Dragon Age 2 first week sales figures vs Dragon Age Origins, Interpretation?
#76
Posté 24 mars 2011 - 09:43
But as you say, time will tell.
#77
Posté 29 mars 2011 - 03:48
StuartMarshall wrote...
Many of us bought or pre-ordered DA2 out of faith and trust after how much we enjoyed DA:O.
I can't speak for anyone else, but I won't be pre-ordering DA3, I'll be waiting for user reviews.
Same. Unless it gets a 9 I'll pass paying full price. Wait for the price drop.
#78
Posté 29 mars 2011 - 04:29
#79
Posté 29 mars 2011 - 04:36
We'll see how the numbers bear out. EA seems to be happy if their internal products move 2M units, so anything past that is gravy. If you take that 3.2M figure for DAO, and factor in the reduced dev cycle, I don't think they are going to have much trouble making their numbers. That roughly 700,000 figure is just for the first week, after all.
So at the end of the day, the tiny minority that was not happy with the game will really not have much of an impact at all, though since Bioware does seem to listen to feedback, there may be some opportunity to provide constructive criticism.
Modifié par izmirtheastarach, 29 mars 2011 - 04:46 .
#80
Posté 29 mars 2011 - 04:49
#81
Posté 29 mars 2011 - 04:54
KalDurenik wrote...
In my country the game is getting lower on sales very very fast.With the peak being at preorders and then its starting to sell close to nothing with the word of mouth being so bad. Hell most of the websites here rate it is bad to average with a comment "stay away"
And do you have any actual facts to back up that claim? Because that sounds like a personal opinion to me.
Modifié par izmirtheastarach, 29 mars 2011 - 04:56 .
#82
Posté 30 mars 2011 - 04:17
izmirtheastarach wrote...
Will continue to buy any game Bioware produces. Have enjoyed all of them, and I've never needed someone else's opinion to know whether I will enjoy something. In fact I find that whole idea ridiculous.
We'll see how the numbers bear out. EA seems to be happy if their internal products move 2M units, so anything past that is gravy. If you take that 3.2M figure for DAO, and factor in the reduced dev cycle, I don't think they are going to have much trouble making their numbers. That roughly 700,000 figure is just for the first week, after all.
So at the end of the day, the tiny minority that was not happy with the game will really not have much of an impact at all, though since Bioware does seem to listen to feedback, there may be some opportunity to provide constructive criticism.
You're ignoring the fact that many gamers buy sequels expecting it to equal or surpass the experience of the original. DA2 probably sold more units than it would have because of the amazing quality of DAO. DA3 will not be able to enjoy as high as a boost. So yes bioware can enjoy its sales and pre-orders for DA2 for now. Bioware has a reputation for making epic must buy games (its why people pay full price on day 1)but if it gets a reputation for just making good or above average games will develop a larger pre-owned and price drop remastered edition market. The question is, is that more profitable for bioware? I don't know. It seems that is their strat.
#83
Posté 30 mars 2011 - 04:24
i think DAO selling the way it did tho might be because EA discounted it so quickly and early when it launched in the fall lineup of 2009, i remember picking it up on a whim several weeks after it was released for $44 on the 360
and it's a given that DA2 cost less to make than DAO, so i doubt low sales will discourage EA but drop off in scores and sales from DAO will give Bioware some internal pressure - especially with SWTOR and ME3 on the horizon - what exactly should they do with the IP? if all the crpg fans go over to SWTOR they might be tempted to abandon any pretense of the IP being a spiritual successor to baldur's gate just to keep the brand afloat
Modifié par 88mphSlayer, 30 mars 2011 - 04:26 .
#84
Posté 30 mars 2011 - 04:45
It was 2 million (approx) on 360 and 1.2 million on PS3.
#85
Posté 30 mars 2011 - 04:47
Boiny Bunny wrote...
Actually, the 3.2 million copies sold of Origins does not include PC copies at all apparantly.
It was 2 million (approx) on 360 and 1.2 million on PS3.
Really? hm. Wonder how many went on the PC. Perhaps 2 million or more?
#86
Posté 30 mars 2011 - 04:51
#87
Posté 30 mars 2011 - 04:54
neppakyo wrote...
Boiny Bunny wrote...
Actually, the 3.2 million copies sold of Origins does not include PC copies at all apparantly.
It was 2 million (approx) on 360 and 1.2 million on PS3.
Really? hm. Wonder how many went on the PC. Perhaps 2 million or more?
Can't remember where it was, but I think something official at some point said PC sold more copies than either of the consoles individually, but not in aggregate.
Meaning, between 2 and 3.2 million PC copies of Origins shipped.
#88
Posté 30 mars 2011 - 04:56
Boiny Bunny wrote...
neppakyo wrote...
Boiny Bunny wrote...
Actually, the 3.2 million copies sold of Origins does not include PC copies at all apparantly.
It was 2 million (approx) on 360 and 1.2 million on PS3.
Really? hm. Wonder how many went on the PC. Perhaps 2 million or more?
Can't remember where it was, but I think something official at some point said PC sold more copies than either of the consoles individually, but not in aggregate.
Meaning, between 2 and 3.2 million PC copies of Origins shipped.
Damn. Seeing that make me sadder how DA2 was made with the consoles in mind.
#89
Posté 02 avril 2011 - 12:21
Maverick827 wrote...
Misinformation begets misinformation.StuartMarshall wrote...
I can't speak for anyone else, but I won't be pre-ordering DA3, I'll be waiting for user reviews.
Well on the one have you have the paid/bribed "professional" reviews and the user reviews which if taken in a collective sense (and discounting every "user review" that reads like a press release) will give you a pretty accurate picture.
#90
Posté 02 avril 2011 - 09:57
billy the squid wrote...
I'm unsure as to how accurate these are, but I'll leave them for you to comment on. Do we have any Idea if these are average for a supposed AAA title? these figures appear to be world wide, but i'll try to include the links so you can see the break down between regions.
I thought I would include this little blurb from gamespot regarding EA's fiscal losses in 2009/10, do you think it had influence on the short development time for DA 2?
http://uk.gamespot.c...tml?sid=6249940
DA 2 (For the First Week) (NB: don't know if this contains direct to download)
X360- 392,508 http://gamrreview.vg.../dragon-age-ii/
PC- 143,830 http://gamrreview.vg.../dragon-age-ii/
PS3- 163,410 http://gamrreview.vg.../dragon-age-ii/
DA Origins (For the First Week) (NB: this does not include Awakenings)(NB: don't know if this includes the ultimated edition sales/ direct to download)
X360- 335,941( Total 10 week sales- 1,413,978/ Total Lifetime sales- 2,071,483) http://gamrreview.vg...on-age-origins/
PC- I have no figures for the PC, however based on the link below Dragon Age Origins shipped 3.2 between November 2009- Feb 2010 across all platforms so based on the 10 week sales figures from the other platforms the PC sales figures were approximately1.3 million, again sorry I don't have any conclusive figures based on Total Lifetime sales
http://gamrfeed.vgch...-million-units/
PS3- 155,660 ( Total 10 week sales-734,225 / Total Lifetime sales- 1,181,919 )
http://gamrreview.vg...on-age-origins/
So considering the number of PC sales is it wise to alienate a large demogaraphic , even on the 360 and PS3 the reception appears to be mixed. Is Mr. Laidlaw's interview on 1up, i think, talking about the need to avoid the stagnation of the RPG genre and its subsequent death, really valid as it appears from some sales figure that niche market appears to be alive and kicking.
but by those numbers it shows that first week sales are better for da2 than dao but by a bigger margin on the consoles (which isnt suprising as its more console friendly imo), but there not bad sales, remember dao had the xmas bump and no economic crysis to contend with
personally i was dissapointed in da2, but its still a better rpg than most just dissapointing for a bioware rpg
#91
Posté 13 avril 2011 - 10:59
These sales are terrible considering the amount of hype DA2 had, bare in mind that DA2 had a huge advantage over DA:O, it rode the DA:O success wave. Dissapointing that there are no PC figures there but I would hazard a guess that they by far out stripped the DA2 sales on PC. Why? Because every person I know that had DA2 preordered for PC save one canceled thier order after seeing the demo, upwards of 22 sales losses there and thats just people in my social circle. For a breakout franchise DA:O did fairly well, not the top seller in its first week but it picked up steam fast, with DA2 I am fairly certain time will prove the opposite. Sales will likely dwindle on all platforms, PC gamers by what I have seen are for the most part dissatisfied, I hear almost no one reccomending the game where I live and the console gamers will do what console gamers do (admittedly PC gamers do it too to an extent) and swap games with friends rather than buying a half dozen copies among friends. I honestly expected DA2 sales figures to be a lot higher taking preorders into account, if the figures do not encompass preorders then that may make a little more sense. The game sold well for all its hype in its early days but you will likely find that its sales will drop off sharply and more importantly, DLC will sell less well than it did in DA:O. DA2 to the eyes of many is a substandard title that offers more in the way of boredom than excitement. This will reflect in the sales. I just hope that the PC sales of DA2 are on a par with the console sales or we PC gamers may find ourselves out of luck come DA3, EA may well just cut out the PC release completely if DA2 PC sales are too low. I hope that is not the case but from EA, I wouldn't be at all surprised...
#92
Posté 16 avril 2011 - 07:31
dafroog wrote...
but by those numbers it shows that first week sales are better for da2 than dao but by a bigger margin on the consoles (which isnt suprising as its more console friendly imo), but there not bad sales, remember dao had the xmas bump and no economic crysis to contend with
personally i was dissapointed in da2, but its still a better rpg than most just dissapointing for a bioware rpg
Considering that most gamers buy their own games rather than receive them as xmas presents, I don't see such a thing as an x-mas bump. Unless we are talking about right after Christmas when gamers have received holiday money, or no longer have to buy gifts for others. And Christmas occured for DA Origins in it's eighth week.
Origins might not have went up against Crysis, but DA2 didn't have to go up against Assassin's Creed II, Modern Warfare II, and Uncharted II. I say Origins sold very well considering the stiffer competion than what DAII was up against. I'm pretty sure, Homefront's sales have surpassed DAII already, and that game was released a week after DAII.
#93
Posté 12 mai 2011 - 01:33
As many have mentioned 2011 is a big year for releases and the beast that is Skyrim can not be overlooked, The audience for DAII has a very large cross over into the Elder Scrolls franchise, however Bioware and Bethesda are not taking the same approach to development cycles. DA II has been produced in a relatively short elapsed time (2 years) and any delay would have seen it released at the same time or after Skyrim (5 years). I suspect this would have harmed sales more as Skyrim started from the Oblivion platform.
It is early days for the DA IP, and DA II appeared to be an experiment to see if the market was there to support a more streamlined combat based approach to the traditional RPG genre. Bioware will be the only people who know if that was a success based upon their expectations and the balance of sales between consoles and PC's against the cost of production the results will be apparent in DA III
#94
Posté 12 mai 2011 - 04:04
Modifié par xkg, 12 mai 2011 - 04:07 .
#95
Posté 14 juin 2011 - 11:38
Boiny Bunny wrote...
Actually, the 3.2 million copies sold of Origins does not include PC copies at all apparantly.
It was 2 million (approx) on 360 and 1.2 million on PS3.
Or Vgchartz figures are totally inaccurate. Looking at them I cannot stop thinking that the xbox360 sales figures are those of the pc sales, the ps3 ones are those of xbox360 and the the pc ones are those of ps3. That makes more sense to me anyway.
#96
Posté 14 juin 2011 - 07:16
End of line.




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