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Rogues overpowered?


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21 réponses à ce sujet

#1
bztang

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So, I've made a rogue (normal, lvl 17, Act 2 atm) and I've been playing around with the skills and I just killed a desire demon using assasinate, and dealing 2773 damage. I've also been able to one-hit kill a couple of Monstruous spiders and Revenants with that same skill. I'm also using Mark of Death for the -50% dmg resist and pinpoint strike for 100% criticial.
IIRC, that's more damage than in DA:O using Mana clash on an enemy spellcaster with a hardened Wynne, is it not???

#2
Nux Billington

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Crazy huh. Get Mr Anderson (Anders) to buff the hell outa ya, haste etc etc. Things get messy with a rogue.

#3
TG-Nalfen

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Rogues are good at single target damage. They have issues with large groups and can't take much damage.

That said on Normal or lower difficulty they are somewhat OP.

#4
Trapslick

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they are overpowered, but fun.

assassinate + backstab = non-boss dead
vendeta + twisted fangs = another non-boss dead

step back while tank grabs aggro + cooldown... and start the slaughter all over again. works on nightmare.

oh and assassinate has auto crit

and my rouge, 1 hit kills weaker enemies with a bow. pinning shot almost one hits a normal enemy.

i love him :)

i currently have a ranged with shadow and assassin, but if i were to go dual wield... i would go duelist and assassin, let the tank grab aggro and ez kill 2 high hp enemies

Modifié par Trapslick, 21 mars 2011 - 06:55 .


#5
Ultimono

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I have yet to try a Rogue on DA2, if it is true they are overpowered then i will have an easier time with it, thankfully.

#6
BanditGR

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I wouldn't say they are overpowered per se, it's just that the usefulness of the assassin specialization is vastly superior than that of duelist in terms of pure damage output, because of mark of death, devious harm and fully upgraded assassinate. Duelist only has vendetta to compensate for this and a few filler talents that increase defense, attack and crit chance that at the end of the day won't make much of a difference. You will have more than enough dexterity to reach guaranteed hits and crits.

Modifié par BanditGR, 21 mars 2011 - 11:46 .


#7
Chiramu

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If rogues were overpowered I wonder why Isabela sucks (unless you are playing on Casual or Normal).

#8
Mccoyn

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Archer Rogue is pretty easy to say the least.

#9
Parrk

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On normal, being an archer means never having a single spell cast against your group.

I have seen assassinate hit for over 27,000 on a brittle target.

They are overpowered, but not the most so.

Nothing makes the game so trivial as a 2h warrior on normal settings. Scythe and whirlwind will generally kill an entire group before your companions even get in range and begin casting their first ability.

#10
BanditGR

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Chiramu wrote...

If rogues were overpowered I wonder why Isabela sucks (unless you are playing on Casual or Normal).


Because she is a duelist, can't use bows (no archery), her HP sucks and usually dies fast if you leave her on tactics with a 2H warrior also in the group. If you micro her properly, she can be semi decent. But why bother with all that hassle really, when you can just get Varric, stay out of harms way (for the most part) plus dish out a considerable amount of damage. It's a logical choice, nothing personal :P

#11
Tsuki-no-Oni

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Rogues are overpowered in most games with a class system (other than the KotOR equivalents, but they're still better than the others in terms of skills), and similar builds for games that don't--I always play such classes due to this; you can sneak up on opponents, backstab 'em for awesome damage, go back into shadow, and repeat ad nauseam; you can steal and open doors (with skill and 'show-offiness', rather than barbaric acts like busting down walls and mugging people); cheat persuade people out of house and home without them even realizing it; and they're just tons of fun for role-playing. However, it sounds to me like you just completely overloaded your DEX and CNG stats.

#12
bztang

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Hmm, so I was level 20 at the end of Act 2 and I've added shadow specialization plus its passive +25% critical damage as well, for a total of about 180% critical damage and 200DPS, killed a Sten in one hit and max damage I got is 17306...rofl.

Duelled the Arishok...was kinda annoying because I had no defense skills, so I had to kite around with him right behind me, it took 3 assassinates and a few backstabs + twin fangs to finally kill him. He wouldn't attack my dog Shepard for some reason!!! I'm gonna try to reload later to see how fast he falls when I have my whole party.

#13
bztang

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Tsuki-no-Oni wrote...

Rogues are overpowered in most games with a class system (other than the KotOR equivalents, but they're still better than the others in terms of skills), and similar builds for games that don't--I always play such classes due to this; you can sneak up on opponents, backstab 'em for awesome damage, go back into shadow, and repeat ad nauseam; you can steal and open doors (with skill and 'show-offiness', rather than barbaric acts like busting down walls and mugging people); cheat persuade people out of house and home without them even realizing it; and they're just tons of fun for role-playing. However, it sounds to me like you just completely overloaded your DEX and CNG stats.


Haha, I usually always play warrior first because they are so easy to play. Rogues are pretty fun though, but I wasn't expecting such a big change from DA:O. Stats are 53 Dex and 40 Cun, 68% crit chance, 200% crit dmg, 200dps :o

#14
BanditGR

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At level 25, I was sitting at 58 dex (87% crit rate with talents and gear) and 60 cun (246% crit damage with talents and gear), 204 DPS, wielding Low Blade with double cold runes and Finesse with an 22% attack speed rune. I'm fairly positive that I could go even higher in cunning, had I not 'wasted' a few points in stamina and constitution (I got a bit scared, I admit). After a certain point upping dex as an assassin doesn't help, since attack goes to 100% for pretty much everything, except maybe bosses, so critical damage is more important, since you almost always get a crit from normal attacks.

And of course you get to see cool stuff such as this.

Modifié par BanditGR, 21 mars 2011 - 04:46 .


#15
Navasha

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I played a rogue through on Hard so far.. There were times were I felt overpowered and other times not so much. I never boosted my strength at all and eventually anything that hit me knocked me down. I found a +8 fortitude item though that I put on and didn't seem to have as many problems after that. I have yet, to start the fighter or mage playthrough yet though to compare.

#16
Invalidcode

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Assasinate for 2.7k isn't that much, I got about 20000 before.

I finished playing all 3 classes. Rogue are balanced I would say, best single target DPS but balanced overall, 2h war is the best by far.

#17
Trapslick

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they are a bit overpowered if you use them correctly. i mean, you have 2 ways of going into stealth and you can use them with a passive ability to obscure on stealth to allow you 4 shots before you have to run around like crazy... and 4 shots from an assassin is not something you wanna screw with.


by the way gents... they aren't just a single target DPS... they can disorientate extreemly easy allowing killer CCCs, stun groups and keep aggro on a tank without the tank needing a single taunt.

they are an amazing support / dps class. a must have for any solid party.

Modifié par Trapslick, 21 mars 2011 - 05:40 .


#18
Lord of Fangs

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Rogues are very powerful, yes...I played through the game on Hard with no tank; Rogue Hawke (dw/sin/shadow), Isabela (dw/swashbuckler/subterfuge), Varric (bianca/marksman/sabotage) and Merril (mainly elemental/primal)...the only fights I had trouble with to the point where I turned down the difficulty to Normal were the Ancient Rock Wraith and the High Dragon. Huon took a few tries as well until I realized you could kill all the shades in the alienage before triggering Huon...not sure if that is intended or not...probably not.. =p

#19
bztang

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BanditGR wrote...

And of course you get to see cool stuff such as this.



55k??? ROFLMAO

Invalidcode wrote...

Assasinate for 2.7k isn't that much, I got about 20000 before.

I finished playing all 3 classes. Rogue are balanced I would say, best single target DPS but balanced overall, 2h war is the best by far.


I see that now...it's just that compared to DA:O :o

Lord of Fangs wrote...

Rogues are very powerful, yes...I played through the game on Hard with no tank; Rogue Hawke (dw/sin/shadow), Isabela (dw/swashbuckler/subterfuge), Varric (bianca/marksman/sabotage) and Merril (mainly elemental/primal)...the only fights I had trouble with to the point where I turned down the difficulty to Normal were the Ancient Rock Wraith and the High Dragon. Huon took a few tries as well until I realized you could kill all the shades in the alienage before triggering Huon...not sure if that is intended or not...probably not.. =p


Damn 3 rogues? I tried in the early game, but it was tough without a warrior.

Modifié par bztang, 21 mars 2011 - 06:05 .


#20
Alex475

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I like the rogue class the way they are, I just posted on another thread how crappy the warrior (my used to be favorite class) is...

#21
tanerb123

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i was feeling just like you until i faced arishok 1-1 and got my butt kicked.

#22
Lord of Fangs

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bztang wrote...
Damn 3 rogues? I tried in the early game, but it was tough without a warrior.


Yeah it's tough, doable with pretty minimal kiting though. The only fight I kited a lot for was the Arishok duel.

I swapped in Anders for a while but when I realized I was never, ever even bothering to use his heals I traded him for Merril. Went through a good amount of pots (health/elfroot/restoration mostly). It was all about bee-lining and taking out key targets ASAP with Assassinate/Twin Fangs and making good use of All Hands on Deck. Also the way I had Varric specced, he could one or two shot most short-bar normal enemies with auto attacks, and quickly take out long-bar normal enemies with his abilities.

Other fights I remember reloading 4 or 5 times were Ser Alrik and his templars, the Nexus Golem room, and a few fights involving Qunari Saarebas (the saarebas fight reloads were mostly due to poor micromanagement on my part or party members not responding due to knockbacks or whatever, and also  not knowing there was a saarebas coming).

I wasn't able to kill Xebenkeck or the scrolls encounter on Sundermount (named corpse and 2 named revenants) on Hard, didn't try turning down the difficulty though since by then I had done so with the Ancient Rock Wraith and High Dragon and both fights were stupid easy on Normal with this group.

EDIT: All that said, I'm not downplaying the difficulty...overall Hard was a challenge with this group and required a -lot- of pausing and micromanagement, often only allowing a split second of free combat to go by before pausing again. I imagine Nightmare difficulty with this group would have been prohibitively frustrating (for me at least).

Modifié par Lord of Fangs, 21 mars 2011 - 06:35 .