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What happened to "plenty of gap filling DLC"?


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#1
Dracotamer

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I remember we were told that there would be plenty of DLC between ME2 and ME3 to fill in all the gabs and prepare us for ME3. So far we have gotten 1 DLC item related to ME3 and that is LOTSB. Now with the announcement of Arrival we are told this is the last DLC before ME3? I'm not feeling like we gained much more insight or recieved much DLC related to ME3 or the characters from ME1.

#2
candidate88766

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Not all dlc has to be story based. We got 2 new characters, 2 bridging dlcs, a standalone mission and a tonne of weapons and armour. I think that qualifies for 'plenty'. Admittedly 3 bridging dlcs would've been nice, but if arrival if of the same quality as LotSB then i'm more than happy.

#3
XavierHollywood

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^ what he said. I think Bioware should be commended for all the DLC they have given us for ME2. They have shown that their fans are very important to them, and while i would love moe bridging DLC (who wouldnt?), i am very satisfied with what they have given us.

Besides, they need their entire teams full muscle behind ME3. If they keep churning out DLCs im sure that would have some impact upon ME3.

#4
MajesticJazz

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Dracotamer wrote...

I remember we were told that there would be plenty of DLC between ME2 and ME3 to fill in all the gabs and prepare us for ME3. So far we have gotten 1 DLC item related to ME3 and that is LOTSB. Now with the announcement of Arrival we are told this is the last DLC before ME3? I'm not feeling like we gained much more insight or recieved much DLC related to ME3 or the characters from ME1.


Remember when we were told that for ME1, we would have a continous stream of DLC that expands the universe and leads into ME2? What we really got was Bring Down the Sky and Pinnacle Station.

Remember when we were told that there was a years worth of DLC for Dragon Age: Origins but later found out that the DLC stopped with Witch Hunt?

So whats the moral of the story?

Modifié par MajesticJazz, 21 mars 2011 - 03:24 .


#5
Captain_Obvious_au

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MajesticJazz wrote...

Remember when we were told that for ME1, we would have a continous stream of DLC that expands the universe and leads into ME2? What we really got was Bring Down the Sky and Pinnacle Station.

So whats the moral of the story?

Well that, combined with things like "we'll have a year long celebration to make up for the Bioware Bazaar debacle" indicates that the moral of the story is that Bioware are liars.

#6
MajesticJazz

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Captain_Obvious_au wrote...

MajesticJazz wrote...

Remember when we were told that for ME1, we would have a continous stream of DLC that expands the universe and leads into ME2? What we really got was Bring Down the Sky and Pinnacle Station.

So whats the moral of the story?

Well that, combined with things like "we'll have a year long celebration to make up for the Bioware Bazaar debacle" indicates that the moral of the story is that Bioware are liars.


The moral of the story is to never take anything serious from Bioware in relation to DLC. Always have your expections set to low.

Modifié par MajesticJazz, 21 mars 2011 - 03:28 .


#7
oldag07

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Lets see, either Bioware can spend its resources creating 7-8 "gap filling DCL", or it can use its team and resources as it has done and use the rest to finish and polish ME3 so the game can come out earlier. I think Bioware made the right choice.

#8
MajesticJazz

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oldag07 wrote...

Lets see, either Bioware can spend its resources creating 7-8 "gap filling DCL", or it can use its team and resources as it has done and use the rest to finish and polish ME3 so the game can come out earlier. I think Bioware made the right choice.


When will people like you learn that there is a SEPERATE Bioware team working SPECIFICALLY on ME2 DLC? While the Bioware Edmonton team is working on ME3, the Bioware Montreal team is working on ME2 DLC and other smaller side projects and Bioware Austin in working on Star Wars: The Old Republic.

3 Different teams working on 3 different projects.

So if Bioware Montreal wanted to do 7-8 gap filling DLCs for ME2, that would IN NO WAY EFFECT the production quality for ME3 as that is handled soley by Bioware Edmonton. 

#9
Pwnisher

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Frankly, I wish there were more bridging DLCs but hey we got more DLC then most games do.

#10
MajesticJazz

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Pwnisher wrote...

Frankly, I wish there were more bridging DLCs but hey we got more DLC then most games do.


Not really because most developers do not promise DLC and the ones that do, typically get more than what ME1 and ME2 had.

Because of the status of ME, I put it in the category of Halo, COD, GTA, RDR, and Fallout. All of those games had significantly better DLC support than ME and ME2.

I mean look at GTA's Ballad of Gay Tony/Lost and Damned. Those are like 2 mini games themselves. Same with RDR's Undead Nightmare and Fallout 3's list of large DLCs. Then compare that to what ME2 recieved in terms of story related content. 

Again, Bioware makes GREAT single player story games but when it comes to DLC support, Bioware continues to be in the "learning how to use" stage while other developers have moved onto "already know how to use but trying to make better: stage if that makes any sense.

In other words....Bioware as a AAA developer is behind the curve when it comes to DLC.

#11
Almostfaceman

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MajesticJazz wrote...

Captain_Obvious_au wrote...

MajesticJazz wrote...

Remember when we were told that for ME1, we would have a continous stream of DLC that expands the universe and leads into ME2? What we really got was Bring Down the Sky and Pinnacle Station.

So whats the moral of the story?

Well that, combined with things like "we'll have a year long celebration to make up for the Bioware Bazaar debacle" indicates that the moral of the story is that Bioware are liars.


The moral of the story is to never take anything serious from Bioware in relation to DLC. Always have your expections set to low.


We'll never get an answer about this, but I wonder honestly what the problem is with Bioware in this regard.  Is it too hard to stay profitable with dlc?  You'd think that if it makes them money they'd crank out dlc by the case-load.

#12
TheZanSnake

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I can't really say if we need any more DLC till i play Arrival, i mean we don't even have a trailer yet. If the DLC brings something more to the table ie when fans want, more of a story-bridger, and etc. then i don't think we would need anymore. Till then, i'll wait till the release date, get it, play it and then decide.

ME3 is coming out this year after all.

#13
Destructo-Bot

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I have issues with plot relevant DLC as outlined below.

Shadow Broker was GREAT content. However, it was absolutely terrible DLC. I have a real issue when a developer starts a plot thread in the game proper, then makes you buy the conclusion separately. Overlord was good DLC in that it was relevant to the Mass Effect world but was actually a new story apart from what you began in the main game. Holding parts of the game plot ransom is a really lousy device to get people to buy DLC. And if you disagree, just take that to its extreme and see if you still feel the same. Shadow Broker should have been handled either in the gamer proper of ME2 or ME3 as it was directly relevant to plot threads from both ME1 and ME2, not "additional content".

Modifié par Destructo-Bot, 21 mars 2011 - 04:13 .


#14
Bourne Endeavor

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Destructo-Bot wrote...

I have issues with plot relevant DLC as outlined below.

Shadow Broker was GREAT content. However, it was absolutely terrible DLC. I have a real issue when a developer starts a plot thread in the game proper, then makes you buy the conclusion separately. Overlord was good DLC in that it was relevant to the Mass Effect world but was actually a new story apart from what you began in the main game. Holding parts of the game plot ransom is a really lousy device to get people to buy DLC. And if you disagree, just take that to its extreme and see if you still feel the same. Shadow Broker should have been handled either in the gamer proper of ME2 or ME3 as it was directly relevant to plot threads from both ME1 and ME2, not "additional content".


That does not make even a fraction of sense. You are angry because Liara spoke of the Shadow Broker a few times? He was name dropped in Mass Effect plenty and nothing relevant resulted. It is a reasonable conclusion LotSB was a mere hypothesis and only finished following their deadline, thus it was mentioned in passing. Furthermore, as optional content it will not impact the story in a significant manner moving forward.

Liara was chosen to replace the Shadow Broker because the fanbase has a vested interest in her character and development. A faceless NPC would have diminished the intrigue and force the DLC forgettable. Do I care if a NPC I met an hour ago is the new Shadow Broker and may help me on occasion? Not really. Now Liara, who I have known since the original game and possibly romanced? You better believe I care.

Overlord will be long forgotten by ME2, whilst LotSB will have some impact.

#15
Captain_Obvious_au

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MajesticJazz wrote...

Captain_Obvious_au wrote...

MajesticJazz wrote...

Remember when we were told that for ME1, we would have a continous stream of DLC that expands the universe and leads into ME2? What we really got was Bring Down the Sky and Pinnacle Station.

So whats the moral of the story?

Well that, combined with things like "we'll have a year long celebration to make up for the Bioware Bazaar debacle" indicates that the moral of the story is that Bioware are liars.


The moral of the story is to never take anything serious from Bioware in relation to DLC. Always have your expections set to low.

True, though I'd also say that the moral of the story for Bioware is to keep their collective mouths shut unless something is guarenteed to happen.

#16
Nathan Redgrave

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MajesticJazz wrote...

When will people like you learn that there is a SEPERATE Bioware team working SPECIFICALLY on ME2 DLC?


Seperate team or not, it's still a drag on the company's resources either way. The idea that BioWare would be able to put more effort into ME3 at the expense of additional ME2 DLC isn't that hard to believe, but at the same time, not necessarily the case. The company may simply have decided not to put any more time or money into DLC for ME2 simply for financial reasons. It may also be that BioWare had ideas for DLC at first that it simply scrapped.

#17
Epic777

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Captain_Obvious_au wrote...

MajesticJazz wrote...

Captain_Obvious_au wrote...

MajesticJazz wrote...

Remember when we were told that for ME1, we would have a continous stream of DLC that expands the universe and leads into ME2? What we really got was Bring Down the Sky and Pinnacle Station.

So whats the moral of the story?

Well that, combined with things like "we'll have a year long celebration to make up for the Bioware Bazaar debacle" indicates that the moral of the story is that Bioware are liars.


The moral of the story is to never take anything serious from Bioware in relation to DLC. Always have your expections set to low.

True, though I'd also say that the moral of the story for Bioware is to keep their collective mouths shut unless something is guarenteed to happen.


Marketing is nothing but selling a pack of lies

#18
Tennessee88

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I have been rather happy with the DLC. There are multiple issues with just cranking out DLC for the game.

Even if a seperate team is working on DLC there is still going to be a diversion of resources. First off you would have to clear the story and outcomes with the writing team.

The choices made in DLC represent another set of variables which must be reconciled with a game that is well into production.

And most importantly there is a story to tell, and bridge DLC has to fit within that narrative in an appropriate manner. You go from point to point in a narrative and right now we are at point C and point D is fast approaching. We know that Bioware has set point D (the beginning of ME3), there are only so many stories that Shepard's story will meaningfully tell before you start robbing content from ME3.

Its easy to sit in a room and say well lets do this and this and I have a great idea for this. Bioware is a team of artist and dreamers so I have no doubt they wanted to do a whole lot more. But at some point the lead has to look at the overall picture and make the realistic call.

#19
SmokePants

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Bridging DLC has been misinterpreted from day 1. It's supposed to provide hints and introduce elements that will play a role in ME3. It is not meant to take place in the intervening time, unless you count OUR intervening time, between game releases.

They could hypothetically release bridging DLC for Mass Effect 1. The point it takes place along the timeline is irrelevant. All it has to do to be considered a bridge is introduce elements from Mass Effect 3.

#20
Pwener2313

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For anyone saying that they need the team to focus in ME3 instead of DLC, let me say that ME3's development began in December 2009, and is actually finished now. Most devs have already done multiple playthroughs and even posted around the internet that they have.

#21
kalpain

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I'm much more angry that the Shadow Broker owed me a favor from ME 1 and it has never been mentioned since in any context either in the main game of ME 2 or the DLC for LotSB. But that's just me and my weird hang ups...

#22
Pwener2313

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He owed me a favor too..... what an ****.......

#23
Mongerty2

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Remember that time that KOTOR was going to use the awesome new DLC feature for Xbox Live and it was such a huge selling point (so much that they put the "Live" logo on the box)?

Yeah, that turned out great. Just be happy that they have gotten better at it.

#24
kalpain

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Pwener2313 wrote...

He owed me a favor too..... what an ****.......


Yeah, that ungrateful bastard... glad Liara and I killed him...

#25
oldag07

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MajesticJazz wrote...

oldag07 wrote...

Lets see, either Bioware can spend its resources creating 7-8 "gap filling DCL", or it can use its team and resources as it has done and use the rest to finish and polish ME3 so the game can come out earlier. I think Bioware made the right choice.


When will people like you learn that there is a SEPERATE Bioware team working SPECIFICALLY on ME2 DLC? While the Bioware Edmonton team is working on ME3, the Bioware Montreal team is working on ME2 DLC and other smaller side projects and Bioware Austin in working on Star Wars: The Old Republic.

3 Different teams working on 3 different projects.

So if Bioware Montreal wanted to do 7-8 gap filling DLCs for ME2, that would IN NO WAY EFFECT the production quality for ME3 as that is handled soley by Bioware Edmonton. 


It seems to me that at least the higher ups did put some time and effort into the DLC. See Christina Norman's blog.  

http://www.giantbomb...-pack/30-57229/
http://www.giantbomb...roker/30-60900/