Why is being 'evil' so unrewarding?
#1
Posté 17 novembre 2009 - 02:35
As for being a jackass to random people you meet, you instantly lock out quests or just prolong the inevitable. If you tell someone to bugger off, ofcourse they won't tell you their deepest secrets and ask you to help them, but there should be some sort of replacement for those quests.. I mean what's the point in taking offensive chat options if they will cancel out quests, thus cancelling out xp, and maybe even nice quest rewards.
I had to redo the whole of redcliff because I wanted to become a blood mage. First time through I set free Jowan, and had already destroyed the mages. I mean, I love the interconnectiveness of the whole storyline, but come on... I had wasted all my options to enter the fade to be able to get the bloodmage specialization.
All in all, being evil is not rewarding at all, the game forces you to be a do-gooder who is interested in helping anything and everyone, for the sake of experience and money. If you don't give a rats ass about all these silly people and their problems, you will end up a poor, underpowered warden with exactly 0 interesting specializations.
#2
Posté 17 novembre 2009 - 02:46
Also there are plenty options for accepting quests from people without being nice about you, instead of saying "go away, I don't want your quest" which obviously gets you nowhere, start saying "lets start talking rewards".
#3
Posté 17 novembre 2009 - 02:47
but yes i agree to an extent, but being evil dosent have to mean you dont do quests. people offer me money so ill help them. you can still become a bloodmage even after destroying the circle, jowen is still there and he tells you there is another way but someone has to die.
#4
Posté 17 novembre 2009 - 02:49
As for killing the dwarf, if you persuade right you can make 70g profit of that quest..
plus you can only kill him by saying 'I'm turning you in' which makes you a goodie again.
Modifié par Zweijsters, 17 novembre 2009 - 02:52 .
#5
Posté 17 novembre 2009 - 02:52
Being an arse to all you meet, again, isn't what I'd call evil so much as just being a plain anti-social git. As I recall, most times you can offer to help, there seem to be a "well, what's in it for me?" option where you help solely for the reward rather than the helping itself.
Of course, I generally tend to play the sort of character that will eventually cause puppies and butterflies to randomly appear around them by sheer virtue of their niceness because I tend to feel somewhat guilty otherwise, but I saw what felt like plenty of opportunities to be a self-serving bastard who exploit everyone for his or her own gain.
If you mean evil as in "set everyone you meet on fire and cackle madly" on the other hand, then yes, I'd imagine that'd be somewhat unrewarding
Modifié par Nhani, 17 novembre 2009 - 02:54 .
#6
Posté 17 novembre 2009 - 02:52
However, your problem is that you're too mean in the beginning, Get their trust, then there are so many options to get gold and intimidate people.
Luckily, I found this money glitch that doesn't hurt your game save file so I'm not forced to be a jerk just to be able to buy a few nice things
#7
Posté 17 novembre 2009 - 02:54
Why do people always try to take away my flaming toys..
Anywho, a nice solution could possible be more drops from the people you set on fire. I mean if you kill wynne, shouldn't she have some nice magical rarities.. in stead of nothing
#8
Posté 17 novembre 2009 - 03:00
Being Evil IS very rewarding.
Being Chaotic Evil is not very rewarding.
That's pretty much how it should be I'd say. For what reason would anyone ever gain a whole lot from being Chaotic evil? If you aren't going to be extorting money from people because you're Chaotic evil and just like mindless slaughter then what does money even matter? Someone who manipulates people into getting as much money as possible SHOULD have more money than a goody-two-shoes who refuses rewards or someone who randomly kills anything.
#9
Posté 17 novembre 2009 - 03:00
#10
Posté 17 novembre 2009 - 03:07
#11
Posté 17 novembre 2009 - 03:10
immeyourenot wrote...
Being Evil IS very rewarding.
Being Chaotic [stupid] is not very rewarding.
Fixed.
#12
Posté 17 novembre 2009 - 03:12
#13
Posté 17 novembre 2009 - 03:19
_____o_O___ wrote...
In the tower godwin is in the closet... Steal from Lothering merchant that argues with chantry woman and get a nice crossbow. Nice reward for being "evil".
If anything stealing from the Lothering merchant is giving that merchant what he deserves since he is extorting the refugees. I would hardly call that being "evil"
#14
Posté 17 novembre 2009 - 03:30
Modifié par javierabegazo, 17 novembre 2009 - 03:30 .
#15
Posté 17 novembre 2009 - 03:44
Choice, thats what the game offers... I initially wanted to play an evil character... but the thing is, there are only shades of gray in Ferelden... You can be a blood mage without being evil, the only reason people say it is evil is because A) restricted by the chantry
Your decisions have repercussions like in real life... if someone offers you to drive them to their place and you decline... well you will not have found out they wanted to give you 50$ for your trouble (example)...
If you feel its not rewarding, maybe your are trying to hard to be evil and your free will is blocked by it... I play the game like I want, if the npc compels me to tell him to leave or hurt him or help him, I do... thats the beauty of choice.
#16
Posté 17 novembre 2009 - 03:59
#17
Posté 17 novembre 2009 - 04:09
#18
Posté 17 novembre 2009 - 04:10
I think actually, in this case it's more a situation of the fact that you can't actually be "good", so by nature you can't be evil just for the sake of evil either. Sure, there's some choices that are far more selfless than others, but if you take choices like siding with the Templars versus siding with the Mages - there's no absolute good choice; you chose between taking the risk that some mages may be corrupted versus destroying the Circle to end the corruption.marshalleck wrote...
This always happens in games where you can be good or evil. I think it's because most players choose to follow the default 'good' route, so that gets the most developer attention.
Dragon Age doesn't have an absolute good - siding with the Mages or with the Templars in the Mage Circle isn't a choice of good versus evil, it's about risks versus rewards. You might side with the Templars because you hate mages - that's pretty selfish. Or you might side with the Templars because you feel the risk of there still being corrupted mages left to harm the world is too great - that's more of a selfless decision.
It's not that the game lacks rewards for selfishness or selflessness, it's that the game doesn't reward stupidity. You need a setting with an absolute good to be the moustache-twirling kind of evil that does evil things and makes evil experiments just for the sake of being evil.
#19
Posté 17 novembre 2009 - 04:18
And I'm not expecting that someone gives me a reward for kicking them in the shin and laughing about it. It's just annoying me that there is the option to do so, which only affects your game negatively. And don't bull**** me with 'that's the way the cookie crumbles in real life aswell' becuase let's face it. If we wanted to play real life, we wouldn't have been spending hours upon hours enjoying this magnificent world, and the freedom to do whatever the *bleep* you want. I just wished for a rewarding experience, no matter what path you choose to take.
#20
Posté 17 novembre 2009 - 04:20
Nhani wrote...
I think actually, in this case it's more a situation of the fact that you can't actually be "good", so by nature you can't be evil just for the sake of evil either. Sure, there's some choices that are far more selfless than others, but if you take choices like siding with the Templars versus siding with the Mages - there's no absolute good choice; you chose between taking the risk that some mages may be corrupted versus destroying the Circle to end the corruption.marshalleck wrote...
This always happens in games where you can be good or evil. I think it's because most players choose to follow the default 'good' route, so that gets the most developer attention.
Dragon Age doesn't have an absolute good - siding with the Mages or with the Templars in the Mage Circle isn't a choice of good versus evil, it's about risks versus rewards. You might side with the Templars because you hate mages - that's pretty selfish. Or you might side with the Templars because you feel the risk of there still being corrupted mages left to harm the world is too great - that's more of a selfless decision.
It's not that the game lacks rewards for selfishness or selflessness, it's that the game doesn't reward stupidity. You need a setting with an absolute good to be the moustache-twirling kind of evil that does evil things and makes evil experiments just for the sake of being evil.
The point though is that if you tell someone to ****** off, there is no replacing that source of XP. There is no alternative path for many of the side quests. It's a meta-game problem, not a narrative problem.
#21
Posté 17 novembre 2009 - 04:20
(double post. apologies)
Modifié par marshalleck, 17 novembre 2009 - 04:21 .
#22
Posté 17 novembre 2009 - 04:21
#23
Posté 17 novembre 2009 - 04:22
dannythefool wrote...
I'm playing the most evil character of all at the moment, running about the countryside and generally being nice to people so they love me, seducing Alistair so he'll love me, and eventually I'm sure I can be queen, the entire place will belong to me and nobody will be any the wiser. They won't even have the slightest clue they've been betrayed and used so I can be queen.
Sounds like real life. I like you. Really I do...
#24
Posté 17 novembre 2009 - 04:24
_____o_O___ wrote...
Can not do whatever you want. Game is not infinite.
Why can't there be more side quests with a more 'evil' default path? This goes back to my original comment about development costs. They focus more on the 'good' because it's what most people choose to play.
#25
Posté 17 novembre 2009 - 04:25
marshalleck wrote...
enchantment
(double post. apologies)
I laughed





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