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DA2 romances


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#1
Demarco09

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So, after getting DA 2, I was really really hoping for either more in depth conversations/romances or at least the same as in Origins. After playing for a while, I find myself getting bored with the characters! The romances are **** and I can only talk to them in their houses? WTH?  I seriously played DAO for about 30 mins and was HOOKED.. I have beat it so many different times and so many different playthroughs.
It was so different than any other game I have ever played.  You feel when you talked to your companions you actually got to know them and were either their friends or a love interest.  It was orignal to me at least. 
I just dont understand how DAO did so well and so they decided in DA 2 to make it so different? If the first game did soooo well why in the world would you change it? All I craved for DA 2 was a different type of story, the same type of gameplay was alright with me! Even the ****ty graphics I didnt mind to be honest... it was the interaction. I just wanted to hear anyone elses opinions on why they changed what made it a best seller to this?  And damn... I hate to see what DA 3 is going to be like...

Oh and sebastian was a SERIOUSLY cool potential Bio came out with for a LI, but the ending for his romance SUCKED! I am so seriously disappointed. Image IPB

#2
monima

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I agree with you here. I adored Alistair and loved talking to him. You felt you really got to know him and the others.Now I just feel left out and disconnected from the characters.

Fair enough party banter gives you a lot, however it means you only get to know the companions you actually use. I loved chatting at camp and getting to know them that way

#3
Demarco09

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heck ya, the whole camp aspect of the game was great! Gave you a chance to talk to the companions like real people. I guess I just feel that an RPG is all about being that person and living that role you play. I am a HUGE DA: O fan, I love it, but DA2 has really disappointed me with the interaction. I would love to see them use the interaction/romance aspect of DAO and the combat/visual effects of DA2 into DA3. I think if they did that, DA3 would be perfect.

#4
Lobo420

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after awakening they should have put the conversations back in for DA2, i know alot of people didnt like that lack of conversation in awakening. im really hoping they give us a patch or some kind of addon that will put it back in.

#5
Emperor Iaius I

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I like the DA2 characters better and I love the banter. I will agree that the romances seem quick and though I loved the conversations, I absolutely wish there were a ton more of them (like in DA:O).

#6
monima

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Well I think we got more banter in DA2, and the fact that the companions interact with each other was really cool.
However it just felt like less, missed asking them silly questions,. And you didnt really get to flirt, It was two lines then they either declared their love for you, or pushed you up against a wall. Way to quick for my taste. Want silly lamposts and leather boots.

#7
Knight of Dane

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I thought that there were far too little romance stuff in the game.
Just silly small things like kisses and cute remarks can change a boring mission.

However, i do lik that the romance progresses with the storyline, in Origins you could Romance any other than Zevran right after Lothering.

#8
Dragonette29

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The romances were really under-developed :(

It's especially sad since DA:O was, kind of, a pioneer in this category and the depth was incredible.

#9
sassperella

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I think they would have been much better if you could have had another couple of getting to know you conversations in Act 1.
Act 1 is long, the longest act really and you get a few lines when you do the personal quest and that is it. A couple more conversations spread through the act where you could ask your companions more about themselves would have solved the issue for me. By the time the romance started in act 2 it was like you'd just met them.

Modifié par sassperella, 21 mars 2011 - 02:33 .


#10
Demarco09

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Agreed. It was like there was two conversations you can have to romance them and they were like 5 line conversations... quick and short and uninteresting .. no cute remarks or sweet nothings hehe... it was so saddening really. I must admit I LOVE the new look of the game, more realistic than before.. but I guess what really made me adore Origins was the total interaction aspect of it. It was so neat to be able to just chat when in lothering or in camp... any time I wanted! Not on biowares time.. MY time hehe
I am an alistair fan, but even with Zev it was a neat romance. You really get to know and understand why they are who they are and how they got to this point. Now its like two quick conversations and wow... we are in love... not really haha
I talked to my brother and asked his manly opinion, and the way he described it as its like hes only doing one quest after another.. its just basically him questing.. pretty boring sometimes. I know he doesnt care for the romance part which is fine, but hes even a bit disappointed with the conversations and interactions that was there in Origins.
I know everyone keeps asking for addons or DLC, but I unfortunately dont see Bioware really caring to do that...

What I dont get is... after Bioware saw the reaction of all the people buying Awakening and how much everyone didnt like the "never getting to talk to a character" bit, why did they go ahead and do it all over again in DA 2?????? I was sooo disappointed with Awakening.
Bah, I wish there was some way of getting some kind of expansion pack or something to fix the interaction/romances in DA2... but I know better :(

And they NAILED the whole meaning of "RPG" in DA Origins... Nailed it.    I understand that the Graphics were crappy and all that.  They definently fixed that in DA2.. but why in hell would you screw with the interaction part!  Thats what seriously confuses me with Bioware...   *sigh

Modifié par Demarco09, 22 mars 2011 - 04:32 .


#11
monima

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Demarco09 wrote...

Agreed. It was like there was two conversations you can have to romance them and they were like 5 line conversations... quick and short and uninteresting .. no cute remarks or sweet nothings hehe... it was so saddening really. I must admit I LOVE the new look of the game, more realistic than before.. but I guess what really made me adore Origins was the total interaction aspect of it. It was so neat to be able to just chat when in lothering or in camp... any time I wanted! Not on biowares time.. MY time hehe
I am an alistair fan, but even with Zev it was a neat romance. You really get to know and understand why they are who they are and how they got to this point. Now its like two quick conversations and wow... we are in love... not really haha
I talked to my brother and asked his manly opinion, and the way he described it as its like hes only doing one quest after another.. its just basically him questing.. pretty boring sometimes. I know he doesnt care for the romance part which is fine, but hes even a bit disappointed with the conversations and interactions that was there in Origins.
I know everyone keeps asking for addons or DLC, but I unfortunately dont see Bioware really caring to do that...

What I dont get is... after Bioware saw the reaction of all the people buying Awakening and how much everyone didnt like the "never getting to talk to a character" bit, why did they go ahead and do it all over again in DA 2?????? I was sooo disappointed with Awakening.
Bah, I wish there was some way of getting some kind of expansion pack or something to fix the interaction/romances in DA2... but I know better :(

And they NAILED the whole meaning of "RPG" in DA Origins... Nailed it.    I understand that the Graphics were crappy and all that.  They definently fixed that in DA2.. but why in hell would you screw with the interaction part!  Thats what seriously confuses me with Bioware...   *sigh


I agree, my Hawke might have fallen in love, but she had years in doing so. For us players it was "fill in the blanks", and there was way to many of them. 

I thought Awakening was the way it was because it was an expansion, not a full game. Nope it was their new system. They knew we hated it, yet they still kept it. To me  character interaction was what made DAO so uniqe in the first place. You really got to know your companions. 

The graphics might be better, I would however rather have the old once, and a much better game. Not reused area after area. I want to talk to my companions when I want, not only in quests. 

Sounds like I am completely bashing Bioware here, but I am just comparing them to the standard they themself sat. And this was a major let down.:?

#12
fluorine7

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I agree. Although I don't mind visiting friends at their houses, I really hope there're more to talk about other than scripted events that happens only when triggered. I really enjoy the camp talk with all my party members in DA:O. Eventually, they all run out of stuff to say, but the conversation gives a lot of information about their background and personality. I'm kind of disappointed that I don't get to talk to any of my companions in their houses unless there's a "conversation quest".

Even in Mass Effect 2 you get to go chat with your friends, and listen to Mordin sing.... that's one of the most precious moment in ME2. And if you're in a relationship, they almost always have something sweet to say. And on top of that, you can initiate an intimate moment, either a kiss or spend the night. I really enjoy that.

I'm disappointed that DA2 took it away. I'm still very much attached to my companions, but it'd be so much better if they have more conversation with me. Probably because now Hawke is fully voiced, adding more conversation is just too expensive.

#13
fchopin

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All the romances are very bad.
Apart for Varric i don’t think there is anyone i like that much.

I can’t even talk to anyone anymore and have to travel round the city just to say hi, whoever thought of this idea should re-examine themselves as they don’t leave in the real world.

What they should have done was a little of both, talk to companions at any time unless in the middle of combat and do the final romance scenes at the companions house.

#14
fluorine7

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I think having friends with their own places fits the story. it's not a big journey like DA:O or Mass Effect, where everyone follows you to achieve a common goal. You live in the city for 10 years, it'd be weird to have everyone living in your house.... I actually like the idea that everybody has their own place their own life and they only go on your adventure from time to time. Everyone has their independent life. That's more like regular friends.

#15
Taura-Tierno

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I agree that it would've been nice to be able to initiate some dialogues anywhere, when you want to, but saving the really important conversations for the houses.

#16
Shalondara

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I want to know how to improve the relationships, mine all pretty much hate me even though I choose their opinion, when we used to be able to have a base camp we could at least have more chances to chat and strengthen. Over all I think I am missing too much. If anyone has any ideas please share:)

#17
quickthorn

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Although I still enjoyed the romance the pacing is rubbish. I too was suprised that they didn't take on board the criticism regarding Awakenings. The one thing I found better were the personal quests which feel more involving. But they're so far apart. Although the characters feel more extreme than in Origins I don't think they are worse. It's more that it felt rather pointless and forced giving each character a home base if you can only talk to them on the rare occasions when the game tells you too.

@Shalondar - What's happening exactly, are you getting rival points when you wanted friendship? If you're consistent in your stance you shouldn't have too many problems. If you keep getting rivalry points when you intended friendship, then go for a rival relationship instead.

#18
highcastle

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I didn't find the pacing too bad. While I always, always, always want more companion interaction, DA2 still beat out ME2 in terms of actual conversations (at least it felt that way to me). Companions also took a more active role in other conversations, which made them feel more involved to me.

In terms of the romance, I didn't even get Anders' romance scene until 20 hours into the game, prior to which there had been much flirting and gift-giving and general talking. Especially with bringing him along on every quest, I definitely felt I'd gotten to know him. Another thing that DA2 did to increase the romance realism was reactivity (yay for alliteration). It felt like every other companion plus my mother and Gamlen had something to say about my relationship. When I played Origins, this is something I missed when romancing Zevran--particularly as a male. Very few companions had reactions or banter related to that fact, and I found myself greatly anticipating their few remarks.

In DA2, on the other hand, everyone is warning me off or asking me questions. I felt like my companions had taken notice of my life, and I loved that Anders even moves in (though I wish there were a few more conversations at your manor). I also adore that your LI comes to comfort you after All That Remains. When I played Origins, I felt like your LI should say something after personal events (confronting Howe as a human noble, or Bhelen as a dwarf noble, or returning to the alienage as a city elf). Again, this type of brief interaction made the relationship seem more realistic.

Do I think it could be better? Yes. But I'm also very pleased with what we got. And at the end of the day, the romance arcs are optional and not the core focus of the story (though they do make the story and companions more real to me, personally).

#19
Celbess

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Demarco09, monimakitten, fluorine7... This is my first post ever here since I'm more a reader than a writer but I wholeheartedly agree with you and thus, I also want to voice my disappointment with romances in DA2.

I so miss the occasional kisses and chats and tent visits with Zevran and Alistair, and the intriguing love scene with the best love song EVER. <3 I really relly adore the character design of Fenris and I like his rough temper but I so longed to see more of his lyrium markings. :wub: I just don't understand why Bioware certainly seems to favour "chaste marriages" (Sebastian was a no-go for me after that scene :pinched:) . And it's not only about the love scene itself, the whole romance lacks depth. While I do like DA2, the romancing part was so disappointing that it made the game somehow incomplete for me. I hoped for so much more. Heck, I'd even pay money for any additional romance option. Might be a good DLC idea, Bioware. :whistle: Oh well, I guess I need to continue re-loading and re-playing my Zevran and Alistair romances until then...

Modifié par Celbess, 23 mars 2011 - 12:02 .


#20
fluorine7

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Celbess wrote...

Heck, I'd even pay money for any additional romance option. Might be a good DLC idea, Bioware. :whistle: Oh well, I guess I need to continue re-loading and re-playing my Zevran and Alistair romances until then...


Me too, I'd pay money to have Romance DLC.

And yes, I want to see more lyrium markings!!! If Bioware won't give it to me, I'll draw it myself! hum! they're not the only one who can draw pretty elves you know. 

#21
blackwolf_majik

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Like HighCastle was saying, I really had trouble with the lack of empathy from my companions when it came to traumatic/important events.
In DAO, they can't claim they didn't have a front-row seat to Alistair dumping you after the Landsmeet, or how they were worried about you in Ft. Drakon (hells, the only character that seemed appropriately concerned was the Player Ser Gilmore NPC mod). If your best friend/lover Alistair dies against the Archdaemon? "Hey, you're the Hero! have some cake!"

When I had to kill Anders, nobody stepped forward and said: "I know you loved him, that must have been difficult - no matter how necessary." Not even Aveline, who would have been the one I expected to understand the most because of Wesley.

I understand that there is a ton of work trying to coordinate scripts/VO for each potential outcome - but maybe just one line for each would be enough to make things seem more...humane.

#22
thesuperdarkone

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I agree. I was hoping there would be more acknowledgement of the romances. At least in Origins people noticed your romance and had some ties to the plot. I wish there were more references or at least actions related to the romance other than an outfit switch.

#23
rueless

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I really struggled with Awakenings because of the emptiness of the character relationships. DA2 is an improvement, but still a far cry from DA:O. I too would just run around camp "talking" to all my companions and I loved it! Unfortunately, relationship-focused themes seem to be falling to the wayside.
While I appreciate the option to have a rivalry-based romance (??) and all the work that would entail, I'm not interested in semi-abusive relations with my companions. (aka: I don't know whether to kill you or kiss you...?) I enjoy my friend-mances and the characters are intriguing, but I guess that inevitably always leaves us wanting more.
I think I might go have a convo with Allistair now.... :P

#24
rak72

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I hated the way the relationships were handled. I didn't feel the growth that was there in DAO. It was a couple of cheesy pickup lines, then people are moving into your house. it was very disappointing. And way to waste the most handsome character (Sebastian) in the game.

#25
Aeowyn

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rak72 wrote...

I hated the way the relationships were handled. I didn't feel the growth that was there in DAO. It was a couple of cheesy pickup lines, then people are moving into your house. it was very disappointing. And way to waste the most handsome character (Sebastian) in the game.


Hm....there were cheesy pickup lines and after sufficient gift spam you could boink your LI straight after Lothering. And after that there weren't much more, except for a personal quest, more kissing and more boinking off screen (unless you had mods). Yeah that's growth....