RunCDFirst wrote...
I mean, even Loghain in a certain light can look good. So, unless you want to play an axe-murderer out on a killing spree, there isn't any reason to want 'evil' routes. Which, from what I can tell from your personal definition, just means slaying everything in sight.
No normal person ever really considers themselves "evil". Even Hitler had to have thought that what he was doing was just and good. If you weren't convinced you were right, you wouldn't be able to commit atrocities.
LenaMarie wrote...
I suppose when you get down to it, its
hard to be truely evil as in the past, since your suppose to be a
stopping a blight and saving people, but still, there should be room
for evil players in the sense that they will do whatever it takes to
'help themselves' to stop the blight, if you can read between the lines.
In pretty much every quest I've seen thus far, there has been "Why should I help you?" "What
do I get out of it?" deals. Sometimes the answer is "Nothing", but it's
your choice to walk away. If you choose to walk away from everything,
then you get nothing. To expect otherwise is... well, dumb.
Especially since this isn't Oblivion or Fallout 3, it's got a fairly complex story that it's taking you through, not a sandbox with random junk scattered about. We signed up to be Grey Wardens and stop a Blight, not "wander around the countryside" (full of bandits in full daedric gear after it took you ages to collect a full set).