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Wrath of the Elvhen bugged?


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#1
Tomomi

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I am testing a build for Merrill with max Magic and Con, with minimal Mana just for sustainable and use to cast mainly via HP as part of her blood magic.

Now  "Wrath of the Elvhen": 

Merrill turns the land against her foes, inflicting damage against nearby enemies as long as she sustains this spell.

Nature damage: 34 every 4s
Health Regeneration: 1% per nearby enemy every 4s
Size: 6m


I had been questioning how well this spell works.  So in a fight, (nightmare mode), I put her next to 2 skeletons and a Revenant (almost hugging them).  I watched the fight ...  Merril keeps getting +2 on her head when she stood next to 2 skeletons.  But there seems to be no damage to skeletons at all.  I force all attacking on other targets, so there should be nothing attacking the skeletons, I would expect some green number popping up (nature damage) but .... it had been 30 seconds and those skeletons still at full health.

I switched to casual mode the next fight just to verify.  Skeletons remained at full health.  So all these times I waste my ability points and mana on this spell that does not even do anything?

#2
Irish Porkchopp

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Hmm. Interesting. Are skeletons immune to nature damage? Have you tried this on any other enemy type?

#3
naughty99

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I have the non-upgraded version for Merril and I can confirm it caused a little bit of damage to some human enemies earlier in the game, but I don't use it any more at this point.

If any enemy gets close enough I prefer to use Mind Blast to push them away.

#4
x-president

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Actually it can do really good dmg.  In fact one time I didn't fire at all and just had Merril circle clsoe to enemies and killed them with it.

I think skeletons are immune to nature dmg.  You have to get fairly close but I am getting good numbers off of it. 

Also boosting her nature dmg can help increase it even more.  If I can I'll take a screenshot of what I can get with it.

#5
x-president

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Skeletons do take nature dmg and Wrath of the Elvhen can get dmg from them.

- Difficulty is on Hard

Pic of the spell in action.  (This is with nobody firing, just the spell active staying by the skeleton.)

- I got 75+1 off the hit.  That is about average and can get much higher.  So surrounded in a group you could do some good dmg.  In fact with barrier and setup as a tank, you could do some good dmg and be safe.

Her magic score is a low 48 only and no boost to nature dmg. (right click/view image if you want full size)

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Modifié par x-president, 21 mars 2011 - 01:48 .


#6
Irish Porkchopp

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Maybe Tomomi's is glitched?... I don't know. Try respeccing or reloading.

#7
naughty99

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x-president wrote...

In fact with barrier and setup as a tank, you could do some good dmg and be safe.


That is a cool idea!

I'll have to try it.

#8
Irish Porkchopp

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naughty99 wrote...

x-president wrote...

In fact with barrier and setup as a tank, you could do some good dmg and be safe.


That is a cool idea!

I'll have to try it.


One fun tactic I used was to set up Aveline and taunt enemies to her, then my mage-Hawke would put Gravitic on top to slow them all down.  Then Merril would use her back-to-back type skill and stand next to Aveline with Wrath of the Elvhen to eat away at the enemy.  Sometimes I'd stand in there too with death syphon running and cast away. Fun to do.

#9
Junri

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Undead don't take any nature damage on Nightmare so Wrath of the Elvhen is pretty much useless in terms of damage to them. I think the healing takes place regardless as long as it "hits" the target.

#10
Tomomi

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Junri wrote...

Undead don't take any nature damage on Nightmare so Wrath of the Elvhen is pretty much useless in terms of damage to them. I think the healing takes place regardless as long as it "hits" the target.


Thanks, I wish I knew this.  So far I also know Force spell don't really CC those floating Spirit/Rage Demon type, maybe because they are not materialized?  I used Telekinetic Burst to disperse them, and they not move, no resist message either.

Thanks so much you guys for the fast response.  Love you guys! <3  Thanks for the screenshot.  +75 damage per 4s is very awesome on Hard mode.  Who is that mob again?

Now the big question: is there any where on the web that lists who resists what?  I remember back in DA:O, undead also took damage from Blood Magic regardless of how their blood was dried long ago; with the exception that "Blood Slave" (whatever they call it in DA:O) have no effect on them.  We know right off hand Blood Magic doesn't work on golems.

Low and behold!!!! Aveline is using "Desdemona's Blade" which has 17 nature damage.  No wonder the skeletons did not take damage off it.  Wow, and here I thought I know about DA universe.

Modifié par Tomomi, 21 mars 2011 - 03:48 .


#11
TeamLexana

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Her special sustains are sic. A high leveled Merrill pwns enemies faster then my rogue AND can tank like a mofo, esp if you fill out the tree that has rock armor for the passive that increases rock armor by 125%. Between that and her high con, she can outlast even my tank, has great AoE damage, and can run all the sustains she needs cuz her blood magic. Surprisingly, blood magic doesn't seem that costly in terms of health for her at least with blood magic helper equips, lol.

#12
Tomomi

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TeamLexana wrote...

Her special sustains are sic. A high leveled Merrill pwns enemies faster then my rogue AND can tank like a mofo, esp if you fill out the tree that has rock armor for the passive that increases rock armor by 125%. Between that and her high con, she can outlast even my tank, has great AoE damage, and can run all the sustains she needs cuz her blood magic. Surprisingly, blood magic doesn't seem that costly in terms of health for her at least with blood magic helper equips, lol.


Would be helpful if you can list stat and skill list you have for Merrill.  My Menrill is at lvl 15, 38 Magic, 30 Con.  Sustainable are: Rock Armor, Arcane Shield, and Wrath of the Elvhen (Arlathan upgraded with +1% HP regen per enemy).  I have 2 of + Blood magic ring and amulet for her.

One of the reason I started this thread is because her Wrath of Elvhen does not work on Skeletons, Rock Golem, Rage Demon, and Revernant.  How do you think you can tank well?  What would you do differently?  My poor Merrill constantly get knocked back flying a distance with each hit being 20-30% of her life gone.  If nobody helps her out, she would die from this chain knock-back stun lock in less than 20 seconds, from just 1 Rock Golem.:crying:

#13
Trapslick

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your going to want to max out the primal tree for her (save for strikes twice in nightmare)... she actually doesn't tank well because of her lack of fortitude, knockback, knockdown and stun resistance. and if you want any of those, it'll cost you a bloodmage item. where the problem really comes in with tanking with her is the fact that she can't be healed or drink potions while in blood magic form, barrier has too short of a duration to matter that much (even more so when she's combat locked and can't cast it)

in short, the blood mage makes an awesome non-heal support, non-squishy damage dealer that can provide priceless extra time if the tank goes down (be sure to have goad ready).

by the way, no willpower for her, sustains work in %s and after you hit bloodmagic, you can have as many as you want, also make sure that elemental weapons is on her instead of your healer, she will have higher magic and the mana doesn't mean anything for her, but it does for your healer

#14
Running_Blind

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Trapslick wrote...

your going to want to max out the primal tree for her (save for strikes twice in nightmare)


Why not strikes twice? I quite like the first level of it, no friendly fire and has a pretty good stun rate.

#15
DA Trap Star

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I know spiders don't take Nature damage on Nightmare, its a pain in the butt**

That Vataran(SP) Cave for her side mission, I can't beat that cave for crap. Because I have to bring Merrill with me and shes basically useless in the cave because all the spiders are immune to nature damage.. -_-.

#16
x-president

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Tomomi wrote...
Thanks so much you guys for the fast response.  Love you guys! <3  Thanks for the screenshot.  +75 damage per 4s is very awesome on Hard mode.  Who is that mob again?


That is in Act 3 on my way to the Nexus Golem.  It's the group with the Arcane Horror right before the Revenant.

I've seen that spell hit 100+.  I'll try to get some more screenshots in a mob.

#17
x-president

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Ok here are some group dmg screenshots.  The dmg was consistant and hit every time around 775 to 800 dmg total with the +7 health gain.

- Also the Health Gain does work when her Blood Magic ability is active.  So if you wanted to tank her with Blood Magic it would be worth getting the ability upgraded even if you never used Wrath of the Elvhen.

Merril has 50 Magic, 9% Nature Dmg Boost, and +83 Attack.  I just ran her to the middle of the group.

- Difficulty Hard

Pics:

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Modifié par x-president, 21 mars 2011 - 04:36 .


#18
x-president

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Wrath of the Elven seems to work really good on fade creatures like shades.  They like to smash together and swarm and I was getting good dmg with this spell active.  I was getting decent dmg on Templars too.

Too bad you couldn't have a radius upgrade.  Also that 2nd spell you can cast with it, ensare, that sucks people towards you can do some good dmg.

Merril could be a solid tank build if setup right.  Then have another mage using force spells to suck enemies towards her.  With that spell I think she gains aggro too because I always had people coming after her.  Kinda like Anders when he starts healing.

- I think I saw it hit somewhere around 225 on a Pride Demon towards the very end.  That might have been with the other spell ensare.  I didn't catch it in time to get a pic.

Here's some end game picks and probably some of the highest dmg hits.


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Modifié par x-president, 23 mars 2011 - 07:40 .