Notable changes:
GetLocalString (often used to obtain RUNSCRIPT_VAR) now takes an int for its variable name; this maps into the var_*.gda files, RUNSCRIPT_VAR is variable number 7, so instead of GetLocalString(GetModule(), "RUNSCRIPT_VAR") you'll want to use GetLocalString(GetModule(), 7)
You will need to pack any scripts you wish to use with the console runscript command into an ERF, the game will not load scripts from override on their own due to the override bug.
Modifié par Thought Process, 21 mars 2011 - 02:09 .





Retour en haut






