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Spell Combos Should Return for DA3


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17 réponses à ce sujet

#1
Foolsfolly

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I'm not going to hate on the Cross class Combos. It's the same principal as Spell Combos only the other two classes can set up and pull them off. Do I think it's a perfect system? No. But it's a decent enough of one.

But there was something majestic about playing as a mage and being about to cast one thing, add another, and now have something completely different. It made you feel like the Mage is the commander of the battlefield who can change the face of the battle in a second.

I don't just want the original Spell Combos, I'd want dozens of different combos with no clear winner on which is the best (Storm of the Century was best last time).

I don't know, maybe I'm just wanting to relive some Origins fun...but those Spell Combos were a good idea and with the new faster combat system pulling them off now would be extremely satisfying.

#2
brazen_nl

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If they come back, please make it an addition. CCC is simply awesome and requires fun planning and tactics. It enhances the group dynamic instead of playing solo.

#3
Sereiphiel

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Agreed, spell combos is a great idea, synergy is fun to act on.

#4
TeamLexana

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I miss the combo's too. Petrify/Cone of Cold + Stonefist/Crushing Prison was pimp. Sleep, then horror, then mass nightmare was great crowd control as well as the two glyph combo for paralysis explosion.

Was never a big fan of Storm of the Century though, for me, it was never really worth the effort it took to try and pull it off since it took so long to cast the spells needed and it took a hefty spell envestment. When I could have used quicker spells and killed the enemies much easier anyways, lol.

#5
Foolsfolly

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Storm of the Century was great late game (or in Awakening/Golems/Witch Hunt). I also really like the Horror on Sleeping opponents. That was a nice early combo that reduced masses to pulp before you.

#6
TeamLexana

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Well I'm not discounting it for peeps that like it but me personally didn't find a use for it. Hmm, does it work well in Golem's though? I still haven't pushed a mage all the way through there on nightmare because I found most of the enemies were lol'n at my spells, despite having uber high spellpower. I'll have to give that a try but managing the dudes I'm forced to take with e to stay away from the storm can be a problem.

I miss spellpower btw. None of the "well maybe it will make them brittle and maybe it won't"... Level and equip correctly and DAO/A's Cone of Cold could leave crowds of enemies vulnerable to shattering 100% of the time. Most of the time, only special bosses like the arch demon couldn't be shattered and that made sense. Well placed cone of cold in DAO/A could turn the tide in an otherwise difficult battle.

#7
Shazzie

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YES! I want spell combos to make it back in. I do love the new cross-class combos, so I wouldn't want to get rid of them, but a few spell combos in the mix would be fantastic. It was senseless to remove something like that, in my opinion.

#8
KAAurious

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I agree. It was an interesting aspect of the mage class and I mourn its absence. If it does return in DA3 it could make for some even more interesting CCC's.

#9
Trapslick

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I'll agree with you that they were fun, but they need to be toned down a bit. I like the fact that CCCs bring groups together, i thought the spell combos made the rest of the party feel like support sometimes

#10
naughty99

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As someone who played a few different mage playthroughs of DAO, I had lots of fun with the mage spell combos but I have to admit they were massively overpowered.

In late game mages were dealing orders of magnitude more damage than any of the other party members.

CCC is a lot more fun because it's a bit more tactical (as long as they fix the Disorienting Shot bug in a patch). I find I have to think carefully and plan ahead more often compared to DAO.

#11
KAAurious

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naughty99 wrote...

As someone who played a few different mage playthroughs of DAO, I had lots of fun with the mage spell combos but I have to admit they were massively overpowered.

In late game mages were dealing orders of magnitude more damage than any of the other party members.

CCC is a lot more fun because it's a bit more tactical (as long as they fix the Disorienting Shot bug in a patch). I find I have to think carefully and plan ahead more often compared to DAO.


This is true. But I think it would give mages a bit of a boost against enemies who cannot be hit with status ailments like brittle/disorient/stagger. (As few as they are).

#12
naughty99

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The only enemy I've encountered who cannot become BRITTLE so far is the Ancient Rock Wraith.

Dragons become BRITTLE if you keep casting Petrify or Winter's Grasp a few times.

#13
x-president

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Yes, they should have never left.

#14
Irish Porkchopp

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CCCs are cool. But bring back spell combos. This time have spell/ability combos for ALL classes.

#15
Vertigo_1

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CCC seems all about more damage...I liked the spell combos in Origins that did not up the damage but created something new (improved) such as Spell Might + Summon dead (Its been a while since Origins for me so I don't know the specific spell names) or the Paralysis and Repulsion Glyphs.

Modifié par g54, 21 mars 2011 - 02:21 .


#16
Junri

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Spell combos were cool and all, but some of the effects were overpowered and could be easily abused, mainly Storm of the Century. I prefer CCC over Spell Combos, but Spell Combos would be cool if they co-existed with CCC.

#17
Irish Porkchopp

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I also think it would be fun if a class could exploit its own effects. So a mage could hit a brittle enemy with with Stone fist for extra damage. Maybe thats too much though.

#18
x-president

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Irish Porkchopp wrote...

I also think it would be fun if a class could exploit its own effects. So a mage could hit a brittle enemy with with Stone fist for extra damage. Maybe thats too much though.


You could do that in origins, but have a chance to shatter.  Or a warrior or rogue who had a crit could shatter instead.

The CCC in DA2 is really nothing new.  They just added limitations to it as well as some additions for all effects.

If a mage chooses to spend points on spells to do it, then they should be able to combo off it.  Some of the CCC in DA2 are probably just as strong or stronger than Storm of the Century. 

It's seeme like they wanted to force a mixed party in DA2.  They didn't want 3 mage parties comboing easily.  Now you just get 3 warriors parties doing it instead I guess.