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How do I convert a head morph into a pc?


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56 réponses à ce sujet

#1
Lucy Glitter

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I made a model I really like in the toolset, and I want her as my next PC. How do I accomplish this seemingly impossible feat?

I looked through about 15 pages of the forums and didn't find any help. If I could get any, I would be most obliged. Thank you. <3 

#2
Vae_Victis

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Put the .mor file in



dragon age origins\\modules\\single player\\override



Open a save of the character in the Toolset (the .das file). Under SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR -> SAVEGAME_APPEARANCE you'll find SAVEGAME_APPEARANCE_MORPH_NAME. Put the name of the .mor file (minus the .mor) file there. Save and your done.



If you used Post To Local to extract the .mor file from the .mrh file of the morph editor you'll need to delete C:\\Documents and Settings\\temp\\My Documents\\BioWare\\Dragon Age\\modules\\Single Player. Delete the Single Player file. Both the game and Toolset will need to be closed to do it.



If you want to change the appearance of a companion put the .mor file in



C:\\Documents and Settings\\temp\\My Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport



You have to name the file according to race/gender_genfl_character's name. For example Leliana's morph would be hf_genfl_leliana.mor.

#3
Kendaric Varkellen

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You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p<number>.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.

I haven't tested yet if we can simply add further presets rather than overriding the current ones.

#4
RazorrX

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Kendaric Varkellen wrote...

You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.

I haven't tested yet if we can simply add further presets rather than overriding the current ones.


Ooooh, would this fix the issues morphs have in the raw fade quest cycle at the mage tower?

#5
chiliztri

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Kendaric Varkellen wrote...

You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.

I haven't tested yet if we can simply add further presets rather than overriding the current ones.


I've been wondering what .mop's were used for. Thank you.

#6
Lucy Glitter

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Thank you for the replies, guys. I will try a preset. If my game breaks, then 'tis my fault :P



Much love, guys.

#7
Kendaric Varkellen

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Quick update:



I've tried to add new presets to expand the number of presets available to us beyond 8, but so far it doesn't seem to be doable. There might be a 2da that defines the number of presets, I haven't been able to find it though.

If anyone knows which 2da file or entry I need to edit to expand the numbers, the information would be greatly appreciated.


#8
RavenNightsight

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I've been looking into this as well, as once they make it possible to add new fan-made content from outside sources (blender or whatever; unless they've done this already and I've missed it somewhere) I was going to add a bunch of new hairstyle, eyes, colors (for hair, makeup and eyes), tattoos, scars, piercings etc etc

#9
Lucy Glitter

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Sorry to ressurect this thread, but how do I save it as a .mor file? All I have is .mrh?

#10
Twitchmonkey

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In the toolset, with the mrh open, right click the head and click post to local.

#11
Lucy Glitter

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Oh, right that's it. Thanks Twitchmonkey.

#12
mitchhunter

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Kendaric Varkellen wrote...

You can also override the game's presets for future characters, if you want to do that you'll have to export the morph as a .mop instead of .mor (this done via the export settings tab in the morph) and name it race/gender prefix_cps_p.
So to replace the standard face for human males (preset 1), the name would be hm_cps_p01.

I haven't tested yet if we can simply add further presets rather than overriding the current ones.


i'm sorry but I'm a complete tool and I can't figure out how to export the morph as a .mop. The .mor is no problem, but I can't see the option to export it as anything else anywhere, only "Post to Local" which is .mor by default. Would greatly appreciate clarification on this!

#13
RanShak

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If I remember correctly, it's in the Export Settings in the Object Inspector. "Export as .mop" is a true/false value. Set to "true" to export your face as a .mop.

Modifié par RanShak, 25 novembre 2009 - 07:27 .


#14
mitchhunter

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A tool indeed, it's sitting right there in the object inspector - easy enough to find :) Thanks alot for your help.

#15
scim9

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Excellent post, I wanted to use the toolset for this purpose right off the bat, thx for the help everyone. :)

#16
Stacycmc

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Ok, so I made my morph, saved it as hf_cps_p07.mor

So where do I place this exactly? I see where I put companions morphs and where to replace my previous saved char's morph, but how do I add this so that it will be a preset when I got to create a new character....everywhere I have placed it so far has caused the game to 'stop working' and crash, but when I delete the .mop file it works fine.

Any help/suggestions?

OH, another side note....I cannot reopen the .mop file in the editor either, it tells me:

"The editing of the game resource failed.

Reason: Unable to located editor for object."

Am I saving this wrong or something...I am a complete newb, so am simply using 'Save as'...should I be doing this differently?

Thanks.

Modifié par Stacycmc, 27 novembre 2009 - 12:44 .


#17
Lucy Glitter

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@Stacy: Read the second and third post on here. I don't think you can re-open a .mor so what I do is just open my .mhs and then right click the head morph and, "post to local." It should come up.

#18
Neria Surana

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So, I'm not sure how to add extra presets (though I did download a mod that let me add about 8 more without overwriting the originals) so I'd like to overwrite one of the originals. That way I don't have to keep editing my saves and can base other PCs off this model. I went into the toolset, customized the model, changed the Export .mop file to True, and saved it as ef_cps_p06.mop However, I'm not sure where to place it. I've tried the dragon age origins\\\\modules\\\\single player\\\\override but it causes the game to crash and exit out when I select the 6th preset.

#19
samasyeo

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Hi all, No matter how I post, it was .mop. I've already created the .mrh file.if I rename the .mop to .mor, it looks funny. I was not the head I wanted. Please help. Thanks to all.

#20
Lgg King

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I did all this and manages to get the .mop file,i place it in the override folder but when i start my game he is HEADLESS pls any idea.

#21
LevelZeroZilch

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To add a morph as a preset I opened misc.erf from $INSTALLATION/packages/core/data from the toolset. Then I extracted chargenmorphcfg.xml and added "HM_CPS_P08.mop" (I edited it notepad to keep things easy). Save and export your morph with the same name and place in the override folder.

For whatever the reason, despite the .mop file, the nose does not carry through to the game. The nose is always Nose 5 in the toolset.

Edit: Grammar.

Modifié par LevelZeroZilch, 18 janvier 2010 - 03:09 .


#22
Thelionheart777

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I usually don't like to necro threads, however I am having a problem with changing the name of the SAVEGAME_APPEARANCE_MORPH_NAME file. Whenever I change it to my file name it gives me an error that says "Invalid or unknown field name specified. To specify a field by label number, just type in the number". After I click okay it changes the name right back to where it was Originally, which was "SAVEGAME_APPEARANCE_MORPH_NAME".

Modifié par Thelionheart777, 25 janvier 2010 - 01:06 .


#23
ankuu

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i have a question as well, if you would be nice to help me?



to start off, i am a noob and i just got the toolset. i would like to change my char's hair and maybe the face. my char is already at the landsmeet (it's my second play) and i wouldn't want to play it again just for the hair. i made a new char tho with the features that i want. can i combine them somehow?

#24
Thelionheart777

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It is possible however it would be a new morph file and you would have to import it into the saved game, which is exactly what I am having problems with. <_<

#25
Beerfish

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This is how I did it when the game 1st came out and it worked as far as using a toolset morph in game. I'm not sure how you would take a morph created in the game and then edit it however.



How to use a Head Morph created with the toolset for your character in your game:



This process involves editing a saved game file with the GFF editor provided in the toolset. This process is not sanctioned by BioWare and as always they cannot provide any support if you go further and screw up your save game in some way. Remember the age old mantra ‘Save often and in different save slots.’



It would be a good idea if you test this process out on a test character first to make sure it works to your satisfaction before trying it on an existing save game.



1) Create a new module ‘File’….’Manage Modules’….’New’ give the new module a name and a ‘UID’ (call it anything you like) and open that module.



2) Create your morph with the toolset morph editor.

- Save the morph with a file name that you will remember.

- Post the Morph to ‘local’ in the toolset. (Tools....Export…Post to Local)

- Exit the Toolset.



3) Start up the game.

- Create your character and just choose one of the base head morphs, don’t spend any time customizing it. (However make sure you choose the voice you want and all the other class attributes.)

- As soon as you get into the game save the game remembering what save game name you have created. (Or you can use an existing save game thus skipping the character creation step above.)

- Exit the game.



4) Open up the GFFEditor.exe (C:Program Files\\Dragon Age\\tools)

- Find your save game file and open it. (File…Open) The file extension of the file you want to open will be “.das”

(My Documents\\BioWare\\Dragon Age\\Characters\\”Character Name”\\Saves\\Slot #)

- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR

- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR_CHAR

- Scroll down and click on the plus sign to the left of SAVEGAME_APPEARANCE

- Enter the name of your morph file in the ‘value’ of SAVEGAME_APPEARANCE_MORPH_NAME

Important! When your morph file is saved in the toolset it attaches a two letter prefix to the front of the file name. It is the same prefix you see in the morph editor when you choose what type of base morph to make. (hf_ for human female, hm_ for human male, ef_ for elven female etc.) Thus if you gave your morph a name of ‘Fred’ after creating a human male, the name you enter will be “hm_fred” (all lowercase.)

- Move the cursor out of the ‘value’ field and click in another field, save the file in the GFF Editor and exit.



5) Start up the game and load up your save game. Your character should now have the toolset morph head that you created. It’s probably a good idea to save the game again right away in case you have to reload due to death.