Rogues overpowered?
#1
Posté 20 mars 2011 - 09:42
IIRC, that's more damage than in DA:O using Mana clash on an enemy spellcaster with a hardened Wynne, is it not???
#2
Posté 20 mars 2011 - 10:01
#3
Posté 20 mars 2011 - 10:15
That said on Normal or lower difficulty they are somewhat OP.
#4
Posté 21 mars 2011 - 06:50
assassinate + backstab = non-boss dead
vendeta + twisted fangs = another non-boss dead
step back while tank grabs aggro + cooldown... and start the slaughter all over again. works on nightmare.
oh and assassinate has auto crit
and my rouge, 1 hit kills weaker enemies with a bow. pinning shot almost one hits a normal enemy.
i love him
i currently have a ranged with shadow and assassin, but if i were to go dual wield... i would go duelist and assassin, let the tank grab aggro and ez kill 2 high hp enemies
Modifié par Trapslick, 21 mars 2011 - 06:55 .
#5
Posté 21 mars 2011 - 10:41
#6
Posté 21 mars 2011 - 11:43
Modifié par BanditGR, 21 mars 2011 - 11:46 .
#7
Posté 21 mars 2011 - 12:54
#8
Posté 21 mars 2011 - 01:07
#9
Posté 21 mars 2011 - 01:36
I have seen assassinate hit for over 27,000 on a brittle target.
They are overpowered, but not the most so.
Nothing makes the game so trivial as a 2h warrior on normal settings. Scythe and whirlwind will generally kill an entire group before your companions even get in range and begin casting their first ability.
#10
Posté 21 mars 2011 - 01:58
Chiramu wrote...
If rogues were overpowered I wonder why Isabela sucks (unless you are playing on Casual or Normal).
Because she is a duelist, can't use bows (no archery), her HP sucks and usually dies fast if you leave her on tactics with a 2H warrior also in the group. If you micro her properly, she can be semi decent. But why bother with all that hassle really, when you can just get Varric, stay out of harms way (for the most part) plus dish out a considerable amount of damage. It's a logical choice, nothing personal
#11
Posté 21 mars 2011 - 04:19
#12
Posté 21 mars 2011 - 04:19
Duelled the Arishok...was kinda annoying because I had no defense skills, so I had to kite around with him right behind me, it took 3 assassinates and a few backstabs + twin fangs to finally kill him. He wouldn't attack my dog Shepard for some reason!!! I'm gonna try to reload later to see how fast he falls when I have my whole party.
#13
Posté 21 mars 2011 - 04:25
Tsuki-no-Oni wrote...
Rogues are overpowered in most games with a class system (other than the KotOR equivalents, but they're still better than the others in terms of skills), and similar builds for games that don't--I always play such classes due to this; you can sneak up on opponents, backstab 'em for awesome damage, go back into shadow, and repeat ad nauseam; you can steal and open doors (with skill and 'show-offiness', rather than barbaric acts like busting down walls and mugging people);cheatpersuade people out of house and home without them even realizing it; and they're just tons of fun for role-playing. However, it sounds to me like you just completely overloaded your DEX and CNG stats.
Haha, I usually always play warrior first because they are so easy to play. Rogues are pretty fun though, but I wasn't expecting such a big change from DA:O. Stats are 53 Dex and 40 Cun, 68% crit chance, 200% crit dmg, 200dps
#14
Posté 21 mars 2011 - 04:45
And of course you get to see cool stuff such as this.
Modifié par BanditGR, 21 mars 2011 - 04:46 .
#15
Posté 21 mars 2011 - 05:19
#16
Posté 21 mars 2011 - 05:33
I finished playing all 3 classes. Rogue are balanced I would say, best single target DPS but balanced overall, 2h war is the best by far.
#17
Posté 21 mars 2011 - 05:38
by the way gents... they aren't just a single target DPS... they can disorientate extreemly easy allowing killer CCCs, stun groups and keep aggro on a tank without the tank needing a single taunt.
they are an amazing support / dps class. a must have for any solid party.
Modifié par Trapslick, 21 mars 2011 - 05:40 .
#18
Posté 21 mars 2011 - 05:50
#19
Posté 21 mars 2011 - 06:00
BanditGR wrote...
And of course you get to see cool stuff such as this.
55k??? ROFLMAO
Invalidcode wrote...
Assasinate for 2.7k isn't that much, I got about 20000 before.
I finished playing all 3 classes. Rogue are balanced I would say, best single target DPS but balanced overall, 2h war is the best by far.
I see that now...it's just that compared to DA:O
Lord of Fangs wrote...
Rogues are very powerful, yes...I played through the game on Hard with no tank; Rogue Hawke (dw/sin/shadow), Isabela (dw/swashbuckler/subterfuge), Varric (bianca/marksman/sabotage) and Merril (mainly elemental/primal)...the only fights I had trouble with to the point where I turned down the difficulty to Normal were the Ancient Rock Wraith and the High Dragon. Huon took a few tries as well until I realized you could kill all the shades in the alienage before triggering Huon...not sure if that is intended or not...probably not.. =p
Damn 3 rogues? I tried in the early game, but it was tough without a warrior.
Modifié par bztang, 21 mars 2011 - 06:05 .
#20
Posté 21 mars 2011 - 06:11
#21
Posté 21 mars 2011 - 06:14
#22
Posté 21 mars 2011 - 06:16
bztang wrote...
Damn 3 rogues? I tried in the early game, but it was tough without a warrior.
Yeah it's tough, doable with pretty minimal kiting though. The only fight I kited a lot for was the Arishok duel.
I swapped in Anders for a while but when I realized I was never, ever even bothering to use his heals I traded him for Merril. Went through a good amount of pots (health/elfroot/restoration mostly). It was all about bee-lining and taking out key targets ASAP with Assassinate/Twin Fangs and making good use of All Hands on Deck. Also the way I had Varric specced, he could one or two shot most short-bar normal enemies with auto attacks, and quickly take out long-bar normal enemies with his abilities.
Other fights I remember reloading 4 or 5 times were Ser Alrik and his templars, the Nexus Golem room, and a few fights involving Qunari Saarebas (the saarebas fight reloads were mostly due to poor micromanagement on my part or party members not responding due to knockbacks or whatever, and also not knowing there was a saarebas coming).
I wasn't able to kill Xebenkeck or the scrolls encounter on Sundermount (named corpse and 2 named revenants) on Hard, didn't try turning down the difficulty though since by then I had done so with the Ancient Rock Wraith and High Dragon and both fights were stupid easy on Normal with this group.
EDIT: All that said, I'm not downplaying the difficulty...overall Hard was a challenge with this group and required a -lot- of pausing and micromanagement, often only allowing a split second of free combat to go by before pausing again. I imagine Nightmare difficulty with this group would have been prohibitively frustrating (for me at least).
Modifié par Lord of Fangs, 21 mars 2011 - 06:35 .





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