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Enemy elemental resistance reference sheet (Nightmare)


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#51
BloodyRaw

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IN1 wrote...

Also, one might want to compare cold damage-dealing potential (since damage taken is the only parameter being weak to cold increases -- again, freeze/brittle bears no relevance to cold resistance) to, say, fire damage-dealing potential. I strongly suspect you will be hugely disappointed :)

Overall, as far as elements' relative strength is concerned: spirit > cold (only because of attached effects) > electricity > fire > nature. However, some of the best DW weapons either deal nature dmg, or have a built-in + X nature dmg bonus, which allows for some pretty interesting late game builds.


 Thanks for you're hard work man, and also posting this. Great information.

In you're opinon is walking bomb (upgraded) the strongest spell in the game?

#52
AgenTBC

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On Nightmare? I find walking bomb to be extremely difficult to manage on NIghtmare. If anything goes wrong you just exploded your whole squad.

#53
IN1

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BloodyRaw wrote...

IN1 wrote...

Also, one might want to compare cold damage-dealing potential (since damage taken is the only parameter being weak to cold increases -- again, freeze/brittle bears no relevance to cold resistance) to, say, fire damage-dealing potential. I strongly suspect you will be hugely disappointed :)

Overall, as far as elements' relative strength is concerned: spirit > cold (only because of attached effects) > electricity > fire > nature. However, some of the best DW weapons either deal nature dmg, or have a built-in + X nature dmg bonus, which allows for some pretty interesting late game builds.


 Thanks for you're hard work man, and also posting this. Great information.

In you're opinon is walking bomb (upgraded) the strongest spell in the game?


In certain ways (more than one, actually): yes, it is the strongest mass damage spell in the game. In addition to being spirit, it does a ton of damage -- your enemies tend to have a huge hp pool. However, it is a bit tricky to use and it does not scale with your attributes/+X% spirit damage property items and passives. It does not scale with anything, as far as I can judge. So it cannot crit, for example.

#54
Guest_iOnlySignIn_*

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AKOdin wrote...

Does Graunt mean it works against undead and demons? I can see how one could assume those creatures don't have blood. At least rage demons and undead.


Shades definitely have blood. They're like slugs/seals anyway and Blood Magic works wonders against them.

Would OP please include a list of creatures immune to Blood Magic as well? Thank you very much!

#55
IN1

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iOnlySignIn wrote...

AKOdin wrote...

Does Graunt mean it works against undead and demons? I can see how one could assume those creatures don't have blood. At least rage demons and undead.


Shades definitely have blood. They're like slugs/seals anyway and Blood Magic works wonders against them.

Would OP please include a list of creatures immune to Blood Magic as well? Thank you very much!


I cannot find this info in relevant .gda tables. I think it's only Golem type enemies, anyway, no? (Golems + Gate Guardians) 

#56
Guest_iOnlySignIn_*

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IN1 wrote...

iOnlySignIn wrote...

AKOdin wrote...

Does Graunt mean it works against undead and demons? I can see how one could assume those creatures don't have blood. At least rage demons and undead.


Shades definitely have blood. They're like slugs/seals anyway and Blood Magic works wonders against them.

Would OP please include a list of creatures immune to Blood Magic as well? Thank you very much!


I cannot find this info in relevant .gda tables. I think it's only Golem type enemies, anyway, no? (Golems + Gate Guardians) 


The Profane & Rock Wraiths as well, at least.

You can never be sure - the Coterie are immune to Spirit damage, for instance. Perhaps some other random merc group have no blood, who knows. :-S

#57
Sabresandiego

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It seems like all the hardest bosses in the game are weak to cold or spirit, meanwhile easy enemies are immune to cold (revenant being the toughest cold immune). Id say cold is the strongest element although it might be spirit due to its ability to ignore damage mitigation.

The dumb thing is that there is no weapon quick swap for who knows what reason, meaning that if an enemy is immune to an element you have to manually go into inventory and switch weapons, which breaks away from the action. Why they made this design decision baffles me, considering origins had weapon quick swaps.

#58
IN1

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iOnlySignIn wrote...

IN1 wrote...

iOnlySignIn wrote...

AKOdin wrote...

Does Graunt mean it works against undead and demons? I can see how one could assume those creatures don't have blood. At least rage demons and undead.


Shades definitely have blood. They're like slugs/seals anyway and Blood Magic works wonders against them.

Would OP please include a list of creatures immune to Blood Magic as well? Thank you very much!


I cannot find this info in relevant .gda tables. I think it's only Golem type enemies, anyway, no? (Golems + Gate Guardians) 


The Profane & Rock Wraiths as well, at least.

You can never be sure - the Coterie are immune to Spirit damage, for instance. Perhaps some other random merc group have no blood, who knows. :-S


Even the 'low-quality' groups - Street Thugs and Mabari - are fire-immune for some reason. It makes sense from a purely gameplay-oriented viewpoint (well, Nightmare should be nightmarish, no?), but it's not easy to explain it logically.

#59
AreleX

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This is an awesome post!

Would you mind if I included it in my guide?

#60
IN1

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AreleX wrote...

This is an awesome post!

Would you mind if I included it in my guide?


Of course, you can include both this and non-elemental immunities reference sheet in your guide.

#61
AgenTBC

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After thinking about my answer earlier, now I'm thinking about trying upgraded walking bomb along with chain lightning. Chain lightning tends to paralyze the baddies very briefly even if doing negligible damage, so it may be enough to give your dudes time to evacuate the area before the big mass explodey time.

#62
IN1

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Bumping the thread.

#63
IN1

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Updated.

#64
IN1

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Bump.

#65
IN1

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Bump. We should request a sticky. People keep asking the same questions.

#66
Ethereal Llama

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Definitely need this sticky. I keep it open on my phone next to me at all times. Don't know how people play nightmare without this info

#67
IN1

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Bump.

#68
AreleX

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Thanks again for letting me use this! Here's the colorful version I did, if you'd like to use it as well.

Enemy Resistance Chart

(Courtesy of People Magazine's Sexiest Man Alive IN1)

Different enemies have different weaknesses and resistances. Keep a few different staves on hand for Merril and use this guide to make sure you're always getting the most out of her Elemental Weapons.

Enemy Type: C(old), E(lectricity), F(ire), N(ature), S(pirit)

Arcane Horror type: C=low, E=low, F=normal, N=low, S=immune.
Carta type: C=low, E=normal, F=normal, N=normal, S=normal.
Coterie type: C=normal, E=normal, F=normal, N=normal, S=immune.
Dalish type:  C=normal, E=low, F=normal, N=immune, S=normal.
Darkspawn type (including Emissaries and Ogres): C=normal, E=normal, F=normal, N=low, S=low.
Desire demon and shade type: C=normal, E=low, F=normal, N=low, S=immune.
Dragon type: C=low, E=normal, F=immune, N=normal, S=normal.
Fire Pride demon type: C=low, E=normal, F=immune, N=low, S=normal.
Generic undead type (including corpses, skeletons, Shadow Warrior captains):  C=normal, E=low, F=normal, N=immune, S=low.
Golem type (including Gate Guardians): C=low, E=low, F=normal, N=immune, S=normal.
Kirkwall type (including Bloodrager Thralls): C=immune, E=normal, F=low, N=normal, S=normal.
Mabari type: C=low, E=normal, F=immune, N=normal, S=normal.
Mage type (including Blood and Circle High mages): C=normal, E=normal, F=normal, N=normal, S=low.
Mercenary type: C=immune, E=normal, F=normal, N=low, S=normal.
Orsino: C=normal, E=low, F=normal, N=immune, S=low.
Poison Pride demon type: C=normal, E=low, F=low, N=immune, S=normal.
Profane type (including Ancient Rock Wraith): C=low, E=immune, F=normal, N=normal, S=low.
Qunari type (including the Arishok): C=low, E=immune, F=immune, N=low, S=normal.
Rage demon type: C=low, E=normal, F=immune, N=normal, S=normal.
Raider type: C=normal, E=low, F=normal, N=immune, S=normal.
Revenant type: C=immune, E=low, F=nomal, N=immune, S=low.
Spider type (including Varterral): C=normal, E=low, F=normal, N=immune, S=normal.
Street thug type: C=low, E=normal, F=immune, N=normal, S=normal.
Templar type (including Meredith): C=low, E=normal, F=normal, N=normal, S=low.
Tevinter (slaver) type: C=immune, E=normal, F=low, N=normal, S=normal. 

Modifié par AreleX, 26 mars 2011 - 03:26 .


#69
IN1

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AreleX wrote...

Thanks again for letting me use this! Here's the colorful version I did, if you'd like to use it as well.

Enemy Resistance Chart

(Courtesy of People Magazine's Sexiest Man Alive IN1)

Different enemies have different weaknesses and resistances. Keep a few different staves on hand for Merril and use this guide to make sure you're always getting the most out of her Elemental Weapons.

Enemy Type: C(old), E(lectricity), F(ire), N(ature), S(pirit)

Arcane Horror type: C=low, E=low, F=normal, N=low, S=immune.
Carta type: C=low, E=normal, F=normal, N=normal, S=normal.
Coterie type: C=normal, E=normal, F=normal, N=normal, S=immune.
[color=rgb(51,102,255)">Dalish type: ]C[/color]=normal, E=low, F=normal, N=immune, S=normal.
Darkspawn type (including Emissaries and Ogres): C=normal, E=normal, F=normal, N=low, S=low.
[color=rgb(51,102,255)">Desire demon and shade ]C[/color]=normal, E=low, F=normal, N=low, S=immune.
Dragon type: C=low, E=normal, F=immune, N=normal, S=normal.
Fire Pride demon type: C=low, E=normal, F=immune, N=low, S=normal.
[color=rgb(51,102,255)">Generic undead type (including corpses, skeletons, Shadow Warrior captains): ] [/color]C=normal, E=low, F=normal, N=immune, S=low.
Golem type (including Gate Guardians): C=low, E=low, F=normal, N=immune, S=normal.
Kirkwall type (including Bloodrager Thralls): C=immune, E=normal, F=low, N=normal, S=normal.
Mabari type: C=low, E=normal, F=immune, N=normal, S=normal.
Mage type (including Blood and Circle High mages): C=normal, E=normal, F=normal, N=normal, S=low.
Mercenary type: C=immune, E=normal, F=normal, N=low, S=normal.
Orsino: C=normal, E=low, F=normal, N=immune, S=low.
Poison Pride demon type: C=normal, E=low, F=low, N=immune, S=normal.
Profane type (including Ancient Rock Wraith): C=low, E=immune, F=normal, N=normal, S=low.
Qunari type (including the Arishok): C=low, E=immune, F=immune, N=low, S=normal.
Rage demon type: C=low, E=normal, F=immune, N=normal, S=normal.
Raider type: C=normal, E=low, F=normal, N=immune, S=normal.
Revenant type: C=immune, E=low, F=nomal, N=immune, S=low.
Spider type (including Varterral): C=normal, E=low, F=normal, N=immune, S=normal.
Street thug type: C=low, E=normal, F=immune, N=normal, S=normal.
Templar type (including Meredith): C=low, E=normal, F=normal, N=normal, S=low.
Tevinter (slaver) type: C=immune, E=normal, F=low, [b]N
=normal, [b]S
=normal. 


Heh. Thanks. Looks much more attractive, indeed.

#70
Nagatsu

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Thnx for the reference table will help out a great deal on my nightmare run of the game

#71
Guest_iOnlySignIn_*

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I've done a lot of battles (on Nightmare) with the Coterie with a Spirit staff with Spirit Bolt now. They don't seem immune to Spirit damage at all, unlike Shades/Desire Demons. Are you sure the Coterie are immune to Spirit?

#72
IN1

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iOnlySignIn wrote...

I've done a lot of battles (on Nightmare) with the Coterie with a Spirit staff with Spirit Bolt now. They don't seem immune to Spirit damage at all, unlike Shades/Desire Demons. Are you sure the Coterie are immune to Spirit?


According to my notes and Official Strategy Guide, they should be. However, the Guide is sometimes wrong, and I am wrong quite often, so... Please double-check, and I'll update the table gladly.

#73
Guest_iOnlySignIn_*

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IN1 wrote...

iOnlySignIn wrote...

I've done a lot of battles (on Nightmare) with the Coterie with a Spirit staff with Spirit Bolt now. They don't seem immune to Spirit damage at all, unlike Shades/Desire Demons. Are you sure the Coterie are immune to Spirit?


According to my notes and Official Strategy Guide, they should be. However, the Guide is sometimes wrong, and I am wrong quite often, so... Please double-check, and I'll update the table gladly.


Done. Got a screenshot for you right here:

Posted Image

Edit: Why does TinyPic keep deleting this picture...

Modifié par iOnlySignIn, 27 mars 2011 - 10:01 .


#74
Lumikki

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If the table is right, then electricity is best, second is cold, 3rd is spirit and fire is worst. If you use combination of two staff as two mage, then electricity and cold creates best combination. No immunity at all and most amount of weakness (low). Second best combination is cold and spirit. 3rd best combination is electricity and spirit. Of cause table doesn't consider, how common or rare the enemies are.

Modifié par Lumikki, 26 mars 2011 - 11:58 .


#75
IN1

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>If the table is right, then electricity is best, etc.

The table is 99% correct. Minor mistakes exist, as you can see. As to the elements, I've stated elsewhere on more than one occasion, spirit damage is evidently the best. No sane person acquainted with game mechanics can doubt it.

>Of cause table doesn't consider, how common or rare the enemies are.

It's not its purpose. I did not (and won't, for that matter) attempt a meaningful statistical analysis. It's just a quick reference sheet.

Modifié par IN1, 27 mars 2011 - 04:50 .