DA2 romances
#26
Posté 22 mars 2011 - 09:25
#27
Posté 22 mars 2011 - 09:30
#28
Posté 22 mars 2011 - 09:34
#29
Posté 22 mars 2011 - 09:36
I do wish there were more conversations in DA:2 though.
#30
Posté 22 mars 2011 - 09:47
I guess there was more dialog in Origins though...
On the other hand, I do prefer the romances to be spread out over the game more by requiring a certain milestone to be reached before moving to the next stage and DA2 did this. If you are unable to speak to your companions whenever, so be it. This would have prevented me from rushing through the Leliana romance my first pt and feeling disappointed when nothing else happened for more than half of the game.
My favorite BW romances are still in Baldur's Gate 2, and their romance conversations ran on a timer as well as being dependent on plot events.
#31
Posté 22 mars 2011 - 11:02
jlb524 wrote...
I think both had their highs and lows. I don't really like how in Origins you could finish the romance by the half-way point of the game and there was no more content
I guess there was more dialog in Origins though...
On the other hand, I do prefer the romances to be spread out over the game more by requiring a certain milestone to be reached before moving to the next stage and DA2 did this. If you are unable to speak to your companions whenever, so be it. This would have prevented me from rushing through the Leliana romance my first pt and feeling disappointed when nothing else happened for more than half of the game.
My favorite BW romances are still in Baldur's Gate 2, and their romance conversations ran on a timer as well as being dependent on plot events.
I definitely agree, about everything except BG2. I would've wanted more discussions though; like ... just getting to know the other character. More trivial things, really. Everyday stuff, that still lets you know the character a little better. Like, Leliana telling stories, or having the humorous conversations with Alistair.
Generally, the romances were a lot better here than in DA:O though, for the above reasons.
I never got involved in the romances in Baldur's Gate 2, though. I guess they weren't my taste ...
#32
Posté 22 mars 2011 - 11:27
More conversations with your companions would have been awesome, that was a definate high point for DA:O. But after Awakenings we should have expected it to be pared down.
#33
Posté 22 mars 2011 - 11:41
Aeowyn wrote...
My point wasn't to be condescending. My point was that so many assume that just because you could speak to your companions in DAO whenever, it had more character content and romance, when really, it didn't.
Speaking to your companions in DA:O actually allowed you to get to know them over the span of the entire game. Gifts aside, my first playthrough for DA:O I had no idea about any romance, and yet I felt sucked in slowly by the ever evolving dialogue options. I also didn't have many gifts as I played through, and only gave one whenever I did come across one.
Shoving them with gifts for approval for me is more of a metagaming approach and your choice to do so. For someone who plays as a first time, the build and relationships to your companions were delicately crafted and felt more than natural.
In DA2, it feels very rushed and disconnected unfortunately. I am only in midgame, and I found out, that I can not romance Anders for example, ever, because I simply didn't feel like I wanted to when the time was right. I barely knew him/spoke to him, yet I was given quite a few extreme dialogue options that would have never come natural to me, because I didn't feel the three year connection Hawke supposedly experienced. That for me was a downer. I realize I shouldnt be comparing the two games, both are set up quite differently. But if we are doing that already, my choice for romance so far is DA:O hands down.
In short, I literally *felt* the romance (Alistair) build, rather than imagined it (DA2) for the sake of having a romance.
Edit:
I think it makes perfect sense to be able to talk to your companions in their homes, and not talk to them of their past and histories while in between battles or dangerous situations.
If they would have expanded on that, allowed a bit more "getting to know", I think the romance aspect would have come much more naturally.
Modifié par DahliaLynn, 22 mars 2011 - 11:45 .
#34
Posté 23 mars 2011 - 12:40
I totally agree. I mean, I love the new look of DA 2... Its graphics are MUCH better. BUT... and I stress that BUTDahliaLynn wrote...
Aeowyn wrote...
My point wasn't to be condescending. My point was that so many assume that just because you could speak to your companions in DAO whenever, it had more character content and romance, when really, it didn't.
Speaking to your companions in DA:O actually allowed you to get to know them over the span of the entire game. Gifts aside, my first playthrough for DA:O I had no idea about any romance, and yet I felt sucked in slowly by the ever evolving dialogue options. I also didn't have many gifts as I played through, and only gave one whenever I did come across one.
Shoving them with gifts for approval for me is more of a metagaming approach and your choice to do so. For someone who plays as a first time, the build and relationships to your companions were delicately crafted and felt more than natural.
In DA2, it feels very rushed and disconnected unfortunately. I am only in midgame, and I found out, that I can not romance Anders for example, ever, because I simply didn't feel like I wanted to when the time was right. I barely knew him/spoke to him, yet I was given quite a few extreme dialogue options that would have never come natural to me, because I didn't feel the three year connection Hawke supposedly experienced. That for me was a downer. I realize I shouldnt be comparing the two games, both are set up quite differently. But if we are doing that already, my choice for romance so far is DA:O hands down.
In short, I literally *felt* the romance (Alistair) build, rather than imagined it (DA2) for the sake of having a romance.
Edit:
I think it makes perfect sense to be able to talk to your companions in their homes, and not talk to them of their past and histories while in between battles or dangerous situations.
If they would have expanded on that, allowed a bit more "getting to know", I think the romance aspect would have come much more naturally.
And seriously, if Bioware would even look at some of these threads on these forums and saw how seriously disappointed with the romances, it would even benefit them MORE by coming out with a DLC that expanding conversations, romances, options, feelings, interactions between all the characters, even the other companions acknowledging the romances you have (as mentioned earlier). Shoot, if they made a damn good DLC that had all that included... I would pay the price of a new game for that. Serious. I love this game. My husband is either always deployed or gone on courses for the military, so hence my obsession with gaming. And with DA:O and DA 2 I have nothing but time to spend on these games. And I am sure I would not be the only person who would pay to have a DLC to make the game a whole once more. DA:O had it correct with the depth and interactions. The characters were alive, they had feelings, they had their own stories to tell, they did have their own opinions but there was a time and a place for their own beliefs... if a mage was being tortured... they didnt start cheering and buying everyone a round, they were more sympathetic to the different struggles of mages or templars.
It just seems like they spent all their time on graphics and quests and the whole comapanion/romances was an after thought.... They could have done sooo much with this new game. SO much!
#35
Posté 23 mars 2011 - 12:42
Modifié par Demarco09, 23 mars 2011 - 12:45 .
#36
Posté 23 mars 2011 - 12:45
And the codex does nothing for me... I can equate it to masturbation. Just boring to read about how characters acted in year spans.. I know what does this real well and doesn't leave me hanging without character explanation and their called books.
When I want to read, that's what I do get a book.
#37
Posté 23 mars 2011 - 12:52
jlb524 wrote...
I think both had their highs and lows. I don't really like how in Origins you could finish the romance by the half-way point of the game and there was no more content
Yes, in that sense I don't think it's such a bad thing when the game forces you to pace yourself.
My favorite BW romances are still in Baldur's Gate 2, and their romance conversations ran on a timer as well as being dependent on plot events.
They were quite wonderful and hard to match, although in that game, you could never initiate dialogue with your companions.
Modifié par Riona45, 23 mars 2011 - 12:53 .
#38
Posté 23 mars 2011 - 01:18
Plus we did not have the option of kissing, hugging or sleeping with our LI once we returned home or wherever . That was a big disappointment for me on that one aspect That is partly what made Origins a huge hit. Bioward put out a great game but it is missing the conversation elements Origins has for your companions.
OH and one thing I am very happy about is our Hawke has a voice!!!!!!!!!!!! Finally get to hear myself talk.
I hope in DA3 Bioware takes example and makes the dialog system like DA2 but make the dialog with our companions like Origins. Regardless I still will play DA2 religiously as I have already romanced Anders, next is Fenris then moving on to the others.
#39
Posté 23 mars 2011 - 01:36
Sidenote: I would not have minded more quests like the loyalty quests in ME2, because a few of those blew me away and went a long way towards shaping my character as much as establishing the companion's characterization. The trade-off for that depth, however, was more limited one-on-one conversations.
I think my biggest complaints about the romance would be that I'd find Act 2 pretty unsatisfying if I were romancing Fenris, considering how early on that can be done and over until Act 3.
Modifié par SurelyForth, 23 mars 2011 - 01:44 .
#40
Posté 23 mars 2011 - 06:38
Celbess wrote...
Demarco09, monimakitten, fluorine7... This is my first post ever here since I'm more a reader than a writer but I wholeheartedly agree with you and thus, I also want to voice my disappointment with romances in DA2.
I so miss the occasional kisses and chats and tent visits with Zevran and Alistair, and the intriguing love scene with the best love song EVER. <3 I really relly adore the character design of Fenris and I like his rough temper but I so longed to see more of his lyrium markings.I just don't understand why Bioware certainly seems to favour "chaste marriages" (Sebastian was a no-go for me after that scene
) . And it's not only about the love scene itself, the whole romance lacks depth. While I do like DA2, the romancing part was so disappointing that it made the game somehow incomplete for me. I hoped for so much more. Heck, I'd even pay money for any additional romance option. Might be a good DLC idea, Bioware.
Oh well, I guess I need to continue re-loading and re-playing my Zevran and Alistair romances until then...
well welcome then:D I would have loved to see the lyrium markings as well. I agree the romances lack depth. Alistair broke my Wardens heart when he dumped her the first time around. Fenris dumping Hawke did not have the same impact. Oh well maybe the next game wil take the best from two games and make it better
#41
Posté 23 mars 2011 - 06:48
DahliaLynn wrote...
I think it makes perfect sense to be able to talk to your companions in their homes, and not talk to them of their past and histories while in between battles or dangerous situations.
If they would have expanded on that, allowed a bit more "getting to know", I think the romance aspect would have come much more naturally.
I agree. I loved camp, but I dont mind the companions having their own homes. And not decleare their love for me in the Deep roads (oh Alistair<3) However I wish you could talk to them outside quest about silly things
#42
Posté 23 mars 2011 - 06:55
Also, that three year gap between act 2 and 3 made for some VERY unrealistic scenarios. It would have been nice to see the relationships actually mature in those years rather than be at a total standstill.
Edit: I will admit I really did like the forced pacing of the relationships. In DAO I wanted more interactions, and DA2 definitely has fewer. Even a "I had a rough day" type cutscene option when going to a LI's home would be nice.
Modifié par ejoslin, 23 mars 2011 - 06:58 .
#43
Posté 23 mars 2011 - 07:24
#44
Posté 23 mars 2011 - 07:48
#45
Posté 23 mars 2011 - 09:25
monimakitten wrote...
I agree. I loved camp, but I dont mind the companions having their own homes. And not decleare their love for me in the Deep roads (oh Alistair<3) However I wish you could talk to them outside quest about silly things
This would be ideal for me, as well.
I like random silly/lighthearted dialogues that aren't tied to any specific timeframe/event (or even you get new ones per act, or something). But I also liked them having their own homes/lives, seeing my friends visiting each other as well as me (more of that would be superb). Just a "Hey, how's it going Varric! Ooh, I want in on yours and Isabela's drinking contest!" type things if you randomly stop by, and keep the scripted ones with quest indicators for bigger events/turning points.
But I'm sure that's a time/resources limitation thing.
#46
Posté 23 mars 2011 - 09:56
#47
Posté 23 mars 2011 - 10:41
hoorayforicecream wrote...
I just posted this in the Isabela thread, but I do kind of wish they had done this for everyone in DA2. There doesn't seem to be enough touching in DA2 as an indication of endearment. I mean small stuff, like holding hands, hugging, or just touching in general. I understand that a good part of this is because there are clipping issues, but that doesn't stop it in many cases, like the various kisses and such. I was rather disappointed when my love interest of choice came in to comfort me after Leandra's death, and she just sort of awkwardly sat down next to me. No arm around the shoulder, or no holding Hawke's hand... just sat there. Or when the love interest is rescued from the kidnappers in Act 3, no relieved hug, or holding of hands or anything. A small addition like that would have gone a long way to help cement the relationship in my eyes.
Good point. I didn't mind that during after the death, though. I was too happy to see the LI appearing there at all (like ejoslin said, an improvement over Origins in itself), but ... seeing as who had died, the lack of touching felt ... appropriate. I guess it would depend on the character. My Hawke romanced Fenris, and it felt really appropriate that he didn't do anything. I'd wager he'd be reluctant to have anyone touch him when he's all emotionally upset, at least at first.
I did like the moment after having killed Danarius though, when you tell Fenris "You still have me", and he touches Hawke's cheek. I think those are the moments you're looking for? I agree there should've been more. Just things in passing, like a kiss on the cheek or a gentle touch of hands or ... something. There were a few of those, but yeah. More
#48
Posté 23 mars 2011 - 10:45
Taura-Tierno wrote...
I did like the moment after having killed Danarius though, when you tell Fenris "You still have me", and he touches Hawke's cheek. I think those are the moments you're looking for? I agree there should've been more. Just things in passing, like a kiss on the cheek or a gentle touch of hands or ... something. There were a few of those, but yeah. More
Is it her cheek he touches? sweet.i wasnt sure.
#49
Posté 23 mars 2011 - 10:46
#50
Posté 23 mars 2011 - 10:49
monimakitten wrote...
Taura-Tierno wrote...
I did like the moment after having killed Danarius though, when you tell Fenris "You still have me", and he touches Hawke's cheek. I think those are the moments you're looking for? I agree there should've been more. Just things in passing, like a kiss on the cheek or a gentle touch of hands or ... something. There were a few of those, but yeah. More
Is it her cheek he touches? sweet.i wasnt sure.
"His" cheek in my playthrough
a clip of it with a femHawke.





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