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any way to reset an area or quest?


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9 réponses à ce sujet

#1
Fhoenix_Elderstar

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My back alley quest is bugged and i also forgot to loot the revenent in the Denerim random encounter (and I want his note for the sake of completeness). So is there any way to reset this events or areas to make the thugs/revenant respawn? There is an eventlist and an arealist in the savegame, but all events are identified only by a number and area names are not all that helpfull too. I am also not sure if simply deleting some events/areas from the save file is the right way to go. So, can anybody give me some advice on the topic?

#2
JockX

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I would like to know the way too. Pls help.

#3
Neyelo101

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Any ideas on this yet?

I want to start the Trial of Crows after accidentally telling Master Ignacio "no" the first time :crying:

#4
Neyelo101

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bump, I bet others have looked into this.

#5
Sederien

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If anyone finds out, there would be many digital baked goods for them!



I'm still searching for a way to trigger Zevran earlier and I think it can be done through the proper flipping of quest flags.

#6
Genovese Inquisitor

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Bump.



I got a bugged 'crime wave' quest and I'm about 10 hours further in since then, so I don't really want to go back to an earlier save.



Knowing how to reset a quest would be extremely useful.


#7
Genovese Inquisitor

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Bump, still waiting for even a yes/ no to whether or not it's possible. There must be.a way.

#8
R3v3r3nD420

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I would think it would be possible by flipping plot flags via a script on module load, but it would require knowing the flag names in the original campaigns plot files, which is impossible until BW gives us the key to the motherland.

#9
Talian Kross

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R3v3r3nD420 wrote...

..., which is impossible until BW gives us the key to the motherland.

Not completely impossible, but it's a lot easier if you have a savegame from just before the quest got set.

If you turn on script logging, plot variable accesses (both reads and updates) are logged, like so:

Script	GetPlot [cod_bks_wilhelmletter] [COD_BKS_WILHELMLETTER] = [0]
Script	SetPlot [cod_bks_wilhelmletter] [COD_BKS_WILHELMLETTER] -> [1]


#10
Trevahhh

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I have a bugged Crime Wave as well. Has anyone found out more on this subject at all?