1. No second weapon set.
Why have the option to equip different weapons and have non-weapon specific talents, then try a keep people from using multiple weapon types. You might as well just left it like Origins. The idea is to IMPROVE the game, not take away. And if you do switch weapons manually in the inventory you are paralyzed for 5s.
2. Companions horrible AOE aim.
Tactics are practically useless seeing as they target the spot the enemies are CURRENTLY in instead of a particular target enemy within the group. With the slow cool downs letting the AI do anything is a waste of mana.
3. Why no “look at everything” option in merchant window. Why take something out?
4. Why can’t we assign some stat points and complete the level upgrade later, instead of all or nothing? Again, why add limitations that we’re there before?
5. Why can’t I actually make the party HOLD.
Now they just follow at a relatively close distance like creepy stalkers. Again, why take something out?
6. During conversations the questioning lines of dialog don’t always go with the dialog that completes the conversation.
For instance, an NPC makes a comment about someone. The right side dialog has a response to that comment. But if you ask questions from the left side, the original right side response choices doesn’t change accordingly and cease to mesh.
Bob: How Mary is doing (dialog begins)
Hawke: Where did you meet Mary? (investigate)
Bob: I meet her at the market.
Hawke: What was she doing there? (investigate)
Bob: Buying apples.
Hawke: Hmm she’s allergic to apples. (investigate)
Bob: I thought it was strange. But it’s none of my business, serah.
Hawke: Mary is doing fine. (right side – end dialog)
By the end of the conversation the answer to the original question is now out of place and awkward. As if we aren’t meant to ask questions.
7. Cannot equip companions at homes. Cannot compare weapons with non-present companions at shops.
This same issue occurs in DA:O Awakening as well. Next time, let us equip people who aren’t in our current party while at “home”. Or how about giving us the ability to compare weapons/trinkets of people who aren’t present like in Origins? Again, why add limitations that we’re there before?
8. Nonsense battles. Why does everyone stop everything to attack Hawke?
Thugs corner apostate mage.
Mages turns into abomination in desperation
Abomination slams two thugs into the wall and summons skeletons.
Other thugs come in from other room and fight breaks out between abomination/skeletons and thugs
Two strangers wander in and everyone stops fighting each other and attack to two strangers.
WTF?
9. class imbalance.
Normally this isn’t an issue in a single player game and maybe it isn’t here either depending on your point of view, but duel wield rogue is pointless. Not only does archery do more damage, but it does it at range, has more AOE talents and no close range penalty. When the enemies do close the archery can fight at melee range just as well as a duel wielder.
10. Journal
It starts getting ridiculous. You should have just made all new entries in codex pop up, not just some. Scrolling down through all those entries is tedious. It was better in origins. All that needed changing was to list them alphabetically so that they are easier to find.
11. Unresponsive combat
I give an order and instead of follow it they just stand there. Or they attack a completely different target than the one targeted.
12. Enemies triggering combat mode even though they are nowhere near your location.
How do I magically know that two blocks away there are bandits who want to hurt me?
13. Pointless items (class specific items)
If I’m the only guy that can equip armor, why am I able to pick it up everywhere. If you want to go ME2 – GO ME2!!! And junk items… just give me money!!! It’s literally junk, for Christ’s sake!!!
14. Non-named items could use a little more descriptive names.
“Ring” could be a “+3% physical damage” item or a “+22 attack, + 8 stamina/mana, +4% critical chance”.
15. Knockback cancelling orders.
Fix this. Fix this in your big patch. It’s kinda frustrating to “play tactically” when I can’t give orders because my fighters are… in a fight.
16. Stop with the undead lying on the ground.
We know they are gonna rise up. It seems to stupid to not just behead them while they are on the ground.
17. NPC mages being able to 1-hit everyone in your party.
Leech is a good example and that tal-vashoth mage. If I have to die in a fight to know what to do in a fight it takes away from that moment. Any fight should allow for the player to adapt and overcome. If a mage poofs out of thin air and casts one single AOE that kills everyone is 3s, you’ve ’ruined the encounter. So next time I come in and throw everything at that mage first or I’m ready for the mage to appear. You just removed any sense of difficulty. I shouldn’t have to have pre-knowledge of a fight in order to win. I got lucky with the Saarebas only because Anders was outside the AOE radius and the game bugged and took those revived out of combat momentarily (they replenished to 100%).
18. Why is there a cool down timer on the dog.
Either take away the timer or make it where it can travel past load screens. Or just have a timer in combat only.
19. Necessity of captioning.
There are so many background conversations I would never have know about if not for captioning. Why do NPCs start talking before I’m even close enough to hear the audio? You do realize we have to be fairly close to hear it, right?
20. Wasted talents and stamina
If you are about to use a talent and get interrupted, the talent is then on a timer and stamina is taken even though you didn’t do anything. And I mean nothing (i.e. the animation didn’t even begin).
21. It gets annoying when ranged companions run right up to a melee opponent to attack even though they have a clear line of sight.
Yet when they don’t have line of sight they don’t get close. Is this just you programmers being “cheap” to up the difficulty?) This was particularly frustrating when fighting the Ancient Rock Wraith. I had nothing but archers and mages. That took a lot of micro management. More than should have been needed.
22. NPCs magically knowing what I’m doing
Use walking bomb and the effected mob suddenly runs out of range of his allies.
Going to use the Lancing something-or-other archer talent and enemies in a row suddenly break up so that only one gets hit.
23. The camera.
OK, no isometric view. Fine. Whatever. But at least let us overhead scroll over to locations outside the immediate area of the PC. With the crap targeting this gets annoying. When trying to properly target a crowd it wouldn’t hurt to have a “target environment” toggle so that the spell/talent doesn’t automatic jump to a particular enemy, but instead treats the mobs as transparent.
24. Taunt needs to have a 100% chance to draw aggro. With that recast times in this game a failed taunt is a failed tank. Not that you need a tank... it's just the principle of the matter.
Questions:
Was Sandal supposed to be so creepy?
Was Bodahn supposed to look like he’s afflicted with blight disease and on his way to ghoulhood?
Are elves supposed to be albino midget Nav’i?
Why does Merrill, a dalish living in an alienage who just showed up in Kirkwall, have a better house than Gamlen? We have Hawke, sibling, mother, uncle and dog living in a smaller area than a single elf.
Are male humans supposed to look like one of those Japanese robots when they walk?
I’m not even going to comment on the dwarf walk…
Shouldn’t unrefined lyrium veins “sing” and make humans and elves go mad and kill mages?
The Ancient Rock Wraith boss fight was very Legend of Zelda… good job. Best boss fight in all of DA, thus far. Not a question, I know.
Modifié par Darkhour, 21 mars 2011 - 04:19 .





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