Darkhour wrote...
26. NPC mages can teleport.
This ^. Edited because someone already mentioned that the codex said it should be impossible
Modifié par Roonya, 22 mars 2011 - 02:48 .
Darkhour wrote...
26. NPC mages can teleport.
Modifié par Roonya, 22 mars 2011 - 02:48 .
Upsettingshorts wrote...
It works for me exactly as its supposed to. I'm playing on PC, fwiw.
Modifié par Lulia, 22 mars 2011 - 03:01 .
Modifié par Darkhour, 22 mars 2011 - 05:23 .
Reidbynature wrote...
I agree with a lot of the issues raised here. DA2 wasn't simply an overhaul of Origins. It cut out so much content. Not that I didn't find some enjoyment in DA2 and thought it had a better artstyle (apart from the Darkspawn whose look is set on 'silly'). It feels like there is less content in general than there was in Origins.
Not only are the races cut down for the player, but the classes are too, the weapons are needlessly restricted (to the point that if you don't have Sebastian or aren't a rogue that uses bows then they are useless) and though the wheel may be a nice improvement on the surface there doesn't even seem to be a third of the dialogue we had in Origins.
Enezia wrote...
One thing on top of all the others that I agree with is the NPC's (and specifically templar's) complete inability to spot mages. My first time through I played as a Mage Hawke, I was completing the quest to find out what is happening to the templar recruits, I help Cullen in the fight and at the end he doesn't even make mention of the fireballs raining down from the sky or the balls of ice flying around. This isn't even a unique cash, it happens all the time.
It is even in the first act, before Hawke has any kind of "power" to keep the templar's at bay. Every time it happens it completely pulls me out of the game.
There is a few other things I could add to the list but I can't think of them at the moment.
Modifié par Darkhour, 22 mars 2011 - 10:40 .
Malja wrote...
Akron1983 wrote...
Talladarr wrote...
I know what your problem is.....
You're playing on the computer, I only exprerience 2 or 3 of those problem,s, the rest are console specific., I thought it was just fine on the PS3
It might be our roblem that the game doesnt work on PC but hell if it is our problem that we play on PC. If BioWare/EA realease a game on all platforms I sure as hell expect them to work equally well on all platforms.
This.
What're the problems you suffer from on this list, Talladarr?
Elenaxrose wrote...
Traps make me lul.
Varric: Watch your step ( or some trap warning)
I stop to see where it is but Varric keeps walking and set it offI mean wut?!
Talladarr wrote...
3. Why no “look at everything” option in merchant window. Why take something out?
I'm sorry? I remember NO "Look at everything" option in Origins and Awakening, and don't tell me there is, I was just playing Origins earlier today.
Modifié par Another_Golden_Dragon, 23 mars 2011 - 03:34 .
Well that mst have been a computer verion only, because that is NOT in the PS3 or 360 versions, I've played bothMalja wrote...
Talladarr wrote...
3. Why no “look at everything” option in merchant window. Why take something out?
I'm sorry? I remember NO "Look at everything" option in Origins and Awakening, and don't tell me there is, I was just playing Origins earlier today.
It's called 'All Non-Plot Items'.
Modifié par Talladarr, 23 mars 2011 - 03:52 .
Altima Darkspells wrote...
Yeah, your allies tend to follow you after a while as you get further away from them. Staying close or in battle seems to work.
I don't know, maybe it was intentional to keep people from stealthing through the dungeon or something?
It's really annoying when your allies walk into those blasted environmental traps. "Hmm, a buzz saw, that looks inviting, Hawke." "No, stay back!" "I...I can't! I just love you too much! *Bzzzt* Oh, god, it hurts, give me your last injury kit!"
Darkhour wrote...
9. class imbalance.
Normally this isn’t an issue in a single player game and maybe it isn’t here either depending on your point of view, but duel wield rogue is pointless. Not only does archery do more damage, but it does it at range, has more AOE talents and no close range penalty. When the enemies do close the archery can fight at melee range just as well as a duel wielder.
Clonedzero wrote...
thats some crazy nitpicking there.
Umm, for the record, they HAVE improved the leveling system now, you can now add AP(Atribute points) and SP(Skill/spell points) separately, in O/A you had to add them bot hat once or nothgi nat all, I'd cal lthat an improvement.
Darkhour wrote...
With the limited camera some mage can teleport in and unleash an AOE that kills off your entire party in 3s. Or enemies appearing right next to squishier companions. If I'm in the middle of dealing with one issue I shouldn't have to worry about the Starship Enterprise beaming down reinforcments from orbit.
27. Tab not allowing us to see enemies.
Only way to see what's going on on the battlefield is to physically place the cursor on an enemy. So new foes go unnoticed or hide behind others.