How do I convert a head morph into a pc?
#1
Posté 17 novembre 2009 - 03:39
I looked through about 15 pages of the forums and didn't find any help. If I could get any, I would be most obliged. Thank you. <3
#2
Posté 17 novembre 2009 - 04:31
dragon age origins\\modules\\single player\\override
Open a save of the character in the Toolset (the .das file). Under SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR -> SAVEGAME_APPEARANCE you'll find SAVEGAME_APPEARANCE_MORPH_NAME. Put the name of the .mor file (minus the .mor) file there. Save and your done.
If you used Post To Local to extract the .mor file from the .mrh file of the morph editor you'll need to delete C:\\Documents and Settings\\temp\\My Documents\\BioWare\\Dragon Age\\modules\\Single Player. Delete the Single Player file. Both the game and Toolset will need to be closed to do it.
If you want to change the appearance of a companion put the .mor file in
C:\\Documents and Settings\\temp\\My Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport
You have to name the file according to race/gender_genfl_character's name. For example Leliana's morph would be hf_genfl_leliana.mor.
#3
Posté 17 novembre 2009 - 06:49
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.
I haven't tested yet if we can simply add further presets rather than overriding the current ones.
#4
Posté 17 novembre 2009 - 06:58
Kendaric Varkellen wrote...
You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.
I haven't tested yet if we can simply add further presets rather than overriding the current ones.
Ooooh, would this fix the issues morphs have in the raw fade quest cycle at the mage tower?
#5
Posté 17 novembre 2009 - 07:03
Kendaric Varkellen wrote...
You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.
I haven't tested yet if we can simply add further presets rather than overriding the current ones.
I've been wondering what .mop's were used for. Thank you.
#6
Posté 18 novembre 2009 - 04:09
Much love, guys.
#7
Posté 18 novembre 2009 - 06:38
I've tried to add new presets to expand the number of presets available to us beyond 8, but so far it doesn't seem to be doable. There might be a 2da that defines the number of presets, I haven't been able to find it though.
If anyone knows which 2da file or entry I need to edit to expand the numbers, the information would be greatly appreciated.
#8
Posté 18 novembre 2009 - 08:24
#9
Posté 24 novembre 2009 - 08:14
#10
Posté 24 novembre 2009 - 08:16
#11
Posté 24 novembre 2009 - 08:28
#12
Posté 25 novembre 2009 - 06:40
Kendaric Varkellen wrote...
You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.
I haven't tested yet if we can simply add further presets rather than overriding the current ones.
i'm sorry but I'm a complete tool and I can't figure out how to export the morph as a .mop. The .mor is no problem, but I can't see the option to export it as anything else anywhere, only "Post to Local" which is .mor by default. Would greatly appreciate clarification on this!
#13
Posté 25 novembre 2009 - 07:25
Modifié par RanShak, 25 novembre 2009 - 07:27 .
#14
Posté 26 novembre 2009 - 02:35
#15
Posté 26 novembre 2009 - 04:57
#16
Posté 27 novembre 2009 - 12:38
So where do I place this exactly? I see where I put companions morphs and where to replace my previous saved char's morph, but how do I add this so that it will be a preset when I got to create a new character....everywhere I have placed it so far has caused the game to 'stop working' and crash, but when I delete the .mop file it works fine.
Any help/suggestions?
OH, another side note....I cannot reopen the .mop file in the editor either, it tells me:
"The editing of the game resource failed.
Reason: Unable to located editor for object."
Am I saving this wrong or something...I am a complete newb, so am simply using 'Save as'...should I be doing this differently?
Thanks.
Modifié par Stacycmc, 27 novembre 2009 - 12:44 .
#17
Posté 27 novembre 2009 - 10:57
#18
Posté 03 décembre 2009 - 03:59
#19
Posté 23 décembre 2009 - 03:39
#20
Posté 17 janvier 2010 - 07:16
#21
Posté 18 janvier 2010 - 03:07
For whatever the reason, despite the .mop file, the nose does not carry through to the game. The nose is always Nose 5 in the toolset.
Edit: Grammar.
Modifié par LevelZeroZilch, 18 janvier 2010 - 03:09 .
#22
Posté 25 janvier 2010 - 01:04
Modifié par Thelionheart777, 25 janvier 2010 - 01:06 .
#23
Posté 25 janvier 2010 - 09:03
to start off, i am a noob and i just got the toolset. i would like to change my char's hair and maybe the face. my char is already at the landsmeet (it's my second play) and i wouldn't want to play it again just for the hair. i made a new char tho with the features that i want. can i combine them somehow?
#24
Posté 26 janvier 2010 - 02:17
#25
Posté 26 janvier 2010 - 03:06
How to use a Head Morph created with the toolset for your character in your game:
This process involves editing a saved game file with the GFF editor provided in the toolset. This process is not sanctioned by BioWare and as always they cannot provide any support if you go further and screw up your save game in some way. Remember the age old mantra ‘Save often and in different save slots.’
It would be a good idea if you test this process out on a test character first to make sure it works to your satisfaction before trying it on an existing save game.
1) Create a new module ‘File’….’Manage Modules’….’New’ give the new module a name and a ‘UID’ (call it anything you like) and open that module.
2) Create your morph with the toolset morph editor.
- Save the morph with a file name that you will remember.
- Post the Morph to ‘local’ in the toolset. (Tools....Export…Post to Local)
- Exit the Toolset.
3) Start up the game.
- Create your character and just choose one of the base head morphs, don’t spend any time customizing it. (However make sure you choose the voice you want and all the other class attributes.)
- As soon as you get into the game save the game remembering what save game name you have created. (Or you can use an existing save game thus skipping the character creation step above.)
- Exit the game.
4) Open up the GFFEditor.exe (C:Program Files\\Dragon Age\\tools)
- Find your save game file and open it. (File…Open) The file extension of the file you want to open will be “.das”
(My Documents\\BioWare\\Dragon Age\\Characters\\”Character Name”\\Saves\\Slot #)
- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR
- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR_CHAR
- Scroll down and click on the plus sign to the left of SAVEGAME_APPEARANCE
- Enter the name of your morph file in the ‘value’ of SAVEGAME_APPEARANCE_MORPH_NAME
Important! When your morph file is saved in the toolset it attaches a two letter prefix to the front of the file name. It is the same prefix you see in the morph editor when you choose what type of base morph to make. (hf_ for human female, hm_ for human male, ef_ for elven female etc.) Thus if you gave your morph a name of ‘Fred’ after creating a human male, the name you enter will be “hm_fred” (all lowercase.)
- Move the cursor out of the ‘value’ field and click in another field, save the file in the GFF Editor and exit.
5) Start up the game and load up your save game. Your character should now have the toolset morph head that you created. It’s probably a good idea to save the game again right away in case you have to reload due to death.





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