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Why is being 'evil' so unrewarding?


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#51
RunCDFirst

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Put quickly, there is no 'evil'. You can't really do an 'evil' playthrough since it doesn't exist.

I mean, even Loghain in a certain light can look good. So, unless you want to play an axe-murderer out on a killing spree, there isn't any reason to want 'evil' routes. Which, from what I can tell from your personal definition, just means slaying everything in sight.

Now, 'evil' in the sense that you aren't a self sacrificing martyr is very viable. In fact, it's far more rewarding to be this 'evil' than it is to just accept people's sincerity as a reward itself. This isn't Star Wars, we don't have a dark side we need to worry about.

Modifié par RunCDFirst, 17 novembre 2009 - 11:05 .


#52
OfficerDonNZ

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ReggarBlane wrote...

I think there is a need for a lot more (lie) dialog options so people can play characters with ulterior motives.


That sounds like a fine idea. I've so far only seen one (lie) option that I can recall and that was with the disre demon Kitty :D It also happens to be the only way you can save the girl.

#53
PhogoX

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I don't want to go around marauding the country side. I just want the dialogue and interacting within the main storyline to reflect a lawful evil perspective. Killing Connor and the Mages as presented via dialogue are chaotic good options. You are being safe instead of sorry. As mentioned lie is almost non existent. A hallmark of lawful evil is subterfuge.



(Lie) I tried to save Connor. Really I did. Give me some troops....

#54
LenaMarie

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I noticed this as well, Traditionally in Bioware games being Evil is suppose to be rewarding at least in the short run, with good being harder, but more rewarding long term but in DA its not Rewarding in the short or Long run. The game seems to be herding players into being good only, which is a bit lame but its still great.

I suppose when you get down to it, its hard to be truely evil as in the past, since your suppose to be a stopping a blight and saving people, but still, there should be room for evil players in the sense that they will do whatever it takes to 'help themselves' to stop the blight, if you can read between the lines.

Modifié par LenaMarie, 18 novembre 2009 - 12:01 .


#55
Dark83

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RunCDFirst wrote...

I mean, even Loghain in a certain light can look good. So, unless you want to play an axe-murderer out on a killing spree, there isn't any reason to want 'evil' routes. Which, from what I can tell from your personal definition, just means slaying everything in sight.

No normal person ever really considers themselves "evil". Even Hitler had to have thought that what he was doing was just and good. If you weren't convinced you were right, you wouldn't be able to commit atrocities.

LenaMarie wrote...

I suppose when you get down to it, its
hard to be truely evil as in the past, since your suppose to be a
stopping a blight and saving people, but still, there should be room
for evil players in the sense that they will do whatever it takes to
'help themselves' to stop the blight, if you can read between the lines.

In pretty much every quest I've seen thus far, there has been "Why should I help you?" "What
do I get out of it?" deals. Sometimes the answer is "Nothing", but it's
your choice to walk away. If you choose to walk away from everything,
then you get nothing. To expect otherwise is... well, dumb.

Especially since this isn't Oblivion or Fallout 3, it's got a fairly complex story that it's taking you through, not a sandbox with random junk scattered about. We signed up to be Grey Wardens and stop a Blight, not "wander around the countryside" (full of bandits in full daedric gear after it took you ages to collect a full set).

#56
Denis_leary

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Money is one thing, being an arse removes xp from you and you will be to weak at the end. Or at least that how it seems to me now, when I compare my goodie and evilie game at 30% playthrough.



Love the game and it's options, huge fan of Bioware products, but would have loved to create a really evil character like you could in Star Wars - Knights of the old republic.

#57
Ryukahn

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Not going to read all of the posts, but you definitely get a LOT more gold if you are evil and use intimidate/persuade options.  I was simply amazed at how much gold my fresh 'evil' rogue had compared to my 'good' warrior.

#58
JamesX

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Killing everyone and end up having no customer for smuggling.. makes perfect sense.

But you seem to ignore the loads and loads of cash being good makes you miss out on.

People say nice guys finish last.  But keep in mind Homicidal guys finish dead last.

It is the jack asses that finish first.

Modifié par JamesX, 25 novembre 2009 - 09:30 .


#59
Dark83

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Being a meanie will net you Far Song, the best bow in the game.

#60
KalosCast

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The, as another member pointed out at one point is that most people go through the first time picking all of the "good" options, and then the next time trying to pick all the "evil" options just to see what they missed. Unfortunately, Dragon Age mirrors the real world and being an **** to everyone for the sake of being an **** to everyone doesn't really pay off.

#61
Faerell Gustani

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I believe I mentioned this in another thread before, but I really wish there was a way to join Loghain.

You know, after Lothering, you take Morrigan's advice to go and confront Loghain directly.  Travel straight to Denerim.

And when you beat up the guards at the fort a bit, Loghain comes out and is like "Oh what?  You?  Wait, you're the Warden who thought King Calain was an idiot right?  What would you say to joining me, you're obviously no fool like our late king?"

And from there on out, he talks about building an army sans Orlais.  Sends you to get the support using your GW treaties and you have pretty much the same content.

Maybe instead of fighting Loghain at the lansmeet, you fight Eamon or Teagan instead.

It would really work out very well.

#62
Axterix

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KalosCast wrote...

The, as another member pointed out at one point is that most people go through the first time picking all of the "good" options, and then the next time trying to pick all the "evil" options just to see what they missed. Unfortunately, Dragon Age mirrors the real world and being an **** to everyone for the sake of being an **** to everyone doesn't really pay off.


Oh, it pays off.  Just not in game.  Some of the lines involved are just too funny.

For example, when you're doing the warden quest and you come across the wounded soldier and the conversation goes something like this:
You: Leave him.
Alistair: no, we should bandage him.
You: No, he's already dead.  See?  (kill him)

#63
Legion-001

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tkaz85 wrote...

I think the point of the choices in this game is that, like in ME, your ultimate goal is "good". This is not like KOTOR where you can choose to side with evil. If you finish the game you WILL have defeated the Archdemon and saved Ferelden from the darkspawn no matter choices you made. So perhaps we should ake a cue form ME and use Paragon and Ruthless instead. In this regard being ruthless will close some doors to you, and open up new ones.


The trouble is with DA:O being 'evil' closes some doors for you and thats it, has anyone ever had a questline open up 'because' they were evil?
Didn't think so.

#64
W1slicer_carolina

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It'd be nice if someone came up with a mod that maybe re-spawned some of the dungeon mobs. But yeah you really pretty much can only get one maybe two super items from the vendors. The prices are just way too high. Maybe a mod that decreases those prices so they are high, but not unobtainable, i.e. 50ish gold?

#65
Serogon

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Though I'm sure this has probably already been said, I'll say it again: being evil is actually very rewarding. Being stupid, however, isn't. Being a dick to everyone you see isn't evil. It's being stupid (and being a dick). Killing everyone you see isn't evil. It's being stupid (although very fun sometimes).

#66
Malkavianqueen

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Axterix wrote...

KalosCast wrote...

The, as another member pointed out at one point is that most people go through the first time picking all of the "good" options, and then the next time trying to pick all the "evil" options just to see what they missed. Unfortunately, Dragon Age mirrors the real world and being an **** to everyone for the sake of being an **** to everyone doesn't really pay off.


Oh, it pays off.  Just not in game.  Some of the lines involved are just too funny.

For example, when you're doing the warden quest and you come across the wounded soldier and the conversation goes something like this:
You: Leave him.
Alistair: no, we should bandage him.
You: No, he's already dead.  See?  (kill him)


Agreed! One that comes to mind is that jerky merchant in Lothering...

PC: I see you're making a killing in sales. (kill him)

And you get positive influence with Zevran for randomly killing people. ;P That was a plus for me!

#67
TomBrokaw

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As in life, being evil is its own reward. 

You clearly know little about evil.

#68
Dark83

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Faerell Gustani wrote...

I believe I mentioned this in another thread before, but I really wish there was a way to join Loghain.

You know, after Lothering, you take Morrigan's advice to go and confront Loghain directly.  Travel straight to Denerim.

And when you beat up the guards at the fort a bit, Loghain comes out and is like "Oh what?  You?  Wait, you're the Warden who thought King Calain was an idiot right?  What would you say to joining me, you're obviously no fool like our late king?"

And from there on out, he talks about building an army sans Orlais.  Sends you to get the support using your GW treaties and you have pretty much the same content.

Maybe instead of fighting Loghain at the lansmeet, you fight Eamon or Teagan instead.

It would really work out very well.

Why would he ever say that? The moment they know some wardens survived they hire assassins to kill you. Part of his plotting involves killing all the Wardens.

#69
cpip

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Faerell Gustani wrote...
You know, after Lothering, you take Morrigan's advice to go and confront Loghain directly.  Travel straight to Denerim.

And when you beat up the guards at the fort a bit, Loghain comes out and is like "Oh what?  You?  Wait, you're the Warden who thought King Calain was an idiot right?  What would you say to joining me, you're obviously no fool like our late king?"

And from there on out, he talks about building an army sans Orlais.  Sends you to get the support using your GW treaties and you have pretty much the same content.

Maybe instead of fighting Loghain at the lansmeet, you fight Eamon or Teagan instead.

It would really work out very well.


While I acknowledge it's not likely, it might be a nice try, if you've got a cast-iron ...Willpower and perhaps a high Coercion skill.

I was disappointed that following Morrigan's advice really didn't get you ANYTHING.

#70
MassEffect762

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I know I know, you wanted the awesome dark side ending with bastila as your lover and the might of the star forge at your command.



Can't win em all I suppose.

#71
IronVanguard

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True evil needs noreward.

True evil will kill with anything they find. Ruthlessly.





Or as a mage and blowing their heads off. That's fun too.

#72
Brass_Buckles

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My opinion? It's possible to be evil and not be a jerk. I'm aiming toward making one of my characters (male elven mage) an evil, self-interested sort. He hates humans, he hates the Chantry, he hates the Circle Tower for keeping him essentially imprisoned for most of his life. However, he's outwardly a nice guy, and as mentioned above, he doesn't see himself as evil. You'd never know he'd take every opportunity to destroy the Chantry, the mages of the Circle Tower, or even humanity. When it comes to larger choices, don't expect him to be noble. But he's willing to help people out, even humans, and probably congratulates himself on his goodness. I suppose he's opportunistically evil--unless a large enough opportunity to serve his own interests appears, he'll be kind and bide his time. It's just as well, because otherwise he'd have long ago roused suspicion and would never have survived this long. At the same time, he's got high coercion and is very deceitful--which helps, if you're pretending to like people while you're seething with hatred inside.

Because he is capable of being nice, this character is able to be friends with others, or at least pretend to be.  While his friends may be exempt from his hatred, they are definitely not exempt from being used.

Modifié par Brass_Buckles, 26 novembre 2009 - 05:15 .


#73
Durallan

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There is no Room for a Dr. Evil in this game. Maybe the next one if its set in Orlais.

#74
oYOSSARIANo

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I've just started my second playthrough as an evil person and compared with my first game as a good person, they money is so much better. I always ask for a rewards now. I just finished Lothering and my first playthrough I left with 2 or 3 gold, now as a thief who demands payments I finished the same area with 30 gold and some decent weapons, armour and gifts.



I agree you have to be careful about about not cutting yourself off from quests by being an ahole right from the start. So I start off neutral then get ruder and more sarcastic as the conversation unfolds. There are some really good and funny, nasty dialogue choices.

#75
Blackreaver09

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It all comes back to the basic: What is evil? What is being 'evil' to you?



If you think mindlessly killing everything before you is 'evil', then the action itself is already rewarding. Because by the word 'mindless', it simply means you do not, and you should not, think of any kind of reward. Anything involving thinking, planning, plotting, is not mindless. So if it's what 'evil' meant to you, there you have it. Enjoy the killing and pushing off any pleas from others.



Or, if 'evil' equals to selfish, and self serving, it is actually very rewarding. You get a lot more cash from 'helping' others (solely for the reward). You can even be 'evil' in combat....sending your companions for the biggest foes, and you can just sit back and have a cup of earl grey. You can plot and be the new king (or queen). Even you're not human noble, you can still hang around the king and gain as much power as you can. And isn't that EVIL?