And yes, we all know how bad and/or broken the nightmare mode can be. I am trying to survive it, as a challenge. I brought 99 Maker's Sigh out Sundermount (at beginning of Act 2), at level 15, to constantly respec, even in the mist of battle, to make some tests. Test how much combo damage can do and how effective they are in reality vs. on paper. Test what spec and setup would allow me to comfortably survive this nightmare mode that so many bragged about soloing it. This is mainly tested on fighting groups of mobs, not boss fight.
Please keep in mind a lot of my tests here I do it for the sake of testing, so please don't call me "stupid" or "noob" when I tried to put all points into Magic to test max damage, or trying to solo 2 mobs without asking companions to help.
Stun-lock: I give Aveline "Indomitable" and my mage "Unshakable", both give 100% stun/knock resist. I thought I was safe, but there is still this "Push-back" we can't resist. A low HP normal skeleton (with small HP bar) pops next to my mage and hits her once, push back, I tried to cast a Heal (on Aveline), push back again, I tried to use Glyph of Paralysis, push back more. Finally I could cast Mindblast. But if there are 2 skeletons, Mindblast would be impossible too. My only choice would only be to run non-stop, because if I stop, I would get locked down by these 2 skeletons. Even with 100% knock/stun resist, I get locked into "push-back", which is a lesser version of the chain knock-back like before, but nevertheless a lock. With much higher fortitude, Aveline seems to have this happen less to her, but with 5 mobs on her, this will happen too.
Command queue reset! When getting into a stun-lock like above (say with 2 mobs), I would have to constantly spam Mindblast or run key (either W or click a spot on the ground) to have any hope of getting out. With high damage from even normal mobs and low mage HP, I could only spam the keys and pray that I would get away with this.
High resist rate: Even just a bunch of skeletons, I tried to lure them together then use Mindblast, Glyph of Paralysis/Repulsion, Cone of Cold, Horror, and Sleep. Method: either use Pull of the Abyss, or Taunt, or both. The rest result is about 30-50% (Turn on "Minor Combat Details" see the "Resisted" on their heads), with some spells are better than others. I have all 54 Magic points at lvl 15 (again, just for the sake of testing). So my chance of CC is 70% at best.
High HP: With the use of Combo, I was able to 1 shot a High HP Skeleton (Long HP bar on head). That is Shield Bash (to Stagger) and Chain Lightning from Merrill (38 Magic, level 15). Using that on golem shows a number of 1500ish on top and takes off about 15% of his HP. Using it on Rage Demon with similar 15%. Chain Lightning does 600% on Staggered target.
Putting it all together: Testing in "Abadoned Thaig, with little room to run".
- It's near impossible for Aveline to keep all mobs on her, considering the amount of Rage demon and Revenant popping up midfight, she was already in this "push back" lock with 5 mobs on her.
- Using Fist of the Maker (54 Magic) gives the whole group some 150ish damage on their head, mayhap taking 5-10% of their total HP and make them very angry.
- 2 melee skeletons ran to my healer, Aveline is in Push back lock and needs heal badly. Healer either has a choice to cast Heal, get interrupted, get into a deadly Push-back lock (even with Unshakable), or to run and risk getting Aveline killed.
- Other companions maybe can help with CC, but eventually they also get into a push-back lock.
Comments: With high resist rate, and spells don't exactly have 1 second cool down, couple with very high HP, I don't think the "Best defense is offense" strategy would work out. Everyone will die out before killing everything. And for a mage to survive Nightmare, mobs need to have no chance to get on the mage or risk getting into stun lock.
Now visit this thread: http://social.biowar...44298/1#6676558
Sabresandiego showed that he could fight as a warrior on Nightmare mode, with almost no companion management on most fight, no pause, and no combo. Check out his video on Danzig fight, he was on his warrior at all time. This is Act 1, so there would be little customization we can do to drastically make a complex godly spec. I also have his weapon. For the sake of testing, I loaded an old save, in there, I put Fenris on the job, gave him near max Strength (higher than what Sabresandiego had on his video) for higher Fortitude and damage output. For the sake of testing again, I put 2 healers (Anders and myself) with best healing spec (Heal, Group heal, Arcane Wall, Barrier) to simulate a high HP for Fenris. I spec Fenris very similar to Sabresandieo. I also paused a lot to micro manage. Sabresandiego doesn't even pause, he may get healed from one healer and a potion, I have much higher strength. No matter what, the battle should only come out much better than the video, right? But I was wrong. Fenris did not hit nearly as hard as the video (even with higher Strength), and I was unable to toss around enemies and 2 shot them, more like 5 shots. And even with heavy support from 2 healers, Fenris was dying very fast, and also got into a couple stun lock in which I had to intervene to get him out. Danzig took forever to die (again, same weapon, best possible ring/amulet I can find, I get free money).
There are people who even claimed they solo Nightmare as a mage. So I am fresh out of ideas. First, it is impossible to get around the stunlock, not even for Aveline (well, push lock to be more accurate). And my damage was nothing close to what people say, even if I add combo into the equation. In the Abandoned Thaig, there is only a medium size room and a tiny corridor to kite, with a Rage Demon, Revenant, Rock golem, 2-3 skeleton archers and 2-3 skeleton melee. How would a mage solo that on Nightmare? Even with Maker's Sigh bug and have all possible spells.
Am I playing a different Nightmare mode than these people, or maybe I just missed something? In DA:O I was truly playing in Nightmare Plus mode (a downloaded mod to make Nightmare harder), with no godly gear, very good setup/spec, and a lot of micro managing. Even then, it was really hard to solo with mage, not possible, but hard (unless Arcane Warrior, then it would be easier). But Arcane warrior also had problems fighting 2-3 templars who constantly dispel all sustainable spells of Arcane warrior (stripped off all sustained armor and aura to regain HP).
Edit: typo
Modifié par Tomomi, 20 mars 2011 - 10:41 .





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