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Adding Heads/Skins to Multiplayer Campaign


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#1
coolestpersonEVAR

coolestpersonEVAR
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A friend and I are hoping to run through the original campaign of the second Neverwinter Nights together.  We are trying to find a way in which we can add heads and skins to the module in order to play it through with more customizable characters, as the original skins and hairs are admittedly rather dull, boring and ugly.  This leads me to ask a number of questions...

How can we add skins/hairs to the original module in a way which will allow us to access them on multiplayer?

In having these better skins and heads during creation, is it possible to not screw up existing heads on npc's throughout the game?

Might you have any recommendations for hak packs or some such?  I plan on being a female aasimar whereas my friend plans on being a female tiefling.  Haks directly affecting those two but nobody else would be the most appropriate, I figure.

Any help in doing this would be very much appreciated!

#2
Amphibious Bagel

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Yes. If you want to play using some custom heads in the NWN2 base game, it's just a matter of unpacking the hak files they are in and putting them into your override folder. (Or if they come with an "override" version, even better, since you can just drop that into your override.)

However, most multiplayer games do not allow custom heads outside of what the module/server host provides. And even if you could access your override heads on the servers that are less lax about file rules, more likely than not, you will be able to see your head, but nobody else will. (You'll simply have an invisible head to anyone that does not have the same override content that you do.)

As to skins, I'm not quite sure I know what you mean by that. Do you mean the option to play as a new race/creature?

#3
Obadiah

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Can you recommend some HAKs with customized heads? I'm not a huge fan of the ones that came with SoZ.

Modifié par Obadiah, 09 avril 2011 - 07:56 .