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+% confirmed: gear & trinket physical test successful


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11 réponses à ce sujet

#1
SuicidalBaby

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Test control subject:
Hawke Mage: Level 9
stats:
18 str
10 dex (0% crit)
25 magic
11 cunning
12 willpower
18 con

Weapon:
Magister's Scythe*
24 physical (33 damage per second)
+63 attack
Attacks ignore armor
(requirements : 25 magic; mage)

Armor: 3 sets (varied combinations tested)
Bare: No items: controll test

Trinkets: +19% physical damage
Ornate Ring: +3% physical damage
Ornate Ring: +3% physical damage
Belt: +3% physical damage
Ornate Amulet: +23 attack; +4% physical damage

Gear: +6% physical damage
Superior Helm: +9 Health; +4% physical damage (requirements: 18 str/con)
Gloves: +2% physical damage (requirements : 14 str/con)

Test target:
Flint Company Mercenary s/s type: Wounded Coast: Duty

Spells Applied for test: (not upgraded)
Stonefist:
base damage @ 25 magic = 44 physical x4 force
physical weapon* equiped @ 25 magic = 125 physical x4 force

Crushing Prison:
base damage @ 25 magic = 118 physical
physical weapon* equiped @ 25 magic = 334 physical

Stonefist: (no resisted results)
1st test: bare: 51 damage
2nd test: Gear +6%: 55 damage
3rd test: Gear & Trinkets +19%: 61 damage
4th test: Weapon* Only: 125 damage
5th test: Gear, Trinkets & Weapon* +19%: 174 damage

Crushing Prison: (posting no resist results)
1st test: bare: 23 damage per tick
2nd test: Gear +6%: 26 damage per tick
3rd test: (retesting required) ALL RESISTED
4th test: Weapon* Only: 79 damage per tick
5th test: Gear, Trinkets & Weapon* +19%: 91 damage per tick

Modifié par SuicidialBaby, 21 mars 2011 - 08:17 .


#2
SuicidalBaby

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Observations:
All +% damage applied post tool tip upon casting only. Base weapon modded damage can be viewed in spell tooltip. Gear removal during Crushing Prison did not alter damage.

#3
Grumpy Old Wizard

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So you are saying that what is seen on the tooltip is wrong if you have +%damge gear. It is a display bug rather than the gear actually not working.

#4
SuicidalBaby

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+% is applied to the tooltip #

I want to say its multiplied by the force of the attack as well but cant confirm. item rank may alter damage mod moreso than type of base involved as well, certain discrepancies came to light during further tests.

between two 5 star staves, 63 ap netted 3 more spell damage than +2 magic on upgrade chain lightning. only stats that could explain difference....

Modifié par SuicidialBaby, 21 mars 2011 - 08:59 .


#5
LocutusX

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OK, I just posted a thread asking this very question but I feel dumb now seeing this thread... I hate being a re-poster

Anyways, my thread was more geared towards Warriors rather than mages but i'm glad you did an investigation, your results probably
hold for my warrior as well.

One question though... what if the weapon we're talking about is an Axe (like in my scenario) and the +x% damage isn't physical damage but rather Nature Damage or Fire Damage. But what if my axe doesn't NORMALLY do nature/fire damage anyways, and there's no magic buffs running.
How does the "+4% Fire Damage" (for example) come into play, if everything else about the Axe and the warrior using it, is ordinary/mundane (i.e. a muggle).

#6
SuicidalBaby

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+% only affects current damage type levels. so if your mage ran Elemental Weapons with a fire staff then your weapons +% would come into effect. What you are looking for are weapons with solely +damage type. Such as +4 fire damage to have a stand alone added damage. But since the +% is added to calculations last, all other modifiers like ccc hit first, then your +% adds on its damage from that number. Suggesting you invest in attack power, +#physical damage, and +%physical damage.*


*But I am not an expert on warrior gear stat priorities.

Modifié par SuicidialBaby, 21 mars 2011 - 09:30 .


#7
Atmosfear3

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So the verdict is +attack rating > +#physical > +%physica; damage is best? Does +%physical also apply to spells or are those stat specific in that you need +%elemental damage for that? How about +#elemental damage, does that add to overall spell damage?

#8
Morroian

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Does the +% of the gear increase the standard staff physical damage?

#9
SuicidalBaby

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Morroian wrote...

Does the +% of the gear increase the standard staff physical damage?

yes.

Atmosfear3 wrote...

So the verdict is +attack rating > +#physical > +%physica; damage is best? Does +%physical also apply to spells or are those stat specific in that you need +%elemental damage for that? How about +#elemental damage, does that add to overall spell damage?

Spells are type specific for +% and +#, but they will increase spell damage of that type. +# will add on the back end of standard auto-attacks.

#10
ripstrawberry

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I was wondering since you used the magister's scythe, does it make all your attacks (including spells w/ physical dmg like stonefist) ignore armor or just auto-attacks?

#11
SuicidalBaby

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Most physical damage based spells include little notes about ignoring armor or reducing it.
MSythe appears to only affect auto-attacks.

Modifié par SuicidialBaby, 11 avril 2011 - 04:12 .


#12
ripstrawberry

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thanks. What do you think would be the best staff to use dps-wise assuming I'm soloing at level 50 nightmare w/ access to randomized staves w/ 52 power and access to most of the spells?