of pauses because I get a kick out of overkilling the crap out of enemies.
#5
Posté 20 mars 2011 - 11:35
Or set up tactics. For example- Merril: Enemy->staggered:Chain lightening.
The enemies do not have to be on the ground to be staggered or whatever. Sometimes they're still fighting. Look for the little icon to appear. See the abilities screen for examples of the icons. Any abililty that causes stagger, for example, will also show the icon.
#6
Posté 20 mars 2011 - 11:51
#7
Posté 21 mars 2011 - 12:00
Jman5 wrote...
Make sure you have it selected in the options.
Damn I have a great memory. Are you the one that posted that pic with you're mage hitting 5 enemies for 3-4k? Are you running force/blood btw?
#8
Posté 21 mars 2011 - 12:32
#9
Posté 21 mars 2011 - 02:36
Nevertheless: In the tactics section, when I choose
enemy ==> status...
then I see the entries "unable to attack" and "immobilized". So, when I smash down an enemy with one of my force-powers, isn't he both?
#10
Posté 21 mars 2011 - 02:52
Baher of Glory wrote...
I realized, that the icons over the heads show the status. This is why I asked in the first place, because all of the force-attacks don't do any status-changes, as I wrote above.
Nevertheless: In the tactics section, when I choose
enemy ==> status...
then I see the entries "unable to attack" and "immobilized". So, when I smash down an enemy with one of my force-powers, isn't he both?
Ok, I misunderstood. In-game, Cross class combos refer specifically to Brittle, staggered and disoriented. But, I'm not sure what those two properties, "unable to attack" and "immobilized", represent in-game because enemies also become stunned often. And Stunned is not a status in the tactics menu. Maybe these are supposed to represent a more general status because immobilized could mean frozen, petrified, paralyzed, or on the ground like you said.
What is it you're trying to achieve?
Modifié par Irish Porkchopp, 21 mars 2011 - 02:55 .
#11
Posté 21 mars 2011 - 03:21
Let's say, the enemies on the floor are "unable to attack". This is certainly not "brittle, staggered or disoriented" and therefore not expoitable by a crossclass combo.
If I understood correctly, they are just in a good position for a fireball, cone of cold or the like and could be staggered by a s&b warrior and THEN exploited by a chain lightning, e.g.
Thus, the force mage is more a "provider / preparer" for further attacks, right?
Modifié par Baher of Glory, 21 mars 2011 - 03:22 .
#12
Posté 21 mars 2011 - 04:03
Baher of Glory wrote...
Thus, the force mage is more a "provider / preparer" for further attacks, right?
That would be my experience so far. Trip them up, slow them down, move them where you want them so your DPSers can go to town on them. I'm still filling out the tree, but looking forward to getting the rest (pull of the abyss, specifically) so I can really bring the pain...
#13
Posté 21 mars 2011 - 04:14
#14
Posté 21 mars 2011 - 07:42
Can I overcome them once my magic-skill is high enough or
are there again and as ever "immunities" for every backstreet boss and his mother?
#15
Posté 21 mars 2011 - 10:07
if you except a couple of Elite Boss (like maybe the high dragon ,ancient rock wraith...) no one should be immune to gravitic for example.
#16
Posté 21 mars 2011 - 11:42
Fist of the Maker is supposed to ignore armor. As you probably saw, it doesn't knock down shades, spiders, dragonlings and such. It will still do minor damage against these creatures though. Human, dwarf, elf, skeleton, hurlocks are all lifted and slammed. The higher level elites can sometimes resist it. It really is a useful ability. When upgraded to Makers Fury, it also exploits staggered enemies. So if chain lightening isn't available hit it with Makers Fury for a CCC. It also has a chance to stun- which resets threat. So if you or a weak ally picks up a lot of threat, you can use Makers Hammer to buy some time.
Like previously said-Gravitic ring works on everybody. I did notice that some highly mobile bosses could escape itm but rarely. A couple come to mind with a rush/charge ability where they clear the effect. Also the high dragon sometimes just flew out of it.
Force mage has a lot of potential for fun strategies and tactics. Its fun to control the battlefield and knock people around like paper dolls. I'd often think to myself "Aww man, what if I tried this..." then I couldn't wait for the next encounter to try it.
#17
Posté 21 mars 2011 - 12:37
Haven't tried the Gravitic ring idea yet though, I'll have to give it a go!
#18
Posté 21 mars 2011 - 12:52
Try this: Pull of the Abyss -> Gravitic Ring -> walking bomb then focus fire on the walking bombLegion-001 wrote...
On Humanoid enemies I usually like to use Pull of the Abyss and then Fist of the Maker when they're in the center so they all get stunned, then you can hammer them with chain lightnings, fireballs or any other area of effect attack!
Haven't tried the Gravitic ring idea yet though, I'll have to give it a go!
To quote Sandal "Boom!"
#19
Posté 23 mars 2011 - 12:43
It is ZERO for a brief moment after the use of "Hand of the Maker" (HotM). In former games, when someone was prone, his AC was also - at least - reduced if not nullified, too.
Now I put the center onto Fenris and in the moment after I used HotM he starts a whirlwind (ww). Wouldn't this force major crits?
Ok, his fully upgraded ww causes crits anyway, but isn't a crit against AC Zero even higher?
I admit, I don't know yet, how exactly AC works in this game. All I see are tremendously high numbers.





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