Mass Effect 2 has had 14 individual pieces of DLC so far (including Arrival because its about a week away). 5 of these have been story-based, 2 of them have been bridging DLCs (while Overload may tie back into the Geth-Quarian conflict in ME3, Bioware did state that LotSB was the first of the bridging DLCs). The Normandy Crash site could possibly be considered story-based in that it provides emotional closure if you are invested in the story enough, but I haven't included it as story-based.
To put this in perspective, Oblivion only had 10 pieces of DLC, only 2 of which were story based (3 if you count Mehrunes' Razor). And before you say that some of ME2's were things like armour and weapons, remember Oblivion had horse armour.
Fallout 3 only had 3 pieces of DLC. Granted they were all story-based, but in reviews were often said to be too short for the price - which is higher than any ME2 DLC except LotSB.
RDR has had only 5 pieces, but one of them was Undead Nightmare which is fantastic. This was the only one that was story-based.
Even if you don't count Zaeed or Kasumi as story-based, ME2 still has 3 (Overlord, LotSB, Arrival) which is equal to any other game it has been compared to here. It exceeds the story content of RDR, GTA iv and Oblivion and on par with Fallout 3. ME2 has had more individual DLCs than any other game I've so far been able to find.
Quantity-wise ME2 has had more DLC than any other game I've found so far.
Quality-wise, it has had 2 (or 4 if you count Zaeed and Kasumi, but I won't for this example) story-DLCs with 1 more on the way. Overlord has an 81% average on Metacritic (88 on PC) and LotSB has 87%. Undead Nightmare holds 87%, while both of GTA iv's have 89/90% so the quality is pretty much the same for all 3.
Frankly, I have no idea how people can be disappointed with ME2's DLC.
Modifié par candidate88766, 21 mars 2011 - 01:02 .