Show me your Rogue Builds
#1
Posté 21 mars 2011 - 07:11
#2
Posté 21 mars 2011 - 08:19
#3
Posté 21 mars 2011 - 05:03
Thanks for sharing.sleepingbelow wrote...
If you feel like switch hitting, this build doesn't marry you to either archery or dual wield. It starts out slowly as a support build, but later allows for a lot of cross class combo flexibility; Overpowering Fog is a pretty good way to disorient, and Annhilate and Blood Feud take care of Brittle and Staggered, respectively.
Modifié par T3hAnubis, 21 mars 2011 - 05:04 .
#4
Posté 21 mars 2011 - 06:15
That's roughly what I did. You hit the 20 point mark around level 16 or 17 if you've bought all the tomes. Oh, and I forgot Blindside in there too, get that ASAP.
#5
Posté 22 mars 2011 - 11:33
#6
Posté 23 mars 2011 - 12:12
Vendetta (Upgraded)
Assassinate (Upgraded)
Stealth (1 point wonder)
Blindside (1 point wonder)
Triple Threat
By end game you are mostly using your three big hits of Dual Strike, Vendetta and Assassinate to quickly tear down lieutenants. Your auto attacks destroy normal mobs in 1 or 2 hits by then anyways.
#7
Posté 23 mars 2011 - 01:24
Looks pretty basic and Solid. I assume that for more long range battles (i.e. High Dragon), you keep a longbow in hand, yes?ScroguBlitzen wrote...
Dual Strike (Upgraded)
Vendetta (Upgraded)
Assassinate (Upgraded)
Stealth (1 point wonder)
Blindside (1 point wonder)
Triple Threat
By end game you are mostly using your three big hits of Dual Strike, Vendetta and Assassinate to quickly tear down lieutenants. Your auto attacks destroy normal mobs in 1 or 2 hits by then anyways.
Why not pick up the Parry Upgrade? 20% Attack and/or 10% Critical Chance look great.
What stat distribution do you use?
#8
Posté 23 mars 2011 - 01:33
T3hAnubis wrote...
Why not pick up the Parry Upgrade? 20% Attack and/or 10% Critical Chance look great.
A single point in Specialist achieves those same stats for less reserved stamina and one less point. All you lose is 20% Defense, which really isn't that impactful. The Throw the Gauntlet and Parry upgrades are for people who're actually going to use TtG.
On topic, I don't think any amount of points in Duelist surpass a single point in Shadow. Pinpoint Strikes is just too good.
Modifié par SlamminHams, 23 mars 2011 - 01:35 .
#9
Posté 23 mars 2011 - 01:41
Pinpoint Precision you mean? Also, wouldn't Shadow require more investment in obscure inducing skills?SlamminHams wrote...
T3hAnubis wrote...
Why not pick up the Parry Upgrade? 20% Attack and/or 10% Critical Chance look great.
A single point in Specialist achieves those same stats for less reserved stamina and one less point. All you lose is 20% Defense, which really isn't that impactful. The Throw the Gauntlet and Parry upgrades are for people who're actually going to use TtG.
On topic, I don't think any amount of points in Duelist surpass a single point in Shadow. Pinpoint Strikes is just too good.
Modifié par T3hAnubis, 23 mars 2011 - 01:42 .
#10
Posté 23 mars 2011 - 01:48
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Basically I run Merrill, Anders, Aveline full time and use almost nothing but auto attack and cross class combos. The mages have all the utility and CC I need. Don't need any of that garbage from duelist for getting hit because if I have aggro I simply run away until Aveline can taunt and generally I don't have it anyways.
The entire build is based on stacking passive damage multipliers for large auto attack and and cross class combos. You do NOT need upgraded pinpoint strikes with this build as all you have to do is turn the NPC away from you and you're already critting 100% of the time. It's a total waste of a point.
Both Merrill and Anders are full ice (0 fire) and have petrify and chain lightning. Merrill is built entirely up as a blood mage with 0 points into willpower and everything into Cons. Her aura does NOT affect teammates in nightmare mode, but still does damage to all enemies and drains hp.
As soon as a fight starts I will basically petrify two lietenents or whatever they may be and whichever one goes brittle immediately gets assassinated. If I use Assassin's Mark before using assassinate this has often resulted in hits of over 20,000 damage. In Act 2. No joke. Average is probably around 16,000. If they both get brittled the lower hp mob gets archer's lanced for ~4500. Aveline also staggers groups for Merrill to chain lightning them.
I'm about 3/4 of the way through Act 2, have not struggled with any encounter for more than maybe 2 minutes, and have used maybe 6 health potions the entire game. My auto attack hits for 600+ consistently. It's easy mode.
Modifié par JaykoVetinari, 23 mars 2011 - 01:49 .
#11
Posté 23 mars 2011 - 01:55
T3hAnubis wrote...
Pinpoint Precision you mean? Also, wouldn't Shadow require more investment in obscure inducing skills?
Erm, yeah, Pinpoint Precision. I was looking at Pinpoint Strikes on another tab while writing the response.
Anywho, Shadow, to me, encapsulates around Pinpoint Precision, which is available for the one time, low cost of a single point. Shadow in DAA was awesome, in large part do to the Critical Strike buff Shadow Form gave. The problem with Shadow in DA2 is that the biggest benefit it brings comes with zero prereq points. Everything beyond PP is just bonus/fluff.
#12
Posté 23 mars 2011 - 02:01
Dual Weapon
Backstab
Unforgiving Chain
Explosive Strike + Merciless Strike
Twin Fangs
Specialist
Speed
Scoundrel
Blindside
Armistice
Goad
Subterfuge
Evade
Chameleon's Breath + Chameleon's Cloud
Assassin
Mark of Death + Mark of Doom
Bloodlust
Pinpoint Strikes
Devious Harm
Assassinate + Annihilate + Overkill
Shadow
Pinpoint Precision
Inconspicuous + Indiscernible + Imperceptible
Decoy
----------
Personal thought of mine would be to drop Armistice and Goad and pick up Disorienting Criticals and Predator. If you have your Warrior set up right (i.e. Taunt, massive DPS via Cleave + Claymore, Bravery + Bravado perhaps), shouldn't be too difficult to maintain threat on the Warrior, leaving room for extra damage. And, plus, if you're getting heat, throw on Inconspicuous or use Evade and boom, problem solved. Mages with upgraded Mind Blast essentially can wipe melee threat in a similar fashion, so I don't think there should be a whole lot of trouble. Also, I'm on 360 so Goad is broken. It still leaves room for possible Archery since it's done around level 21. And, the real benefit of Archery is ranged Assassinations, so that's pretty much already covered with a double-upgraded Assassinate.
Modifié par ezrafetch, 23 mars 2011 - 02:04 .
#13
Posté 23 mars 2011 - 02:19
#14
Posté 23 mars 2011 - 02:21
The general setup for me is:
Aveline goes in, I follow few steps behind
Fatiguing Fog on top of Aveline
Aveline Scatters (+Disperse)
Run in and take out most dangerous target (rogues, mages)
For tough enemies like bosses, LTs, Commanders in the following order:
Apply Mark of Death + Apply Hex of Torment
Stealth or Fatiguing Fog (Requires obscure effect to take advantage of disorienting criticals)
Have mage apply brittle (best to use Petrify (+Dessicate) or if you get lucky with a Winter's Grasp/CoC)
Assassinate for big damage
Use inconspicuous in case the damage you did exceeds Aveline's threat
If you are short on points, I'd even consider dropping some abilities from DW tree. You honestly don't need Twin Fangs once you get assassinate aside from maybe using it to burst down some normal mooks. Backstab is worthless, Explosive Strike requires 4 points (only decent ability), and Unforgiving Chain is usually pointless towards the end of the game when you are already running close to 100% crit with auras and buffs.
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This would be the alternative build. This essentially gives you the option to use a bow or DW while also giving you threat control options, though honestly, if you are keeping disorient on Aveline's target(s), she will almost always have all the aggro.
Modifié par Atmosfear3, 23 mars 2011 - 02:27 .
#15
Posté 23 mars 2011 - 02:58
Assumes final level 25 + 4 talents from Tomes, Elixir and deal with Sloth Demon in Fade
Assassin
Mark of Death + Mark of Doom
Bloodlust
Pinpoint Strikes
Devious Harm
Assassinate + Annihilate + Overkill (BRITTLE)
Dual Weapon
Backstab (doesn't do a lot of damage, but important for being able to teleport around the battlefield, also i think u need it to get merciless strike)
Unforgiving Chain
Explosive Strike + Merciless Strike (STAGGERED)
Archery
Pinning Shot
Bursting Arrow + Shattering Arrow + Smoking Arrow (BRITTLE + causes Obscure/Disorient)
Archer's Lance + Punishing Lance (probably will only be able to get this at end of game, and not sure if it will be possible to reach level 25)
Scoundrel
Blindside
Specialist
Speed
Subterfuge
Evade
Stealth
Sabotage
Fatiguing Fog + Overpowering Fog + Impenetrable Fog (DISORIENT + causes Obscure, so more DISORIENT)
Miasmic Flask
Rush
Confuse
Shadow
Pinpoint Precision
Disorienting Criticals (Disorient when Obscured)
Modifié par naughty99, 23 mars 2011 - 06:03 .
#16
Posté 23 mars 2011 - 03:46
T3hAnubis wrote...
Looks pretty basic and Solid. I assume that for more long range battles (i.e. High Dragon), you keep a longbow in hand, yes?ScroguBlitzen wrote...
Dual Strike (Upgraded)
Vendetta (Upgraded)
Assassinate (Upgraded)
Stealth (1 point wonder)
Blindside (1 point wonder)
Triple Threat
By end game you are mostly using your three big hits of Dual Strike, Vendetta and Assassinate to quickly tear down lieutenants. Your auto attacks destroy normal mobs in 1 or 2 hits by then anyways.
Why not pick up the Parry Upgrade? 20% Attack and/or 10% Critical Chance look great.
What stat distribution do you use?
I would follow up with both the Parry Upgrades. Also might take Rush for the fun of knocking guys down. With another two points I would put them in Scoundrel to get Momentum so I don't need any stamina potions at all. Yes, definitely keep a longbow ready, since all the skills work fine with it except for DW tree. Near end game I only add enough Dexterity to equip Finesse, then a couple into constitution (maybe 1-5) and the rest goes into Cunning for big crits.
#17
Posté 23 mars 2011 - 05:47
Dual Weapon
Unforgiving Chain
Specialist
Speed + Lightning Speed + Energizing Speed (Speed first, 2 upgrades at the very end)
Precision (after you've finished the other trees)
Power (after you've finished the other trees)
Harmony (after you've finished the other trees)
Scoundrel
Blindside
Subterfuge
Stealth + Silent Running
Evade
Chameleon's Breath + Chameleon's Cloud
Assassin
Mark of Death + Mark of Doom
Bloodlust
Pinpoint Strikes
Devious Harm
Assassinate + Annihilate + Overkill
Shadow
Pinpoint Precision
Inconspicuous + Indiscernible + Imperceptible
Decoy
Disorienting Criticals
Predator
Shadow Veil
-----------
Basically trading out all the superfluous DW talents for Stealth/obscure utility, which can be exploited for CCCs. Which is also applicable for both DW and Archery. I kept Unforgiving Chain because it gives a little bit of wiggle room with regards to critical chance for when you're DW, you can settle for 80% critical chance (at the lowest) and within two seconds of a fight starting, you will once again hit 100% criticals. Basically it means you can dump a couple extra points into Cunning instead of Dexterity, though that's a matter of taste more than anything. The option for not running Unforgiving Chain is to take Ambush, because hey, it's a free critical.
Modifié par ezrafetch, 23 mars 2011 - 05:48 .
#18
Posté 23 mars 2011 - 11:58
#19
Posté 23 mars 2011 - 01:49
I was considering focusing the first 6 levels on getting Blindside, Lingering Shroud, and maybe Chameleon's Breath, along with starting the path for Fatiguing Fog and upgrade it down the road. Then at 7 go Shadow and work towards Shadow Veil and Predator.
Modifié par T3hAnubis, 23 mars 2011 - 02:14 .
#20
Posté 23 mars 2011 - 02:00
Modifié par T3hAnubis, 23 mars 2011 - 02:13 .
#21
Posté 23 mars 2011 - 02:03
and assassinate is the single best dps ability in the game, doing insane dmg, and easily one shoting elites.
shadow is complementary tree, giving added passivei ncrease of dps but giving alot of nice survivability talents.
#22
Posté 23 mars 2011 - 02:17
#23
Posté 23 mars 2011 - 03:50
You don't even have to go to nightmare difficulty to see the effects of low fortitude for yourself. And it'll be an expensive problem to fix. That's also why I didn't really understand the point of the Duelist tree. Why would you WANT enemies to focus on you when you can't tank properly anyway?
#24
Posté 23 mars 2011 - 04:46
My duelist dw rogue already has 271% crit damage bonus, 41 dex, 78 cun, 25 con wearing the campion's armor set and Finesse / Carta's Left Hand.
The way I see it, I would loose 40% attack (vs. bosses), 10% crit and 13% defense (vs. elites) just to get an additional 29% crit damage bonus and about 10 dex by respeccing into shadow. This isn't a really good deal, especially if you count the absurd mobility bonus that is Vendetta.
#25
Posté 23 mars 2011 - 04:48
Maverick827 wrote...
I take it Rogue defense tanking via Duelist is suboptimal/out of the question given low Fortitude?
100% out of the question in nightmare, 80% (as in you can get away with tanking normal and some weaker dps elites) in hard.
I dont use defence stat even in tanking characters (with the passive exeptions of Fenris still rune him with armor), its just not a good defencive stat.
you still get hit too much and stagered too much (not to mention the stuff that kills you are usually special attacks where defence does nothing for) and have too low health and armor to support it.
rogue sruvivability is better off with avoiding being hit at all, subterfuge, sabotage and shadow talents are the way to go for that.
Dead End FRS wrote...
Is it correct that crit damage is capped at 300%?
My
duelist dw rogue already has 271% crit damage bonus, 41 dex, 78 cun, 25
con wearing the campion's armor set and Finesse / Carta's Left Hand.
The
way I see it, I would loose 40% attack (vs. bosses), 10% crit and 13%
defense (vs. elites) just to get an additional 29% crit damage bonus and
about 10 dex by respeccing into shadow. This isn't a really good deal,
especially if you count the absurd mobility bonus that is
Vendetta.
those numbers are far off incorrect, as you can
eeasily be caped or near cap with precision and gear alone, aswell as
having steady crit rates from the assassination tree alone.
also 29% crit damage is A HUGE bonus
to your dps... much bigger than anything duelist gives you, not to
mention defence isn ear useless for survivability compared to shadow
stuff like decoy, and completly useless for dps.
Modifié par Ganen, 23 mars 2011 - 04:53 .





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